Tony Pollard

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 TEN6 873491 138240 1 differ (Targets 13 vs 12)
2025 TEN17 2421,0825 41332060 ✓ matches
2024 TEN16 2601,0795 57412380 not checked
2023 DAL17 2521,0056 67553110 not checked
2023 playoffs DAL1 15561 97290
2022 DAL16 1931,0079 55393713 not checked
2022 playoffs DAL2 21990 65230
2021 DAL15 1307192 46393370 not checked
2021 playoffs DAL1 4140 22120
2020 DAL16 1014354 40281931 not checked
2019 DAL14 864552 20151071 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
87
qualifying bar 38
EPA/play
-0.072
22nd of 40 · lg -0.084
Success rate
40.2%
19th of 40 · lg 40.3%
Yards/play
4.01
20th of 40 · lg 4.03
Explosive rate
8.0%
25th of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
1.1%
38th of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 35 -0.029 40% 4.3 -0.095 12/37 0.01
Away 52 -0.101 40% 3.8 -0.075 21/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 80 -0.072 40% 3.9 -0.113 17/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 87 -0.072 40% 4.0 -0.071 19/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 33 -0.103 36% 3.7 -0.062 15/23 0.02
80°F+ 21 -0.031 43% 4.7 -0.039 5/7 -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 37 -0.071 41% 4.0 -0.070 12/27 0.07
10–14 mph 17 -0.085 35% 4.4 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 70 -0.069 41% 3.9 -0.061 20/34 —
Rain or snow 17 -0.085 35% 4.4 -0.167 — —
Score Game state compare everyone →
Trailing 9+ 26 +0.082 50% 5.2 -0.027 3/4 0.01
Trailing 1–8 33 -0.195 30% 2.9 -0.082 14/20 0.02
Tied 24 -0.007 46% 4.6 -0.125 6/17 0.10
Leading 1–8 4 -0.444 25% 1.5 -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 26 +0.082 50% 5.2 +0.007 1/1 0.13
Win prob 20–80% 58 -0.123 36% 3.6 -0.095 25/40 -0.05
Win prob over 80% 3 -0.416 33% 1.7 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 26 -0.022 38% 3.4 -0.092 10/22 0.09
Q2 16 -0.381 25% 3.1 -0.076 — -0.04
Q3 22 +0.137 59% 5.2 -0.043 6/19 0.12
Q4 23 -0.113 35% 4.2 -0.118 12/15 -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 5 -0.365 20% 1.8 -0.111 — —
Rest of game 82 -0.054 41% 4.1 -0.083 20/40 —
Down Situation compare everyone →
1st down 46 -0.067 39% 3.9 -0.098 20/40 0.02
2nd down 33 -0.022 42% 4.5 -0.103 12/30 -0.03
3rd down 7 +0.090 43% 3.4 +0.035 — -0.14
4th down 1 -3.067 0% 0.0 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 4 +0.615 75% 4.5 +0.088 — —
3rd & 4–6 2 -0.884 0% 1.5 -0.167 — —
3rd & 7+ 1 -0.062 0% 3.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 19 -0.210 32% 3.8 -0.147 — 0.05
Own 50–21 32 +0.096 47% 4.9 -0.098 5/31 -0.01
Opp 21–49 16 -0.075 38% 3.9 -0.074 — 0.07
Red zone (opp 20 in) 20 -0.206 40% 2.9 -0.038 8/9 0.06
Formation Style compare everyone →
Shotgun 38 -0.190 34% 3.8 -0.110 20/25 0.03
Under center 49 +0.020 45% 4.2 -0.072 16/40 0.03
Tempo Style compare everyone →
Huddle 83 -0.063 41% 4.1 -0.090 19/40 0.03
No huddle 4 -0.255 25% 2.5 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 12 +0.052 75% 4.2 +0.049 — 0.12
4–6 to go 18 -0.156 33% 3.5 -0.101 — -0.02
7–10 to go 55 -0.058 36% 4.2 -0.117 16/40 -0.06
11+ to go 2 -0.448 0% 3.0 -0.199 — —
Run direction Running compare everyone →
Left 31 -0.065 42% 4.4 -0.047 19/30 0.04
Middle 20 -0.285 20% 2.5 -0.108 14/21 0.16
Right 36 +0.041 50% 4.6 -0.078 7/29 0.11
Run gap Running compare everyone →
Outside (end) 6 +0.304 50% 6.0 +0.009 — -0.03
Off tackle 30 -0.138 30% 3.6 -0.083 12/16 -0.00
Inside (guard) 31 +0.057 61% 5.0 -0.098 6/26 0.11
Up the middle 20 -0.285 20% 2.5 -0.108 14/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 35 +0.098 37% 4.5 -0.065 6/31 0.13
7 in the box 33 -0.237 39% 3.5 -0.097 24/33 -0.02
Stacked box (8+) 0——— -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 49 -0.130 35% 3.6 -0.091 25/37 -0.21
No motion 19 +0.102 47% 5.1 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 7 +0.147 43% 3.6 -0.066 — —
Not an RPO 61 -0.089 38% 4.1 -0.083 23/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026TEN 87-0.072 -6.240.2%4.01 8.0%21.8%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.