Jared Goff

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 DET5 1281911,48512011 10161 0000 ✓ matches
2025 DET17 3935784,56434838 19450 0000 ✓ matches
2024 DET17 3905394,629371231 35560 1171 not checked
2024 playoffs DET1 2340313132 170 0000
2023 DET17 4076054,575301230 32212 0000 not checked
2023 playoffs DET3 77111837407 930 0000
2022 DET17 3825874,43829723 29730 1150 not checked
2021 DET14 3324943,24519835 17870 0000 not checked
2020 LA15 3705523,952201323 51994 0000 not checked
2020 playoffs LA2 3046329206 5100 0000
2019 LA16 3946264,638221622 33402 0000 not checked
2018 LA16 3645614,688321233 431082 0000 not checked
2018 playoffs LA3 59106712125 9220 0000
2017 LA15 2964773,80428725 28511 0000 not checked
2017 playoffs LA1 2445259103 000 0000
2016 LA7 1122051,0895726 8161 0000 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
3
qualifying bar 38
EPA/play
-0.249
not ranked · lg -0.084
Success rate
33.3%
not ranked · lg 40.3%
Yards/play
0.33
not ranked · lg 4.03
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
33.3%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 -1.265 0% 0.0 -0.095 — 0.01
Away 2 +0.259 50% 0.5 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 1 -1.778 0% 0.0 +0.040 — 0.32
Normal (6–8 days) 1 +2.296 100% 1.0 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 2 +0.515 50% 0.5 -0.117 — 0.00
Outdoors 1 -1.778 0% 0.0 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 1 -1.778 0% 0.0 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 -1.778 0% 0.0 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -1.778 0% 0.0 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 -1.778 0% 0.0 -0.027 — 0.01
Trailing 1–8 0——— -0.082 — 0.02
Tied 0——— -0.125 — 0.10
Leading 1–8 1 -1.265 0% 0.0 -0.087 — 0.00
Leading 9+ 1 +2.296 100% 1.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 -1.778 0% 0.0 +0.007 — 0.13
Win prob 20–80% 1 -1.265 0% 0.0 -0.095 — -0.05
Win prob over 80% 1 +2.296 100% 1.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 1 -1.778 0% 0.0 -0.092 — 0.09
Q2 1 -1.265 0% 0.0 -0.076 — -0.04
Q3 1 +2.296 100% 1.0 -0.043 — 0.12
Q4 0——— -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.111 — —
Rest of game 3 -0.249 33% 0.3 -0.083 — —
Down Situation compare everyone →
1st down 1 -1.265 0% 0.0 -0.098 — 0.02
2nd down 0——— -0.103 — -0.03
3rd down 1 -1.778 0% 0.0 +0.035 — -0.14
4th down 1 +2.296 100% 1.0 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 1 -1.778 0% 0.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 2 -1.522 0% 0.0 -0.098 — -0.01
Opp 21–49 0——— -0.074 — 0.07
Red zone (opp 20 in) 1 +2.296 100% 1.0 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 1 -1.778 0% 0.0 -0.110 — 0.03
Under center 2 +0.515 50% 0.5 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 3 -0.249 33% 0.3 -0.090 — 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +2.296 100% 1.0 +0.049 — 0.12
4–6 to go 0——— -0.101 — -0.02
7–10 to go 1 -1.265 0% 0.0 -0.117 — -0.06
11+ to go 1 -1.778 0% 0.0 -0.199 — —
Run direction Running compare everyone →
Left 0——— -0.047 — 0.04
Middle 1 +2.296 100% 1.0 -0.108 — 0.16
Right 0——— -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 1 +2.296 100% 1.0 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 -1.522 0% 0.0 -0.065 — 0.13
7 in the box 0——— -0.097 — -0.02
Stacked box (8+) 1 +2.296 100% 1.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.091 — -0.21
No motion 3 -0.249 33% 0.3 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 3 -0.249 33% 0.3 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026DET 3-0.249 -0.733.3%0.33 0.0%33.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.