Sam Darnold

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 SEA5 901491,0337714 7350 ✓ matches
2025 SEA17 3234774,048251427 35950 ✓ matches
2025 playoffs SEA3 5691672506 5140
2024 MIN17 3615454,319351248 672121 not checked
2024 playoffs MIN1 2540245119 4190
2023 SF10 2846297216 21151 not checked
2022 CAR6 821401,1437310 261062 not checked
2021 CAR12 2434062,52791335 482225 not checked
2020 NYJ12 2173642,20891135 372172 not checked
2019 NYJ13 2734413,024191333 33622 not checked
2018 NYJ13 2394142,865171530 431351 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Dropbacks
514
qualifying bar 238
EPA/play
+0.153
10th of 37 · lg +0.056
Success rate
52.3%
4th of 37 · lg 45.6%
Yards/play
7.69
2nd of 37 · lg 6.19
Explosive rate
11.5%
6th of 37 · lg 9.3%
CPOE
+5.2
5th of 37 · lg +0.5
Completion %
68.3%
7th of 37 · lg 64.6%
Air yards/att
7.9
19th of 37 · lg 7.8
Sack rate
5.3%
14th of 37 · lg 6.5%
Turnover rate
4.3%
35th of 37 · lg 2.6%
TD rate
4.9%
10th of 37 · lg 4.3%

Notable in 2025

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 229 +0.112 51% 7.4 +0.069 20/37 0.04
Away 285 +0.187 53% 7.9 +0.044 8/37 0.01
Neutral site 0——— +0.052 — —
Rest days Setting compare everyone →
Short week (≤5 days) 69 +0.101 48% 7.3 +0.109 13/24 0.09
Normal (6–8 days) 332 +0.123 51% 7.5 +0.042 15/37 0.03
Extra rest (9–12 days) 65 +0.231 60% 7.2 +0.079 8/24 -0.00
Off a bye (13+ days) 24 +0.935 79% 13.8 +0.100 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 109 +0.089 54% 7.3 +0.044 16/34 0.01
Outdoors 405 +0.171 52% 7.8 +0.063 8/37 0.01
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— +0.051 — 0.00
40–59°F 265 +0.081 49% 7.1 +0.033 15/32 0.00
60–79°F 140 +0.341 57% 9.1 +0.094 6/32 -0.13
80°F+ 0——— +0.059 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 366 +0.201 53% 7.9 +0.076 9/35 -0.06
10–14 mph 0——— +0.052 — -0.12
15+ mph 39 -0.114 44% 6.4 -0.019 12/20 -0.06
Rain or snow (outdoors) Weather compare everyone →
Dry 366 +0.201 53% 7.9 +0.063 6/37 0.01
Rain or snow 39 -0.114 44% 6.4 +0.050 12/14 0.01
Score Game state compare everyone →
Trailing 9+ 44 +0.089 61% 6.8 -0.033 16/36 0.06
Trailing 1–8 123 +0.279 58% 8.9 +0.087 7/37 0.05
Tied 119 -0.004 48% 6.4 +0.023 23/35 0.09
Leading 1–8 109 +0.159 48% 7.5 +0.106 16/35 -0.21
Leading 9+ 119 +0.200 52% 8.3 +0.157 10/20 0.03
Win probability Game state compare everyone →
Win prob under 20% 23 +0.075 74% 8.2 -0.032 — 0.05
Win prob 20–80% 326 +0.088 51% 7.3 +0.069 18/37 0.08
Win prob over 80% 165 +0.294 52% 8.4 +0.143 5/27 0.03
Quarter Game state compare everyone →
Q1 102 +0.220 54% 7.8 +0.068 4/37 -0.05
Q2 149 +0.215 50% 8.0 +0.065 9/37 -0.06
Q3 133 +0.039 53% 7.9 +0.069 26/37 -0.06
Q4 124 +0.122 52% 7.0 +0.026 14/37 0.05
OT 6 +0.668 67% 8.2 +0.214 — —
Two-minute Game state compare everyone →
Last 2 min of half 81 +0.040 49% 6.1 +0.075 24/37 0.03
Rest of game 433 +0.175 53% 8.0 +0.053 7/37 0.03
Down Situation compare everyone →
1st down 212 +0.295 55% 9.0 +0.114 4/37 0.19
2nd down 159 +0.180 55% 7.3 +0.076 11/37 0.04
3rd down 136 -0.085 45% 6.1 -0.052 23/37 0.11
4th down 7 -0.099 57% 6.1 +0.122 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 25 -0.391 48% 4.4 -0.034 — -0.29
3rd & 4–6 37 +0.716 68% 10.9 -0.012 1/23 -0.12
3rd & 7+ 74 -0.382 32% 4.2 -0.079 33/37 -0.22
Field position Situation compare everyone →
Own 20 and in 64 -0.154 47% 5.8 +0.060 22/25 -0.02
Own 50–21 222 +0.250 56% 9.9 +0.051 3/37 0.11
Opp 21–49 155 +0.263 56% 7.4 +0.081 6/37 0.08
Red zone (opp 20 in) 73 -0.103 37% 3.4 +0.019 31/34 0.01
Formation Style compare everyone →
Shotgun 342 +0.070 51% 6.6 +0.037 19/37 -0.00
Under center 172 +0.320 55% 9.9 +0.147 6/32 -0.00
Tempo Style compare everyone →
Huddle 466 +0.136 52% 7.5 +0.059 13/37 -0.09
No huddle 48 +0.319 60% 9.9 +0.037 2/23 -0.09
Yards to go Situation compare everyone →
1–3 to go 49 -0.238 47% 5.7 +0.046 28/29 -0.07
4–6 to go 68 +0.523 65% 9.0 +0.042 1/36 -0.02
7–10 to go 321 +0.232 54% 8.4 +0.085 4/37 -0.01
11+ to go 76 -0.257 39% 4.9 -0.042 29/35 0.03
Pass, sack or scramble Passing compare everyone →
Pass 473 +0.278 55% 8.6 +0.163 9/37 0.66
Sack 27 -2.184 0% -6.9 -1.741 — 0.21
Scramble 14 +0.439 79% 6.4 +0.479 — 0.27
Pass depth Passing compare everyone →
Behind the line 66 -0.174 35% 4.7 -0.186 19/36 0.19
Short (0–9) 241 +0.155 58% 6.4 +0.123 15/37 0.01
Intermediate (10–19) 113 +0.474 59% 10.8 +0.393 14/37 0.16
Deep (20+) 53 +0.987 53% 18.5 +0.443 2/31 0.18
Pass direction Passing compare everyone →
Left 188 +0.237 54% 8.0 +0.156 11/37 0.11
Middle 106 +0.245 61% 9.1 +0.279 21/37 0.10
Right 179 +0.341 51% 8.8 +0.111 3/37 0.08
Play action Scheme (FTN) compare everyone →
Play action 130 +0.484 55% 10.5 +0.136 1/37 -0.03
No play action 384 +0.042 51% 6.7 +0.032 21/37 -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 414 +0.108 52% 7.4 +0.070 17/37 0.06
Out of pocket 100 +0.342 55% 8.8 +0.003 1/36 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 163 +0.044 52% 7.6 +0.048 21/37 -0.15
No blitz 351 +0.204 52% 7.7 +0.060 6/37 -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 12 -0.385 42% 4.6 +0.148 — —
4 rushers 337 +0.196 53% 7.8 +0.049 7/37 -0.27
5 rushers 110 +0.244 55% 8.4 +0.076 7/37 -0.05
6+ rushers 53 -0.212 43% 5.8 +0.030 15/21 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 329 +0.021 50% 6.6 +0.047 25/37 0.13
7 in the box 152 +0.428 57% 9.9 +0.083 1/37 0.11
Stacked box (8+) 33 +0.208 55% 8.6 +0.097 3/4 —
Screen Scheme (FTN) compare everyone →
Screen 31 +0.058 45% 6.4 -0.040 8/19 -0.11
Not a screen 483 +0.159 53% 7.8 +0.064 12/37 -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 322 +0.164 50% 7.4 +0.082 10/37 0.02
No motion 192 +0.136 56% 8.2 +0.027 11/37 0.02
RPO Scheme (FTN) compare everyone →
RPO 3 -0.529 33% 3.3 +0.068 — —
Not an RPO 511 +0.157 52% 7.7 +0.056 10/37 —
Pressure Defense (NGS) compare everyone →
Clean pocket 369 +0.401 60% 9.2 +0.273 7/37 0.04
Pressured 145 -0.477 34% 3.9 -0.454 21/37 0.04
Man / zone Defense (NGS) compare everyone →
Man 137 +0.220 55% 8.0 +0.077 10/37 0.01
Zone 376 +0.128 51% 7.6 +0.047 12/37 0.01
Coverage shell Defense (NGS) compare everyone →
Cover 0 18 -0.122 44% 8.7 +0.112 — —
Cover 1 85 +0.291 54% 9.2 +0.072 7/37 -0.05
2-Man 34 +0.224 62% 4.7 +0.077 3/8 —
Cover 2 100 +0.037 51% 6.2 +0.021 22/37 -0.18
Cover 3 160 +0.147 51% 8.1 +0.070 12/37 -0.07
Cover 4 60 +0.184 55% 7.6 +0.080 12/29 -0.01
Cover 6 35 +0.163 46% 8.7 -0.004 6/14 -0.20
Cover 9 17 +0.200 53% 9.1 -0.006 — —
Combo 4 +0.226 50% 4.0 +0.034 — —
Blown coverage 0——— +0.293 — —
Time to throw Passing compare everyone →
Quick (under 2.5s) 215 +0.142 57% 6.6 +0.165 26/37 0.12
Normal (2.5–3.5s) 164 +0.327 54% 9.9 +0.220 5/37 0.07
Long (3.5s+) 93 +0.402 49% 10.5 +0.023 6/35 0.07
Offensive personnel Scheme (NGS) compare everyone →
11 314 +0.119 53% 6.9 +0.050 15/37 0.07
12 145 +0.320 54% 9.5 +0.075 7/35 0.04
21 13 -0.485 46% 7.3 -0.020 — -0.07
13 8 -0.065 25% 5.1 +0.130 — —
22 4 -1.328 50% 7.2 -0.218 — —
10 2 +0.834 50% 7.0 +0.056 — —
Other 28 +0.200 50% 7.7 +0.044 — -0.08

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2025SEA 514+0.153 +78.852.3%7.69 +5.268.3%7.95.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.