D'Andre Swift

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CHI6 000000 943986 21181400 ✓ matches
2025 CHI16 000000 2231,0879 48342991 ✓ matches
2025 playoffs CHI2 000000 321301 22380
2024 CHI17 000000 2539596 52423860 not checked
2023 PHI16 000000 2291,0495 49392141 not checked
2023 playoffs PHI1 000000 10340 44320
2022 DET14 000000 995425 70483893 not checked
2021 DET13 010000 1516175 78624522 not checked
2020 DET13 000000 1145218 57463572 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
94
qualifying bar 38
EPA/play
-0.060
18th of 40 · lg -0.084
Success rate
44.7%
11th of 40 · lg 40.3%
Yards/play
4.23
15th of 40 · lg 4.03
Explosive rate
8.5%
20th of 40 · lg 9.3%
Turnover rate
2.1%
39th of 40 · lg 0.7%
TD rate
6.4%
5th of 40 · lg 3.7%

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 51 -0.335 41% 3.7 -0.095 35/37 0.01
Away 43 +0.267 49% 4.9 -0.075 2/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 76 -0.195 42% 3.6 -0.113 26/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 16 -0.130 38% 2.8 -0.117 — 0.00
Outdoors 78 -0.045 46% 4.5 -0.071 14/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 51 -0.335 41% 3.7 -0.062 22/23 0.02
80°F+ 18 +0.512 56% 6.9 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 69 -0.114 45% 4.5 -0.070 20/27 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 62 +0.086 52% 5.0 -0.061 7/34 —
Rain or snow 16 -0.555 25% 2.8 -0.167 — —
Score Game state compare everyone →
Trailing 9+ 8 +0.599 62% 5.2 -0.027 — 0.01
Trailing 1–8 19 -0.308 37% 4.8 -0.082 — 0.02
Tied 28 -0.022 46% 3.8 -0.125 7/17 0.10
Leading 1–8 20 -0.086 40% 3.0 -0.087 10/18 0.00
Leading 9+ 19 -0.116 47% 5.3 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 8 +0.599 62% 5.2 +0.007 — 0.13
Win prob 20–80% 62 -0.123 42% 4.0 -0.095 24/40 -0.05
Win prob over 80% 24 -0.116 46% 4.4 -0.097 11/19 -0.09
Quarter Game state compare everyone →
Q1 36 +0.029 47% 4.3 -0.092 7/22 0.09
Q2 25 -0.087 36% 3.4 -0.076 9/14 -0.04
Q3 19 -0.465 42% 4.0 -0.043 — 0.12
Q4 14 +0.312 57% 5.9 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 4 +1.765 100% 8.0 -0.111 — —
Rest of game 90 -0.141 42% 4.1 -0.083 26/40 —
Down Situation compare everyone →
1st down 42 -0.191 38% 4.3 -0.098 31/40 0.02
2nd down 35 -0.149 43% 3.7 -0.103 21/30 -0.03
3rd down 13 +0.314 62% 4.5 +0.035 — -0.14
4th down 4 +0.890 75% 7.2 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 7 +0.544 71% 3.6 +0.088 — —
3rd & 4–6 4 +0.523 50% 5.2 -0.167 — —
3rd & 7+ 2 -0.912 50% 6.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 11 -0.152 36% 5.1 -0.147 — 0.05
Own 50–21 30 -0.203 37% 3.9 -0.098 24/31 -0.01
Opp 21–49 27 +0.195 48% 6.1 -0.074 2/31 0.07
Red zone (opp 20 in) 26 -0.120 54% 2.3 -0.038 7/9 0.06
Formation Style compare everyone →
Shotgun 29 -0.123 52% 3.2 -0.110 16/25 0.03
Under center 65 -0.031 42% 4.7 -0.072 19/40 0.03
Tempo Style compare everyone →
Huddle 90 -0.085 42% 4.3 -0.090 22/40 0.03
No huddle 4 +0.521 100% 2.5 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 23 +0.217 57% 4.4 +0.049 5/11 0.12
4–6 to go 12 -0.220 50% 3.4 -0.101 — -0.02
7–10 to go 50 -0.069 42% 4.5 -0.117 19/40 -0.06
11+ to go 9 -0.500 22% 3.4 -0.199 — —
Run direction Running compare everyone →
Left 35 -0.171 40% 3.7 -0.047 23/30 0.04
Middle 10 -0.140 30% 1.8 -0.108 — 0.16
Right 49 +0.037 51% 5.1 -0.078 9/29 0.11
Run gap Running compare everyone →
Outside (end) 13 +0.111 54% 4.7 +0.009 — -0.03
Off tackle 37 +0.095 54% 5.9 -0.083 3/16 -0.00
Inside (guard) 34 -0.270 35% 3.0 -0.098 25/26 0.11
Up the middle 10 -0.140 30% 1.8 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 35 -0.090 49% 4.6 -0.065 22/31 0.13
7 in the box 35 +0.252 51% 5.4 -0.097 1/33 -0.02
Stacked box (8+) 8 -1.148 12% 0.4 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 39 +0.316 54% 5.3 -0.091 1/37 -0.21
No motion 39 -0.406 38% 3.8 -0.067 24/25 -0.21
RPO Scheme (FTN) compare everyone →
RPO 6 -0.732 50% 4.2 -0.066 — —
Not an RPO 72 +0.012 46% 4.6 -0.083 15/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026CHI 94-0.060 -5.644.7%4.23 8.5%19.1%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.