Jalen Hurts

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 PHI5 891549338313 231071 0000 ✓ matches
2025 PHI16 2944543,22425632 1054218 0000 ✓ matches
2025 playoffs PHI1 2035168101 5140 0000
2024 PHI15 2483612,90318538 15063014 0000 not checked
2024 playoffs PHI4 65917265113 341945 0000
2023 PHI17 3525383,858231536 15760515 0000 not checked
2023 playoffs PHI1 2535250103 150 0000
2022 PHI15 3064603,70122638 16576013 0000 not checked
2022 playoffs PHI3 5887579304 351435 0000
2021 PHI15 2654323,14416926 13978410 1000 not checked
2021 playoffs PHI1 2343258122 8390 0000
2020 PHI14 771481,0616413 633543 1130 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
9
qualifying bar 38
EPA/play
-0.339
not ranked · lg -0.084
Success rate
33.3%
not ranked · lg 40.3%
Yards/play
1.11
not ranked · lg 4.03
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
11.1%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 4 -1.524 0% 1.0 -0.095 — 0.01
Away 4 +1.038 75% 1.5 -0.075 — -0.00
Neutral site 1 -1.107 0% 0.0 -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 9 -0.339 33% 1.1 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 9 -0.339 33% 1.1 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 5 -0.587 20% 1.0 -0.062 — 0.02
80°F+ 3 +0.330 67% 1.7 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 8 -0.243 38% 1.2 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 5 +0.609 60% 1.2 -0.061 — —
Rain or snow 4 -1.524 0% 1.0 -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 +3.161 100% 1.0 -0.027 — 0.01
Trailing 1–8 1 -1.107 0% 0.0 -0.082 — 0.02
Tied 4 +0.236 50% 2.5 -0.125 — 0.10
Leading 1–8 1 -0.837 0% -1.0 -0.087 — 0.00
Leading 9+ 2 -2.608 0% 0.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 7 +0.309 43% 1.4 -0.095 — -0.05
Win prob over 80% 2 -2.608 0% 0.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 2 -0.367 0% 2.0 -0.092 — 0.09
Q2 4 +0.635 50% 1.0 -0.076 — -0.04
Q3 1 -3.407 0% 0.0 -0.043 — 0.12
Q4 2 -0.727 50% 1.0 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 +3.161 100% 1.0 -0.111 — —
Rest of game 8 -0.777 25% 1.1 -0.083 — —
Down Situation compare everyone →
1st down 4 -0.669 0% 0.8 -0.098 — 0.02
2nd down 1 +3.161 100% 1.0 -0.103 — -0.03
3rd down 3 -0.043 67% 2.0 +0.035 — -0.14
4th down 1 -3.407 0% 0.0 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 -0.727 50% 1.0 +0.088 — —
3rd & 4–6 1 +1.325 100% 4.0 -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 2 -1.526 50% 1.0 -0.098 — -0.01
Opp 21–49 1 +1.325 100% 4.0 -0.074 — 0.07
Red zone (opp 20 in) 6 -0.221 17% 0.7 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 6 -0.527 17% 1.2 -0.110 — 0.03
Under center 3 +0.036 67% 1.0 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 7 -0.789 29% 1.4 -0.090 — 0.03
No huddle 2 +1.236 50% 0.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 4 -0.425 50% 0.8 +0.049 — 0.12
4–6 to go 1 +1.325 100% 4.0 -0.101 — -0.02
7–10 to go 4 -0.669 0% 0.8 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 1 -0.689 0% -1.0 -0.047 — 0.04
Middle 5 -0.155 40% 1.4 -0.108 — 0.16
Right 2 -0.242 50% 2.0 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 3 -0.391 33% 1.0 +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 5 -0.155 40% 1.4 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 5 -0.271 20% 1.4 -0.065 — 0.13
7 in the box 4 -0.425 50% 0.8 -0.097 — -0.02
Stacked box (8+) 0——— -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 5 -0.495 20% 1.6 -0.091 — -0.21
No motion 4 -0.145 50% 0.5 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 -0.689 0% -1.0 -0.066 — —
Not an RPO 8 -0.296 38% 1.4 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026PHI 9-0.339 -3.133.3%1.11 0.0%33.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.