D'Andre Swift

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CHI6 000000 943986 21181400 ✓ matches
2025 CHI16 000000 2231,0879 48342991 ✓ matches
2025 playoffs CHI2 000000 321301 22380
2024 CHI17 000000 2539596 52423860 not checked
2023 PHI16 000000 2291,0495 49392141 not checked
2023 playoffs PHI1 000000 10340 44320
2022 DET14 000000 995425 70483893 not checked
2021 DET13 010000 1516175 78624522 not checked
2020 DET13 000000 1145218 57463572 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Targets
21
qualifying bar 11
EPA/play
+0.300
68th of 192 · lg +0.194
Success rate
66.7%
11th of 192 · lg 49.6%
Yards/play
6.67
112nd of 192 · lg 7.35
Explosive rate
4.8%
130th of 192 · lg 9.0%
Catch rate
85.7%
13th of 192 · lg 67.2%
Air yards/att
-1.2
179th of 192 · lg 8.0
Turnover rate
0.0%
1st of 192 · lg 2.6%
TD rate
0.0%
131st of 192 · lg 4.8%

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 10 +0.446 60% 7.4 +0.199 — -0.02
Away 11 +0.167 73% 6.0 +0.194 — -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.273 — 0.19
Normal (6–8 days) 20 +0.278 65% 6.5 +0.181 58/144 -0.01
Extra rest (9–12 days) 0——— +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 5 +0.125 80% 5.2 +0.224 — 0.05
Outdoors 16 +0.354 62% 7.1 +0.182 44/136 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 10 +0.446 60% 7.4 +0.210 — -0.02
80°F+ 1 +0.739 100% 10.0 +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 11 +0.472 64% 7.6 +0.215 — -0.09
10–14 mph 0——— +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 11 +0.096 64% 5.5 +0.190 — 0.03
Rain or snow 5 +0.923 60% 10.8 +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 2 -0.088 50% 3.0 +0.194 — -0.01
Trailing 1–8 6 +0.801 67% 10.0 +0.179 — 0.07
Tied 4 +0.523 75% 8.5 +0.213 — 0.02
Leading 1–8 6 +0.327 83% 5.5 +0.159 — -0.03
Leading 9+ 3 -0.795 33% 2.3 +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 2 -0.088 50% 3.0 +0.185 — -0.05
Win prob 20–80% 15 +0.621 80% 8.5 +0.191 24/130 -0.02
Win prob over 80% 4 -0.712 25% 1.8 +0.226 — 0.09
Quarter Game state compare everyone →
Q1 6 +0.527 83% 7.2 +0.150 — 0.04
Q2 9 +0.142 67% 5.3 +0.189 — -0.01
Q3 3 -0.002 67% 5.3 +0.189 — -0.01
Q4 3 +0.619 33% 11.0 +0.229 — -0.03
OT 0——— +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 +0.132 100% 9.0 +0.133 — 0.10
Rest of game 19 +0.317 63% 6.4 +0.206 54/155 0.10
Down Situation compare everyone →
1st down 8 +0.166 75% 5.5 +0.229 — 0.00
2nd down 7 +0.342 71% 7.4 +0.185 — 0.02
3rd down 5 +0.083 40% 8.2 +0.138 — -0.02
4th down 1 +2.149 100% 3.0 +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +1.069 100% 4.0 +0.162 — —
3rd & 4–6 0——— +0.255 — -0.27
3rd & 7+ 4 -0.163 25% 9.2 +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 2 -0.409 50% 3.0 +0.142 — -0.04
Own 50–21 11 +0.571 82% 9.6 +0.169 — 0.04
Opp 21–49 6 +0.199 50% 3.2 +0.226 — 0.06
Red zone (opp 20 in) 2 -0.181 50% 4.5 +0.248 — 0.05
Formation Style compare everyone →
Shotgun 13 +0.366 62% 7.5 +0.177 55/156 -0.02
Under center 8 +0.192 75% 5.2 +0.264 — -0.02
Tempo Style compare everyone →
Huddle 19 +0.315 68% 6.8 +0.196 67/171 -0.00
No huddle 2 +0.150 50% 5.0 +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 3 +1.129 100% 3.7 +0.228 — 0.05
4–6 to go 3 +0.276 67% 4.0 +0.269 — 0.02
7–10 to go 11 +0.382 73% 8.1 +0.204 — 0.03
11+ to go 4 -0.531 25% 7.0 +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 12 +0.198 58% 7.8 -0.214 1/11 0.15
Short (0–9) 9 +0.435 78% 5.2 +0.173 — 0.09
Intermediate (10–19) 0——— +0.428 — 0.07
Deep (20+) 0——— +0.462 — 0.01
Pass direction Passing compare everyone →
Left 8 +0.517 62% 10.0 +0.141 — 0.04
Middle 1 +0.739 100% 10.0 +0.330 — -0.02
Right 12 +0.118 67% 4.2 +0.173 40/71 0.03
Play action Scheme (FTN) compare everyone →
Play action 5 -0.013 60% 4.2 +0.279 — -0.03
No play action 11 +0.521 64% 8.5 +0.186 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 15 +0.429 67% 7.5 +0.207 46/146 -0.05
Out of pocket 1 -0.769 0% 1.0 +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 6 +0.769 67% 10.8 +0.184 — 0.08
No blitz 10 +0.105 60% 4.9 +0.217 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.274 — —
4 rushers 10 +0.105 60% 4.9 +0.215 — 0.12
5 rushers 5 +0.310 60% 6.6 +0.203 — 0.15
6+ rushers 1 +3.064 100% 32.0 +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 11 +0.529 64% 7.5 +0.182 — -0.04
7 in the box 5 -0.030 60% 6.2 +0.239 — -0.05
Stacked box (8+) 0——— +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 5 +0.296 40% 12.0 -0.098 — 0.50
Not a screen 11 +0.381 73% 4.9 +0.239 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 10 +0.301 70% 6.7 +0.240 — 0.10
No motion 6 +0.443 50% 7.8 +0.166 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.103 — —
Not an RPO 16 +0.354 62% 7.1 +0.214 55/163 —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026CHI 21+0.300 +6.366.7%6.67 85.7%-1.29.5

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.