Michael Burton

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CLE2 120 2000 1 differ (Targets 2 vs 1)
2024 DEN11 781 1010651 not checked
2023 DEN7 790 3380 not checked
2022 KC6 570 32110 not checked
2021 KC9 8261 33310 not checked
2021 playoffs KC2 240 0000
2020 NO6 7180 44280 not checked
2020 playoffs NO2 000 32150
2019 WAS1 000 1000 not checked
2018 CHI1 000 1160 not checked
2017 CHI7 490 4280 not checked
2016 DET1 000 1000 not checked

Official scoring from play-by-play. Regular-season totals for 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
2
qualifying bar 11
EPA/play
-0.664
not ranked · lg +0.194
Success rate
0.0%
not ranked · lg 49.6%
Yards/play
0.00
not ranked · lg 7.35
Explosive rate
0.0%
not ranked · lg 9.0%
Catch rate
0.0%
not ranked · lg 67.2%
Air yards/att
0.0
not ranked · lg 8.0
Turnover rate
0.0%
not ranked · lg 2.6%
TD rate
0.0%
not ranked · lg 4.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 -0.664 0% 0.0 +0.199 — -0.02
Away 0——— +0.194 — -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.273 — 0.19
Normal (6–8 days) 2 -0.664 0% 0.0 +0.181 — -0.01
Extra rest (9–12 days) 0——— +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.224 — 0.05
Outdoors 2 -0.664 0% 0.0 +0.182 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 1 -0.540 0% 0.0 +0.210 — -0.02
80°F+ 0——— +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— +0.215 — -0.09
10–14 mph 1 -0.540 0% 0.0 +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 2 -0.664 0% 0.0 +0.190 — 0.03
Rain or snow 0——— +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 0——— +0.194 — -0.01
Trailing 1–8 0——— +0.179 — 0.07
Tied 2 -0.664 0% 0.0 +0.213 — 0.02
Leading 1–8 0——— +0.159 — -0.03
Leading 9+ 0——— +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.185 — -0.05
Win prob 20–80% 2 -0.664 0% 0.0 +0.191 — -0.02
Win prob over 80% 0——— +0.226 — 0.09
Quarter Game state compare everyone →
Q1 0——— +0.150 — 0.04
Q2 1 -0.540 0% 0.0 +0.189 — -0.01
Q3 0——— +0.189 — -0.01
Q4 1 -0.787 0% 0.0 +0.229 — -0.03
OT 0——— +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.133 — 0.10
Rest of game 2 -0.664 0% 0.0 +0.206 — 0.10
Down Situation compare everyone →
1st down 0——— +0.229 — 0.00
2nd down 1 -0.540 0% 0.0 +0.185 — 0.02
3rd down 1 -0.787 0% 0.0 +0.138 — -0.02
4th down 0——— +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.162 — —
3rd & 4–6 0——— +0.255 — -0.27
3rd & 7+ 1 -0.787 0% 0.0 +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 0——— +0.142 — -0.04
Own 50–21 0——— +0.169 — 0.04
Opp 21–49 2 -0.664 0% 0.0 +0.226 — 0.06
Red zone (opp 20 in) 0——— +0.248 — 0.05
Formation Style compare everyone →
Shotgun 2 -0.664 0% 0.0 +0.177 — -0.02
Under center 0——— +0.264 — -0.02
Tempo Style compare everyone →
Huddle 2 -0.664 0% 0.0 +0.196 — -0.00
No huddle 0——— +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 1 -0.540 0% 0.0 +0.228 — 0.05
4–6 to go 0——— +0.269 — 0.02
7–10 to go 1 -0.787 0% 0.0 +0.204 — 0.03
11+ to go 0——— +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 1 -0.787 0% 0.0 -0.214 — 0.15
Short (0–9) 1 -0.540 0% 0.0 +0.173 — 0.09
Intermediate (10–19) 0——— +0.428 — 0.07
Deep (20+) 0——— +0.462 — 0.01
Pass direction Passing compare everyone →
Left 0——— +0.141 — 0.04
Middle 1 -0.787 0% 0.0 +0.330 — -0.02
Right 1 -0.540 0% 0.0 +0.173 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 1 -0.540 0% 0.0 +0.279 — -0.03
No play action 0——— +0.186 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 1 -0.540 0% 0.0 +0.207 — -0.05
Out of pocket 0——— +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 1 -0.540 0% 0.0 +0.184 — 0.08
No blitz 0——— +0.217 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.274 — —
4 rushers 0——— +0.215 — 0.12
5 rushers 1 -0.540 0% 0.0 +0.203 — 0.15
6+ rushers 0——— +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -0.540 0% 0.0 +0.182 — -0.04
7 in the box 0——— +0.239 — -0.05
Stacked box (8+) 0——— +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.098 — 0.50
Not a screen 1 -0.540 0% 0.0 +0.239 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 -0.540 0% 0.0 +0.240 — 0.10
No motion 0——— +0.166 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.103 — —
Not an RPO 1 -0.540 0% 0.0 +0.214 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026CLE 2-0.664 -1.30.0%0.00 0.0%0.0—

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.