DJ Moore

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 BUF4 000000 250 20121781 ✓ matches
2025 CHI17 112100 15791 85506786 1 differ (Receiving yards 678 vs 682)
2025 playoffs CHI2 000000 230 15111162
2024 CHI17 010000 14750 140989666 not checked
2023 CHI17 000000 4211 136961,3648 not checked
2022 CAR17 000000 10530 118638887 not checked
2021 CAR17 000000 8480 163931,1574 not checked
2020 CAR15 010000 2220 118661,1934 not checked
2019 CAR15 000000 6400 135871,1754 not checked
2018 CAR16 000000 131720 82557882 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Dropbacks
1
qualifying bar 238
EPA/play
+3.868
not ranked · lg +0.056
Success rate
100.0%
not ranked · lg 45.6%
Yards/play
2.00
not ranked · lg 6.19
Explosive rate
0.0%
not ranked · lg 9.3%
CPOE
+46.2
not ranked · lg +0.5
Completion %
100.0%
not ranked · lg 64.6%
Air yards/att
2.0
not ranked · lg 7.8
Sack rate
0.0%
not ranked · lg 6.5%
Turnover rate
0.0%
not ranked · lg 2.6%
TD rate
100.0%
not ranked · lg 4.3%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2025

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— +0.069 — 0.04
Away 1 +3.868 100% 2.0 +0.044 — 0.01
Neutral site 0——— +0.052 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.109 — 0.09
Normal (6–8 days) 1 +3.868 100% 2.0 +0.042 — 0.03
Extra rest (9–12 days) 0——— +0.079 — -0.00
Off a bye (13+ days) 0——— +0.100 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.044 — 0.01
Outdoors 1 +3.868 100% 2.0 +0.063 — 0.01
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— +0.051 — 0.00
40–59°F 1 +3.868 100% 2.0 +0.033 — 0.00
60–79°F 0——— +0.094 — -0.13
80°F+ 0——— +0.059 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +3.868 100% 2.0 +0.076 — -0.06
10–14 mph 0——— +0.052 — -0.12
15+ mph 0——— -0.019 — -0.06
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +3.868 100% 2.0 +0.063 — 0.01
Rain or snow 0——— +0.050 — 0.01
Score Game state compare everyone →
Trailing 9+ 0——— -0.033 — 0.06
Trailing 1–8 1 +3.868 100% 2.0 +0.087 — 0.05
Tied 0——— +0.023 — 0.09
Leading 1–8 0——— +0.106 — -0.21
Leading 9+ 0——— +0.157 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.032 — 0.05
Win prob 20–80% 1 +3.868 100% 2.0 +0.069 — 0.08
Win prob over 80% 0——— +0.143 — 0.03
Quarter Game state compare everyone →
Q1 1 +3.868 100% 2.0 +0.068 — -0.05
Q2 0——— +0.065 — -0.06
Q3 0——— +0.069 — -0.06
Q4 0——— +0.026 — 0.05
OT 0——— +0.214 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.075 — 0.03
Rest of game 1 +3.868 100% 2.0 +0.053 — 0.03
Down Situation compare everyone →
1st down 0——— +0.114 — 0.19
2nd down 0——— +0.076 — 0.04
3rd down 0——— -0.052 — 0.11
4th down 1 +3.868 100% 2.0 +0.122 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— -0.034 — -0.29
3rd & 4–6 0——— -0.012 — -0.12
3rd & 7+ 0——— -0.079 — -0.22
Field position Situation compare everyone →
Own 20 and in 0——— +0.060 — -0.02
Own 50–21 0——— +0.051 — 0.11
Opp 21–49 0——— +0.081 — 0.08
Red zone (opp 20 in) 1 +3.868 100% 2.0 +0.019 — 0.01
Formation Style compare everyone →
Shotgun 1 +3.868 100% 2.0 +0.037 — -0.00
Under center 0——— +0.147 — -0.00
Tempo Style compare everyone →
Huddle 1 +3.868 100% 2.0 +0.059 — -0.09
No huddle 0——— +0.037 — -0.09
Yards to go Situation compare everyone →
1–3 to go 1 +3.868 100% 2.0 +0.046 — -0.07
4–6 to go 0——— +0.042 — -0.02
7–10 to go 0——— +0.085 — -0.01
11+ to go 0——— -0.042 — 0.03
Pass, sack or scramble Passing compare everyone →
Pass 1 +3.868 100% 2.0 +0.163 — 0.66
Sack 0——— -1.741 — 0.21
Scramble 0——— +0.479 — 0.27
Pass depth Passing compare everyone →
Behind the line 0——— -0.186 — 0.19
Short (0–9) 1 +3.868 100% 2.0 +0.123 — 0.01
Intermediate (10–19) 0——— +0.393 — 0.16
Deep (20+) 0——— +0.443 — 0.18
Pass direction Passing compare everyone →
Left 0——— +0.156 — 0.11
Middle 0——— +0.279 — 0.10
Right 1 +3.868 100% 2.0 +0.111 — 0.08
Play action Scheme (FTN) compare everyone →
Play action 0——— +0.136 — -0.03
No play action 1 +3.868 100% 2.0 +0.032 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 0——— +0.070 — 0.06
Out of pocket 1 +3.868 100% 2.0 +0.003 — 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 1 +3.868 100% 2.0 +0.048 — -0.15
No blitz 0——— +0.060 — -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.148 — —
4 rushers 0——— +0.049 — -0.27
5 rushers 1 +3.868 100% 2.0 +0.076 — -0.05
6+ rushers 0——— +0.030 — 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— +0.047 — 0.13
7 in the box 1 +3.868 100% 2.0 +0.083 — 0.11
Stacked box (8+) 0——— +0.097 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.040 — -0.11
Not a screen 1 +3.868 100% 2.0 +0.064 — -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— +0.082 — 0.02
No motion 1 +3.868 100% 2.0 +0.027 — 0.02
RPO Scheme (FTN) compare everyone →
RPO 0——— +0.068 — —
Not an RPO 1 +3.868 100% 2.0 +0.056 — —
Pressure Defense (NGS) compare everyone →
Clean pocket 0——— +0.273 — 0.04
Pressured 1 +3.868 100% 2.0 -0.454 — 0.04
Man / zone Defense (NGS) compare everyone →
Man 0——— +0.077 — 0.01
Zone 1 +3.868 100% 2.0 +0.047 — 0.01
Coverage shell Defense (NGS) compare everyone →
Cover 0 0——— +0.112 — —
Cover 1 0——— +0.072 — -0.05
2-Man 0——— +0.077 — —
Cover 2 0——— +0.021 — -0.18
Cover 3 0——— +0.070 — -0.07
Cover 4 1 +3.868 100% 2.0 +0.080 — -0.01
Cover 6 0——— -0.004 — -0.20
Cover 9 0——— -0.006 — —
Combo 0——— +0.034 — —
Blown coverage 0——— +0.293 — —
Time to throw Passing compare everyone →
Quick (under 2.5s) 0——— +0.165 — 0.12
Normal (2.5–3.5s) 0——— +0.220 — 0.07
Long (3.5s+) 1 +3.868 100% 2.0 +0.023 — 0.07
Offensive personnel Scheme (NGS) compare everyone →
11 1 +3.868 100% 2.0 +0.050 — 0.07
12 0——— +0.075 — 0.04
21 0——— -0.020 — -0.07
13 0——— +0.130 — —
22 0——— -0.218 — —
10 0——— +0.056 — —
Other 0——— +0.044 — -0.08

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2025CHI 1+3.868 +3.9100.0%2.00 +46.2100.0%2.00.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.