DJ Moore

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 BUF4 000000 250 20121781 ✓ matches
2025 CHI17 112100 15791 85506786 1 differ (Receiving yards 678 vs 682)
2025 playoffs CHI2 000000 230 15111162
2024 CHI17 010000 14750 140989666 not checked
2023 CHI17 000000 4211 136961,3648 not checked
2022 CAR17 000000 10530 118638887 not checked
2021 CAR17 000000 8480 163931,1574 not checked
2020 CAR15 010000 2220 118661,1934 not checked
2019 CAR15 000000 6400 135871,1754 not checked
2018 CAR16 000000 131720 82557882 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
2
qualifying bar 38
EPA/play
-0.747
not ranked · lg -0.084
Success rate
0.0%
not ranked · lg 40.3%
Yards/play
2.50
not ranked · lg 4.03
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 -0.747 0% 2.5 -0.095 — 0.01
Away 0——— -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 1 -0.936 0% -1.0 +0.040 — 0.32
Normal (6–8 days) 1 -0.557 0% 6.0 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 2 -0.747 0% 2.5 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 2 -0.747 0% 2.5 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 -0.936 0% -1.0 -0.070 — 0.07
10–14 mph 1 -0.557 0% 6.0 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 2 -0.747 0% 2.5 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.027 — 0.01
Trailing 1–8 1 -0.557 0% 6.0 -0.082 — 0.02
Tied 0——— -0.125 — 0.10
Leading 1–8 1 -0.936 0% -1.0 -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 2 -0.747 0% 2.5 -0.095 — -0.05
Win prob over 80% 0——— -0.097 — -0.09
Quarter Game state compare everyone →
Q1 2 -0.747 0% 2.5 -0.092 — 0.09
Q2 0——— -0.076 — -0.04
Q3 0——— -0.043 — 0.12
Q4 0——— -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.111 — —
Rest of game 2 -0.747 0% 2.5 -0.083 — —
Down Situation compare everyone →
1st down 1 -0.936 0% -1.0 -0.098 — 0.02
2nd down 0——— -0.103 — -0.03
3rd down 1 -0.557 0% 6.0 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 1 -0.557 0% 6.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 0——— -0.098 — -0.01
Opp 21–49 2 -0.747 0% 2.5 -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.038 — 0.06
Formation Style compare everyone →
Shotgun 1 -0.557 0% 6.0 -0.110 — 0.03
Under center 1 -0.936 0% -1.0 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 2 -0.747 0% 2.5 -0.090 — 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.049 — 0.12
4–6 to go 0——— -0.101 — -0.02
7–10 to go 2 -0.747 0% 2.5 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 2 -0.747 0% 2.5 -0.047 — 0.04
Middle 0——— -0.108 — 0.16
Right 0——— -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 2 -0.747 0% 2.5 +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 0——— -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -0.557 0% 6.0 -0.065 — 0.13
7 in the box 1 -0.936 0% -1.0 -0.097 — -0.02
Stacked box (8+) 0——— -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 -0.747 0% 2.5 -0.091 — -0.21
No motion 0——— -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 -0.557 0% 6.0 -0.066 — —
Not an RPO 1 -0.936 0% -1.0 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026BUF 2-0.747 -1.50.0%2.50 0.0%0.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.