George Kittle

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 SF6 000 36263375 ESPN catching up
2025 SF11 1-30 69576287 ✓ matches
2025 playoffs SF1 000 2160
2024 SF15 000 94781,1068 not checked
2023 SF16 120 90651,0206 not checked
2023 playoffs SF3 000 1381121
2022 SF15 000 866076511 not checked
2022 playoffs SF3 140 11101640
2021 SF14 3200 94719106 not checked
2021 playoffs SF3 000 1471081
2020 SF8 2170 63486342 not checked
2019 SF14 5220 107851,0535 not checked
2019 playoffs SF3 000 138710
2018 SF16 1100 136881,3775 not checked
2017 SF15 000 63435152 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
1
qualifying bar 106
EPA/play
-0.990
not ranked · lg -0.046
Success rate
0.0%
not ranked · lg 41.5%
Yards/play
-3.00
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.061 — 0.01
Away 1 -0.990 0% -3.0 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 1 -0.990 0% -3.0 -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.077 — 0.00
Outdoors 1 -0.990 0% -3.0 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.033 — 0.08
40–59°F 1 -0.990 0% -3.0 +0.012 — -0.04
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 -0.990 0% -3.0 -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -0.990 0% -3.0 -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.057 — 0.01
Trailing 1–8 0——— -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 0——— -0.036 — 0.00
Leading 9+ 1 -0.990 0% -3.0 -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 0——— -0.040 — -0.05
Win prob over 80% 1 -0.990 0% -3.0 -0.068 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.046 — 0.09
Q2 0——— -0.018 — -0.04
Q3 1 -0.990 0% -3.0 -0.037 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 1 -0.990 0% -3.0 -0.046 — —
Down Situation compare everyone →
1st down 1 -0.990 0% -3.0 -0.069 — 0.02
2nd down 0——— -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 0——— -0.058 — -0.01
Opp 21–49 0——— -0.028 — 0.07
Red zone (opp 20 in) 1 -0.990 0% -3.0 -0.018 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.051 — 0.03
Under center 1 -0.990 0% -3.0 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 1 -0.990 0% -3.0 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 1 -0.990 0% -3.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 1 -0.990 0% -3.0 -0.043 — 0.04
Middle 0——— -0.042 — 0.16
Right 0——— -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 1 -0.990 0% -3.0 +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 0——— -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -0.990 0% -3.0 -0.034 — 0.13
7 in the box 0——— -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 -0.990 0% -3.0 -0.040 — -0.21
No motion 0——— -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 1 -0.990 0% -3.0 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 1 -0.990 0% -3.0 -0.028 — -0.10
12 0——— -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025SF 1-0.990 -1.00.0%-3.00 0.0%0.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.