Marcus Mariota

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 WAS3 3351340403 7490 0000 ESPN catching up
2025 WAS10 1392271,69510716 502971 0000 ✓ matches
2024 WAS3 3444364403 18921 0000 not checked
2024 playoffs WAS2 000000 210 0000
2023 PHI2 1523164113 8520 0000 not checked
2022 ATL13 1843002,21915928 854384 0000 not checked
2021 LV7 124000 13871 0000 not checked
2020 LV1 1728226110 9881 0000 not checked
2019 TEN7 951601,2037225 241290 0000 not checked
2019 playoffs TEN2 114000 150 0000
2018 TEN14 2283312,52811842 643572 11210 not checked
2017 TEN15 2814533,232131527 603125 0000 not checked
2017 playoffs TEN2 42694694110 12830 1161
2016 TEN15 2764513,42626923 603492 1000 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
2
qualifying bar 38
EPA/play
+1.768
not ranked · lg -0.084
Success rate
100.0%
not ranked · lg 40.3%
Yards/play
22.00
not ranked · lg 4.03
Explosive rate
50.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +1.103 100% 9.0 -0.095 — 0.01
Away 0——— -0.075 — -0.00
Neutral site 1 +2.434 100% 35.0 -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 2 +1.768 100% 22.0 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 2 +1.768 100% 22.0 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 2 +1.768 100% 22.0 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +2.434 100% 35.0 -0.070 — 0.07
10–14 mph 1 +1.103 100% 9.0 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 2 +1.768 100% 22.0 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.027 — 0.01
Trailing 1–8 0——— -0.082 — 0.02
Tied 0——— -0.125 — 0.10
Leading 1–8 2 +1.768 100% 22.0 -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 1 +2.434 100% 35.0 -0.095 — -0.05
Win prob over 80% 1 +1.103 100% 9.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 1 +2.434 100% 35.0 -0.092 — 0.09
Q2 0——— -0.076 — -0.04
Q3 0——— -0.043 — 0.12
Q4 1 +1.103 100% 9.0 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 +1.103 100% 9.0 -0.111 — —
Rest of game 1 +2.434 100% 35.0 -0.083 — —
Down Situation compare everyone →
1st down 1 +2.434 100% 35.0 -0.098 — 0.02
2nd down 0——— -0.103 — -0.03
3rd down 1 +1.103 100% 9.0 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 1 +1.103 100% 9.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 1 +2.434 100% 35.0 -0.147 — 0.05
Own 50–21 0——— -0.098 — -0.01
Opp 21–49 1 +1.103 100% 9.0 -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.038 — 0.06
Formation Style compare everyone →
Shotgun 2 +1.768 100% 22.0 -0.110 — 0.03
Under center 0——— -0.072 — 0.03
Tempo Style compare everyone →
Huddle 2 +1.768 100% 22.0 -0.090 — 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.049 — 0.12
4–6 to go 0——— -0.101 — -0.02
7–10 to go 2 +1.768 100% 22.0 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 1 +2.434 100% 35.0 -0.047 — 0.04
Middle 0——— -0.108 — 0.16
Right 1 +1.103 100% 9.0 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 2 +1.768 100% 22.0 +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 0——— -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +1.103 100% 9.0 -0.065 — 0.13
7 in the box 1 +2.434 100% 35.0 -0.097 — -0.02
Stacked box (8+) 0——— -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.091 — -0.21
No motion 2 +1.768 100% 22.0 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 2 +1.768 100% 22.0 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026WAS 2+1.768 +3.5100.0%22.00 50.0%100.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.