Ja'Marr Chase

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CIN5 000000 000 38272894 ✓ matches
2025 CIN16 000000 3140 1851251,4128 ✓ matches
2024 CIN17 000000 3320 1751271,70817 not checked
2023 CIN16 11-7000 3-60 1451001,2167 not checked
2022 CIN12 000001 580 134871,0469 not checked
2022 playoffs CIN3 000000 130 28202202
2021 CIN17 000000 7210 128811,45513 not checked
2021 playoffs CIN4 000000 6320 35253681

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
3
qualifying bar 106
EPA/play
+0.041
not ranked · lg -0.046
Success rate
66.7%
not ranked · lg 41.5%
Yards/play
4.67
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2025

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.061 — 0.01
Away 3 +0.041 67% 4.7 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 2 -0.197 50% 3.0 -0.049 — -0.14
Extra rest (9–12 days) 1 +0.516 100% 8.0 -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 +0.688 100% 9.0 -0.077 — 0.00
Outdoors 2 -0.282 50% 2.5 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 +0.516 100% 8.0 -0.033 — 0.08
40–59°F 0——— +0.012 — -0.04
60–79°F 1 -1.081 0% -3.0 -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.020 — 0.07
10–14 mph 2 -0.282 50% 2.5 -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -1.081 0% -3.0 -0.030 — —
Rain or snow 1 +0.516 100% 8.0 -0.036 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.057 — 0.01
Trailing 1–8 1 +0.688 100% 9.0 -0.053 — 0.02
Tied 1 -1.081 0% -3.0 -0.029 — 0.10
Leading 1–8 1 +0.516 100% 8.0 -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 3 +0.041 67% 4.7 -0.040 — -0.05
Win prob over 80% 0——— -0.068 — -0.09
Quarter Game state compare everyone →
Q1 2 -0.197 50% 3.0 -0.046 — 0.09
Q2 1 +0.516 100% 8.0 -0.018 — -0.04
Q3 0——— -0.037 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 3 +0.041 67% 4.7 -0.046 — —
Down Situation compare everyone →
1st down 3 +0.041 67% 4.7 -0.069 — 0.02
2nd down 0——— -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 2 -0.197 50% 3.0 -0.058 — -0.01
Opp 21–49 1 +0.516 100% 8.0 -0.028 — 0.07
Red zone (opp 20 in) 0——— -0.018 — 0.06
Formation Style compare everyone →
Shotgun 1 +0.516 100% 8.0 -0.051 — 0.03
Under center 2 -0.197 50% 3.0 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 3 +0.041 67% 4.7 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 3 +0.041 67% 4.7 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 1 +0.688 100% 9.0 -0.043 — 0.04
Middle 0——— -0.042 — 0.16
Right 2 -0.282 50% 2.5 -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 3 +0.041 67% 4.7 +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 0——— -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 -0.282 50% 2.5 -0.034 — 0.13
7 in the box 1 +0.688 100% 9.0 -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 3 +0.041 67% 4.7 -0.040 — -0.21
No motion 0——— -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 +0.516 100% 8.0 -0.064 — —
Not an RPO 2 -0.197 50% 3.0 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 1 -1.081 0% -3.0 -0.028 — -0.10
12 2 +0.602 100% 8.5 -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025CIN 3+0.041 +0.166.7%4.67 0.0%0.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.