Christian McCaffrey

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 SF6 000000 773507 35281900 ESPN catching up
2025 SF17 010000 3111,20210 1291029247 ✓ matches
2025 playoffs SF2 000000 26830 14111052
2024 SF4 000000 502020 19151460 not checked
2023 SF16 000000 2721,45914 83675647 not checked
2023 playoffs SF3 000000 592684 25191521
2022 SF/CAR17 1134100 2441,1398 108857415 not checked
2022 playoffs SF3 010000 402382 1412611
2021 CAR7 000000 994421 41373431 not checked
2020 CAR3 000000 592255 19171491 not checked
2019 CAR16 020000 2871,38715 1421161,0054 not checked
2018 CAR16 1150100 2191,0987 1241078676 not checked
2017 CAR16 000000 1174352 113806515 not checked
2017 playoffs CAR1 000000 6160 861011

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Dropbacks
1
qualifying bar 238
EPA/play
-0.771
not ranked · lg +0.056
Success rate
0.0%
not ranked · lg 45.6%
Yards/play
0.00
not ranked · lg 6.19
Explosive rate
0.0%
not ranked · lg 9.3%
CPOE
—
not ranked · lg +0.5
Completion %
0.0%
not ranked · lg 64.6%
Air yards/att
14.0
not ranked · lg 7.8
Sack rate
0.0%
not ranked · lg 6.5%
Turnover rate
0.0%
not ranked · lg 2.6%
TD rate
0.0%
not ranked · lg 4.3%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2025

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— +0.069 — 0.04
Away 1 -0.771 0% 0.0 +0.044 — 0.01
Neutral site 0——— +0.052 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.109 — 0.09
Normal (6–8 days) 1 -0.771 0% 0.0 +0.042 — 0.03
Extra rest (9–12 days) 0——— +0.079 — -0.00
Off a bye (13+ days) 0——— +0.100 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.044 — 0.01
Outdoors 1 -0.771 0% 0.0 +0.063 — 0.01
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 -0.771 0% 0.0 +0.051 — 0.00
40–59°F 0——— +0.033 — 0.00
60–79°F 0——— +0.094 — -0.13
80°F+ 0——— +0.059 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— +0.076 — -0.06
10–14 mph 0——— +0.052 — -0.12
15+ mph 1 -0.771 0% 0.0 -0.019 — -0.06
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -0.771 0% 0.0 +0.063 — 0.01
Rain or snow 0——— +0.050 — 0.01
Score Game state compare everyone →
Trailing 9+ 0——— -0.033 — 0.06
Trailing 1–8 0——— +0.087 — 0.05
Tied 1 -0.771 0% 0.0 +0.023 — 0.09
Leading 1–8 0——— +0.106 — -0.21
Leading 9+ 0——— +0.157 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.032 — 0.05
Win prob 20–80% 1 -0.771 0% 0.0 +0.069 — 0.08
Win prob over 80% 0——— +0.143 — 0.03
Quarter Game state compare everyone →
Q1 1 -0.771 0% 0.0 +0.068 — -0.05
Q2 0——— +0.065 — -0.06
Q3 0——— +0.069 — -0.06
Q4 0——— +0.026 — 0.05
OT 0——— +0.214 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.075 — 0.03
Rest of game 1 -0.771 0% 0.0 +0.053 — 0.03
Down Situation compare everyone →
1st down 0——— +0.114 — 0.19
2nd down 1 -0.771 0% 0.0 +0.076 — 0.04
3rd down 0——— -0.052 — 0.11
4th down 0——— +0.122 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— -0.034 — -0.29
3rd & 4–6 0——— -0.012 — -0.12
3rd & 7+ 0——— -0.079 — -0.22
Field position Situation compare everyone →
Own 20 and in 0——— +0.060 — -0.02
Own 50–21 0——— +0.051 — 0.11
Opp 21–49 0——— +0.081 — 0.08
Red zone (opp 20 in) 1 -0.771 0% 0.0 +0.019 — 0.01
Formation Style compare everyone →
Shotgun 1 -0.771 0% 0.0 +0.037 — -0.00
Under center 0——— +0.147 — -0.00
Tempo Style compare everyone →
Huddle 1 -0.771 0% 0.0 +0.059 — -0.09
No huddle 0——— +0.037 — -0.09
Yards to go Situation compare everyone →
1–3 to go 0——— +0.046 — -0.07
4–6 to go 0——— +0.042 — -0.02
7–10 to go 1 -0.771 0% 0.0 +0.085 — -0.01
11+ to go 0——— -0.042 — 0.03
Pass, sack or scramble Passing compare everyone →
Pass 1 -0.771 0% 0.0 +0.163 — 0.66
Sack 0——— -1.741 — 0.21
Scramble 0——— +0.479 — 0.27
Pass depth Passing compare everyone →
Behind the line 0——— -0.186 — 0.19
Short (0–9) 0——— +0.123 — 0.01
Intermediate (10–19) 1 -0.771 0% 0.0 +0.393 — 0.16
Deep (20+) 0——— +0.443 — 0.18
Pass direction Passing compare everyone →
Left 0——— +0.156 — 0.11
Middle 0——— +0.279 — 0.10
Right 1 -0.771 0% 0.0 +0.111 — 0.08
Play action Scheme (FTN) compare everyone →
Play action 0——— +0.136 — -0.03
No play action 1 -0.771 0% 0.0 +0.032 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 0——— +0.070 — 0.06
Out of pocket 1 -0.771 0% 0.0 +0.003 — 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 0——— +0.048 — -0.15
No blitz 1 -0.771 0% 0.0 +0.060 — -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.148 — —
4 rushers 1 -0.771 0% 0.0 +0.049 — -0.27
5 rushers 0——— +0.076 — -0.05
6+ rushers 0——— +0.030 — 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -0.771 0% 0.0 +0.047 — 0.13
7 in the box 0——— +0.083 — 0.11
Stacked box (8+) 0——— +0.097 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.040 — -0.11
Not a screen 1 -0.771 0% 0.0 +0.064 — -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 -0.771 0% 0.0 +0.082 — 0.02
No motion 0——— +0.027 — 0.02
RPO Scheme (FTN) compare everyone →
RPO 0——— +0.068 — —
Not an RPO 1 -0.771 0% 0.0 +0.056 — —
Pressure Defense (NGS) compare everyone →
Clean pocket 1 -0.771 0% 0.0 +0.273 — 0.04
Pressured 0——— -0.454 — 0.04
Man / zone Defense (NGS) compare everyone →
Man 0——— +0.077 — 0.01
Zone 1 -0.771 0% 0.0 +0.047 — 0.01
Coverage shell Defense (NGS) compare everyone →
Cover 0 0——— +0.112 — —
Cover 1 0——— +0.072 — -0.05
2-Man 0——— +0.077 — —
Cover 2 1 -0.771 0% 0.0 +0.021 — -0.18
Cover 3 0——— +0.070 — -0.07
Cover 4 0——— +0.080 — -0.01
Cover 6 0——— -0.004 — -0.20
Cover 9 0——— -0.006 — —
Combo 0——— +0.034 — —
Blown coverage 0——— +0.293 — —
Time to throw Passing compare everyone →
Quick (under 2.5s) 1 -0.771 0% 0.0 +0.165 — 0.12
Normal (2.5–3.5s) 0——— +0.220 — 0.07
Long (3.5s+) 0——— +0.023 — 0.07
Offensive personnel Scheme (NGS) compare everyone →
11 0——— +0.050 — 0.07
12 1 -0.771 0% 0.0 +0.075 — 0.04
21 0——— -0.020 — -0.07
13 0——— +0.130 — —
22 0——— -0.218 — —
10 0——— +0.056 — —
Other 0——— +0.044 — -0.08

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2025SF 1-0.771 -0.80.0%0.00 —0.0%14.00.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.