Pat Freiermuth

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 PIT6 340 29211804 1 differ (Targets 29 vs 30)
2025 PIT15 000 54414864 ✓ matches
2025 playoffs PIT1 000 31180
2024 PIT17 000 78656537 not checked
2024 playoffs PIT1 000 43150
2023 PIT11 000 47323082 not checked
2023 playoffs PIT1 000 85760
2022 PIT15 000 98637322 not checked
2021 PIT16 000 79604977 not checked
2021 playoffs PIT1 000 54250

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
29
qualifying bar 11
EPA/play
+0.176
106th of 192 · lg +0.194
Success rate
51.7%
78th of 192 · lg 49.6%
Yards/play
6.21
124th of 192 · lg 7.35
Explosive rate
3.4%
141st of 192 · lg 9.0%
Catch rate
72.4%
65th of 192 · lg 67.2%
Air yards/att
8.4
91st of 192 · lg 8.0
Turnover rate
0.0%
1st of 192 · lg 2.6%
TD rate
13.8%
11th of 192 · lg 4.8%

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 16 +0.423 62% 7.5 +0.199 29/84 -0.02
Away 13 -0.128 38% 4.6 +0.194 71/83 -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 5 +0.087 40% 3.4 +0.273 — 0.19
Normal (6–8 days) 12 -0.221 42% 6.1 +0.181 130/144 -0.01
Extra rest (9–12 days) 7 +0.514 57% 6.3 +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.224 — 0.05
Outdoors 29 +0.176 52% 6.2 +0.182 71/136 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 19 +0.173 58% 6.6 +0.210 32/55 -0.02
80°F+ 0——— +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 10 +0.341 70% 7.8 +0.215 — -0.09
10–14 mph 9 -0.013 44% 5.2 +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 29 +0.176 52% 6.2 +0.190 65/115 0.03
Rain or snow 0——— +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 7 -0.246 29% 4.9 +0.194 — -0.01
Trailing 1–8 8 +0.187 50% 3.6 +0.179 — 0.07
Tied 3 -0.211 33% 4.7 +0.213 — 0.02
Leading 1–8 11 +0.543 73% 9.4 +0.159 — -0.03
Leading 9+ 0——— +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 9 -0.219 33% 4.1 +0.185 — -0.05
Win prob 20–80% 17 +0.249 59% 6.8 +0.191 59/130 -0.02
Win prob over 80% 3 +0.951 67% 9.0 +0.226 — 0.09
Quarter Game state compare everyone →
Q1 4 +0.050 75% 6.2 +0.150 — 0.04
Q2 15 +0.394 60% 7.7 +0.189 12/32 -0.01
Q3 4 -0.605 25% 3.8 +0.189 — -0.01
Q4 6 +0.238 33% 4.2 +0.229 — -0.03
OT 0——— +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 9 +0.232 56% 7.2 +0.133 — 0.10
Rest of game 20 +0.151 50% 5.8 +0.206 91/155 0.10
Down Situation compare everyone →
1st down 11 +0.405 73% 6.9 +0.229 — 0.00
2nd down 10 +0.110 40% 7.2 +0.185 — 0.02
3rd down 8 -0.055 38% 4.0 +0.138 — -0.02
4th down 0——— +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 3 +0.597 67% 5.0 +0.162 — —
3rd & 4–6 4 -0.214 25% 4.2 +0.255 — -0.27
3rd & 7+ 1 -1.378 0% 0.0 +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 3 -0.145 67% 9.0 +0.142 — -0.04
Own 50–21 19 -0.011 47% 6.5 +0.169 63/84 0.04
Opp 21–49 2 -0.604 0% 0.0 +0.226 — 0.06
Red zone (opp 20 in) 5 +1.394 80% 5.8 +0.248 — 0.05
Formation Style compare everyone →
Shotgun 25 +0.151 48% 6.4 +0.177 83/156 -0.02
Under center 4 +0.334 75% 5.0 +0.264 — -0.02
Tempo Style compare everyone →
Huddle 26 +0.195 54% 6.2 +0.196 89/171 -0.00
No huddle 3 +0.017 33% 6.0 +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 7 +0.443 57% 3.3 +0.228 — 0.05
4–6 to go 5 -0.016 40% 5.2 +0.269 — 0.02
7–10 to go 14 +0.114 50% 7.8 +0.204 77/113 0.03
11+ to go 3 +0.165 67% 7.3 +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 2 +0.140 50% 5.5 -0.214 — 0.15
Short (0–9) 19 +0.430 63% 7.2 +0.173 21/90 0.09
Intermediate (10–19) 3 +0.306 67% 11.0 +0.428 — 0.07
Deep (20+) 5 -0.851 0% 0.0 +0.462 — 0.01
Pass direction Passing compare everyone →
Left 15 -0.126 40% 6.2 +0.141 47/64 0.04
Middle 5 +1.353 80% 9.0 +0.330 — -0.02
Right 9 +0.027 56% 4.7 +0.173 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 4 +0.334 75% 5.0 +0.279 — -0.03
No play action 22 +0.252 55% 6.8 +0.186 63/131 -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 19 +0.181 58% 7.3 +0.207 84/146 -0.05
Out of pocket 7 +0.491 57% 4.4 +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 7 -0.138 57% 3.1 +0.184 — 0.08
No blitz 19 +0.413 58% 7.7 +0.217 41/124 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 2 +0.978 100% 18.0 +0.274 — —
4 rushers 17 +0.347 53% 6.5 +0.215 47/114 0.12
5 rushers 3 -0.011 67% 6.0 +0.203 — 0.15
6+ rushers 4 -0.233 50% 1.0 +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 17 +0.388 59% 7.3 +0.182 39/112 -0.04
7 in the box 7 +0.033 57% 6.0 +0.239 — -0.05
Stacked box (8+) 2 +0.025 50% 1.5 +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 1 -0.497 0% 2.0 -0.098 — 0.50
Not a screen 25 +0.295 60% 6.7 +0.239 71/149 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 9 +0.072 56% 4.9 +0.240 — 0.10
No motion 17 +0.366 59% 7.4 +0.166 21/57 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.103 — —
Not an RPO 26 +0.265 58% 6.5 +0.214 70/163 —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026PIT 29+0.176 +5.151.7%6.21 72.4%8.44.0

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.