Joe Burrow

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 CIN5 1351891,3611139 15481 ✓ matches
2025 CIN8 1732591,80917517 14410 ✓ matches
2024 CIN17 4606524,91843948 422012 not checked
2023 CIN10 2443652,30915624 31880 not checked
2022 CIN16 4146064,475351241 752575 not checked
2022 playoffs CIN3 721097214210 15701
2021 CIN16 3665204,611341451 401182 not checked
2021 playoffs CIN4 971421,1055219 11310
2020 CIN10 2644042,68813532 371423 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
5
qualifying bar 38
EPA/play
+0.651
not ranked · lg -0.084
Success rate
100.0%
not ranked · lg 40.3%
Yards/play
3.40
not ranked · lg 4.03
Explosive rate
20.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
20.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 4 +0.746 100% 4.0 -0.095 — 0.01
Away 1 +0.269 100% 1.0 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 2 +0.437 100% 1.0 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 5 +0.651 100% 3.4 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 1 +0.605 100% 1.0 -0.062 — 0.02
80°F+ 3 +0.793 100% 5.0 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 4 +0.746 100% 4.0 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 5 +0.651 100% 3.4 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 +0.605 100% 1.0 -0.027 — 0.01
Trailing 1–8 0——— -0.082 — 0.02
Tied 1 +0.269 100% 1.0 -0.125 — 0.10
Leading 1–8 1 +0.274 100% 1.0 -0.087 — 0.00
Leading 9+ 2 +1.052 100% 7.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +0.605 100% 1.0 +0.007 — 0.13
Win prob 20–80% 1 +0.269 100% 1.0 -0.095 — -0.05
Win prob over 80% 3 +0.793 100% 5.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.092 — 0.09
Q2 3 +0.791 100% 5.0 -0.076 — -0.04
Q3 0——— -0.043 — 0.12
Q4 2 +0.439 100% 1.0 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 +0.951 100% 6.5 -0.111 — —
Rest of game 3 +0.450 100% 1.3 -0.083 — —
Down Situation compare everyone →
1st down 2 +1.117 100% 6.5 -0.098 — 0.02
2nd down 0——— -0.103 — -0.03
3rd down 3 +0.340 100% 1.3 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 3 +0.340 100% 1.3 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 0——— -0.098 — -0.01
Opp 21–49 1 +0.476 100% 2.0 -0.074 — 0.07
Red zone (opp 20 in) 4 +0.694 100% 3.8 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 1 +1.629 100% 12.0 -0.110 — 0.03
Under center 4 +0.406 100% 1.2 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 4 +0.662 100% 4.0 -0.090 — 0.03
No huddle 1 +0.605 100% 1.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 4 +0.406 100% 1.2 +0.049 — 0.12
4–6 to go 0——— -0.101 — -0.02
7–10 to go 1 +1.629 100% 12.0 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 1 +0.274 100% 1.0 -0.047 — 0.04
Middle 3 +0.791 100% 5.0 -0.108 — 0.16
Right 1 +0.605 100% 1.0 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 2 +0.439 100% 1.0 -0.098 — 0.11
Up the middle 3 +0.791 100% 5.0 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +1.629 100% 12.0 -0.065 — 0.13
7 in the box 1 +0.269 100% 1.0 -0.097 — -0.02
Stacked box (8+) 3 +0.451 100% 1.3 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +0.605 100% 1.0 -0.091 — -0.21
No motion 4 +0.662 100% 4.0 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 5 +0.651 100% 3.4 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026CIN 5+0.651 +3.3100.0%3.40 20.0%100.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.