Kendrick Bourne

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 ARI5 000000 000 30222250 1 differ (Targets 30 vs 31)
2025 SF14 000000 000 53375510 ✓ matches
2025 playoffs SF1 000000 000 2000
2024 NE12 010000 160 38283051 not checked
2023 NE8 000000 140 55374064 not checked
2022 NE16 000000 6390 48354341 not checked
2021 NE17 1125100 121250 70558005 not checked
2021 playoffs NE1 000000 1140 87772
2020 SF15 000000 000 74496672 not checked
2019 SF15 000000 000 44303585 not checked
2019 playoffs SF3 000000 000 106881
2018 SF16 000000 000 67424874 not checked
2017 SF10 000000 000 34162570 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
1
qualifying bar 106
EPA/play
+0.699
not ranked · lg -0.056
Success rate
100.0%
not ranked · lg 41.1%
Yards/play
6.00
not ranked · lg 4.33
Explosive rate
0.0%
not ranked · lg 10.7%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.699 100% 6.0 -0.069 — 0.01
Away 0——— -0.042 — -0.00
Neutral site 0——— -0.070 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.075 — 0.32
Normal (6–8 days) 1 +0.699 100% 6.0 -0.052 — -0.14
Extra rest (9–12 days) 0——— -0.038 — -0.03
Off a bye (13+ days) 0——— -0.098 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.047 — 0.00
Outdoors 1 +0.699 100% 6.0 -0.060 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 +0.699 100% 6.0 -0.060 — 0.08
40–59°F 0——— -0.086 — -0.04
60–79°F 0——— -0.048 — 0.02
80°F+ 0——— -0.060 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +0.699 100% 6.0 -0.062 — 0.07
10–14 mph 0——— -0.057 — 0.12
15+ mph 0——— -0.091 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +0.699 100% 6.0 -0.061 — —
Rain or snow 0——— -0.048 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.070 — 0.01
Trailing 1–8 1 +0.699 100% 6.0 -0.045 — 0.02
Tied 0——— -0.050 — 0.10
Leading 1–8 0——— -0.068 — 0.00
Leading 9+ 0——— -0.052 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.073 — 0.13
Win prob 20–80% 1 +0.699 100% 6.0 -0.047 — -0.05
Win prob over 80% 0——— -0.071 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.053 — 0.09
Q2 0——— -0.037 — -0.04
Q3 1 +0.699 100% 6.0 -0.047 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.172 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.024 — —
Rest of game 1 +0.699 100% 6.0 -0.058 — —
Down Situation compare everyone →
1st down 0——— -0.085 — 0.02
2nd down 0——— -0.055 — -0.03
3rd down 1 +0.699 100% 6.0 -0.001 — -0.14
4th down 0——— +0.452 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +0.699 100% 6.0 +0.057 — —
3rd & 4–6 0——— -0.069 — —
3rd & 7+ 0——— -0.181 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.098 — 0.05
Own 50–21 1 +0.699 100% 6.0 -0.066 — -0.01
Opp 21–49 0——— -0.054 — 0.07
Red zone (opp 20 in) 0——— -0.016 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.048 — 0.03
Under center 1 +0.699 100% 6.0 -0.064 — 0.03
Tempo Style compare everyone →
Huddle 1 +0.699 100% 6.0 -0.067 — 0.03
No huddle 0——— +0.044 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +0.699 100% 6.0 +0.077 — 0.12
4–6 to go 0——— -0.011 — -0.02
7–10 to go 0——— -0.097 — -0.06
11+ to go 0——— -0.172 — —
Run direction Running compare everyone →
Left 1 +0.699 100% 6.0 -0.027 — 0.04
Middle 0——— -0.040 — 0.16
Right 0——— -0.037 — 0.11
Run gap Running compare everyone →
Outside (end) 1 +0.699 100% 6.0 +0.008 — -0.03
Off tackle 0——— -0.051 — -0.00
Inside (guard) 0——— -0.050 — 0.11
Up the middle 0——— -0.040 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +0.699 100% 6.0 -0.050 — 0.13
7 in the box 0——— -0.081 — -0.02
Stacked box (8+) 0——— -0.003 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +0.699 100% 6.0 -0.072 — -0.21
No motion 0——— -0.040 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.031 — —
Not an RPO 1 +0.699 100% 6.0 -0.058 — —
Offensive personnel Scheme (NGS) compare everyone →
11 1 +0.699 100% 6.0 -0.055 — -0.10
12 0——— -0.057 — 0.07
21 0——— -0.086 — 0.09
13 0——— -0.102 — -0.10
22 0——— -0.141 — —
10 0——— +0.005 — —
Other 0——— +0.215 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2024NE 1+0.699 +0.7100.0%6.00 0.0%100.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.