Josh Allen

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 BUF6 1141711,5049412 482408 1110 ✓ matches
2025 BUF16 3194603,668251040 11257914 0000 ✓ matches
2025 playoffs BUF2 5374556424 23992 0000
2024 BUF16 3074833,73128614 10253112 0070 not checked
2024 playoffs BUF3 5882636405 291052 0000
2023 BUF17 3855794,306291824 11152415 0000 not checked
2023 playoffs BUF2 4769389402 201463 0000
2022 BUF16 3595674,283351433 1247627 0000 not checked
2022 playoffs BUF2 4881616338 12461 0000
2021 BUF17 4096464,407361526 1227636 0000 not checked
2021 playoffs BUF2 4862637902 171340 0000
2020 BUF16 3965724,544371026 1024218 11121 not checked
2020 playoffs BUF3 77120817518 251451 0000
2019 BUF16 2714613,08920938 1095109 0000 not checked
2019 playoffs BUF1 2446264003 9920 11161
2018 BUF12 1683192,044101228 896318 1000 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Targets
1
qualifying bar 11
EPA/play
-0.502
not ranked · lg +0.194
Success rate
0.0%
not ranked · lg 49.6%
Yards/play
1.00
not ranked · lg 7.35
Explosive rate
0.0%
not ranked · lg 9.0%
Catch rate
100.0%
not ranked · lg 67.2%
Air yards/att
-8.0
not ranked · lg 8.0
Turnover rate
0.0%
not ranked · lg 2.6%
TD rate
0.0%
not ranked · lg 4.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 -0.502 0% 1.0 +0.199 — -0.02
Away 0——— +0.194 — -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.273 — 0.19
Normal (6–8 days) 0——— +0.181 — -0.01
Extra rest (9–12 days) 1 -0.502 0% 1.0 +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.224 — 0.05
Outdoors 1 -0.502 0% 1.0 +0.182 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 1 -0.502 0% 1.0 +0.210 — -0.02
80°F+ 0——— +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— +0.215 — -0.09
10–14 mph 1 -0.502 0% 1.0 +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -0.502 0% 1.0 +0.190 — 0.03
Rain or snow 0——— +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 0——— +0.194 — -0.01
Trailing 1–8 1 -0.502 0% 1.0 +0.179 — 0.07
Tied 0——— +0.213 — 0.02
Leading 1–8 0——— +0.159 — -0.03
Leading 9+ 0——— +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.185 — -0.05
Win prob 20–80% 1 -0.502 0% 1.0 +0.191 — -0.02
Win prob over 80% 0——— +0.226 — 0.09
Quarter Game state compare everyone →
Q1 1 -0.502 0% 1.0 +0.150 — 0.04
Q2 0——— +0.189 — -0.01
Q3 0——— +0.189 — -0.01
Q4 0——— +0.229 — -0.03
OT 0——— +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.133 — 0.10
Rest of game 1 -0.502 0% 1.0 +0.206 — 0.10
Down Situation compare everyone →
1st down 1 -0.502 0% 1.0 +0.229 — 0.00
2nd down 0——— +0.185 — 0.02
3rd down 0——— +0.138 — -0.02
4th down 0——— +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.162 — —
3rd & 4–6 0——— +0.255 — -0.27
3rd & 7+ 0——— +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 0——— +0.142 — -0.04
Own 50–21 1 -0.502 0% 1.0 +0.169 — 0.04
Opp 21–49 0——— +0.226 — 0.06
Red zone (opp 20 in) 0——— +0.248 — 0.05
Formation Style compare everyone →
Shotgun 0——— +0.177 — -0.02
Under center 1 -0.502 0% 1.0 +0.264 — -0.02
Tempo Style compare everyone →
Huddle 1 -0.502 0% 1.0 +0.196 — -0.00
No huddle 0——— +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 0——— +0.228 — 0.05
4–6 to go 0——— +0.269 — 0.02
7–10 to go 1 -0.502 0% 1.0 +0.204 — 0.03
11+ to go 0——— +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 1 -0.502 0% 1.0 -0.214 — 0.15
Short (0–9) 0——— +0.173 — 0.09
Intermediate (10–19) 0——— +0.428 — 0.07
Deep (20+) 0——— +0.462 — 0.01
Pass direction Passing compare everyone →
Left 0——— +0.141 — 0.04
Middle 1 -0.502 0% 1.0 +0.330 — -0.02
Right 0——— +0.173 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 1 -0.502 0% 1.0 +0.279 — -0.03
No play action 0——— +0.186 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 1 -0.502 0% 1.0 +0.207 — -0.05
Out of pocket 0——— +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 0——— +0.184 — 0.08
No blitz 1 -0.502 0% 1.0 +0.217 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.274 — —
4 rushers 1 -0.502 0% 1.0 +0.215 — 0.12
5 rushers 0——— +0.203 — 0.15
6+ rushers 0——— +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— +0.182 — -0.04
7 in the box 1 -0.502 0% 1.0 +0.239 — -0.05
Stacked box (8+) 0——— +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.098 — 0.50
Not a screen 1 -0.502 0% 1.0 +0.239 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 -0.502 0% 1.0 +0.240 — 0.10
No motion 0——— +0.166 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.103 — —
Not an RPO 1 -0.502 0% 1.0 +0.214 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026BUF 1-0.502 -0.50.0%1.00 100.0%-8.09.0

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.