Pat Freiermuth

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 PIT6 340 29211804 1 differ (Targets 29 vs 30)
2025 PIT15 000 54414864 ✓ matches
2025 playoffs PIT1 000 31180
2024 PIT17 000 78656537 not checked
2024 playoffs PIT1 000 43150
2023 PIT11 000 47323082 not checked
2023 playoffs PIT1 000 85760
2022 PIT15 000 98637322 not checked
2021 PIT16 000 79604977 not checked
2021 playoffs PIT1 000 54250

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
3
qualifying bar 38
EPA/play
+1.555
not ranked · lg -0.084
Success rate
100.0%
not ranked · lg 40.3%
Yards/play
1.33
not ranked · lg 4.03
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 +1.269 100% 1.0 -0.095 — 0.01
Away 1 +2.127 100% 2.0 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 2 +1.256 100% 1.5 -0.113 — -0.14
Extra rest (9–12 days) 1 +2.153 100% 1.0 -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 3 +1.555 100% 1.3 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 2 +1.256 100% 1.5 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +2.127 100% 2.0 -0.070 — 0.07
10–14 mph 1 +0.385 100% 1.0 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 3 +1.555 100% 1.3 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 +2.127 100% 2.0 -0.027 — 0.01
Trailing 1–8 0——— -0.082 — 0.02
Tied 0——— -0.125 — 0.10
Leading 1–8 2 +1.269 100% 1.0 -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +2.127 100% 2.0 +0.007 — 0.13
Win prob 20–80% 2 +1.269 100% 1.0 -0.095 — -0.05
Win prob over 80% 0——— -0.097 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.092 — 0.09
Q2 2 +1.256 100% 1.5 -0.076 — -0.04
Q3 1 +2.153 100% 1.0 -0.043 — 0.12
Q4 0——— -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.111 — —
Rest of game 3 +1.555 100% 1.3 -0.083 — —
Down Situation compare everyone →
1st down 0——— -0.098 — 0.02
2nd down 0——— -0.103 — -0.03
3rd down 1 +0.385 100% 1.0 +0.035 — -0.14
4th down 2 +2.140 100% 1.5 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +0.385 100% 1.0 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 3 +1.555 100% 1.3 -0.098 — -0.01
Opp 21–49 0——— -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.038 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.110 — 0.03
Under center 3 +1.555 100% 1.3 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 3 +1.555 100% 1.3 -0.090 — 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 3 +1.555 100% 1.3 +0.049 — 0.12
4–6 to go 0——— -0.101 — -0.02
7–10 to go 0——— -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 0——— -0.047 — 0.04
Middle 3 +1.555 100% 1.3 -0.108 — 0.16
Right 0——— -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 3 +1.555 100% 1.3 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.065 — 0.13
7 in the box 1 +0.385 100% 1.0 -0.097 — -0.02
Stacked box (8+) 2 +2.140 100% 1.5 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.091 — -0.21
No motion 3 +1.555 100% 1.3 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 3 +1.555 100% 1.3 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026PIT 3+1.555 +4.7100.0%1.33 0.0%100.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.