Javonte Williams

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 DAL6 853177 22191031 1 differ (Targets 22 vs 23)
2025 DAL16 2521,20111 51351372 ✓ matches
2024 DEN17 1395134 70523460 not checked
2024 playoffs DEN1 7290 22140
2023 DEN16 2177743 58472282 not checked
2022 DEN4 472040 2216760 not checked
2021 DEN17 2039034 53433163 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
85
qualifying bar 38
EPA/play
+0.022
14th of 40 · lg -0.084
Success rate
45.9%
10th of 40 · lg 40.3%
Yards/play
3.73
24th of 40 · lg 4.03
Explosive rate
5.9%
30th of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
8.2%
2nd of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 24 -0.159 33% 3.1 -0.095 24/37 0.01
Away 42 +0.157 55% 3.4 -0.075 6/33 -0.00
Neutral site 19 -0.047 42% 5.2 -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 12 -0.007 33% 3.8 +0.040 — 0.32
Normal (6–8 days) 50 -0.037 42% 3.8 -0.113 12/40 -0.14
Extra rest (9–12 days) 11 +0.217 64% 3.7 -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 43 -0.023 40% 3.2 -0.117 8/20 0.00
Outdoors 42 +0.069 52% 4.3 -0.071 9/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 19 -0.047 42% 5.2 -0.062 — 0.02
80°F+ 12 +0.116 58% 3.4 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 31 +0.016 48% 4.5 -0.070 9/27 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 42 +0.069 52% 4.3 -0.061 9/34 —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 21 +0.341 76% 4.4 -0.027 1/4 0.01
Trailing 1–8 30 -0.133 30% 3.1 -0.082 12/20 0.02
Tied 21 +0.068 43% 4.5 -0.125 3/17 0.10
Leading 1–8 8 -0.223 38% 2.4 -0.087 — 0.00
Leading 9+ 5 -0.195 40% 3.4 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 15 +0.441 80% 5.0 +0.007 — 0.13
Win prob 20–80% 62 -0.065 37% 3.5 -0.095 22/40 -0.05
Win prob over 80% 8 -0.088 50% 3.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 27 +0.074 48% 4.2 -0.092 5/22 0.09
Q2 19 -0.167 32% 3.3 -0.076 — -0.04
Q3 25 +0.169 60% 4.2 -0.043 5/19 0.12
Q4 14 -0.084 36% 2.5 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 4 +0.400 75% 6.0 -0.111 — —
Rest of game 81 +0.003 44% 3.6 -0.083 13/40 —
Down Situation compare everyone →
1st down 53 -0.050 42% 3.5 -0.098 17/40 0.02
2nd down 25 +0.166 48% 4.3 -0.103 4/30 -0.03
3rd down 6 +0.607 83% 3.7 +0.035 — -0.14
4th down 1 -3.281 0% -1.0 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 5 +0.200 80% 2.8 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 1 +2.638 100% 8.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 4 +0.601 75% 5.0 -0.147 — 0.05
Own 50–21 34 -0.186 38% 4.3 -0.098 20/31 -0.01
Opp 21–49 23 +0.090 43% 4.4 -0.074 6/31 0.07
Red zone (opp 20 in) 24 +0.156 54% 2.0 -0.038 2/9 0.06
Formation Style compare everyone →
Shotgun 28 +0.021 50% 3.6 -0.110 7/25 0.03
Under center 57 +0.022 44% 3.8 -0.072 15/40 0.03
Tempo Style compare everyone →
Huddle 78 +0.020 46% 3.6 -0.090 13/40 0.03
No huddle 7 +0.039 43% 5.6 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 29 -0.010 55% 2.0 +0.049 9/11 0.12
4–6 to go 6 +0.008 33% 4.7 -0.101 — -0.02
7–10 to go 49 -0.011 41% 4.6 -0.117 11/40 -0.06
11+ to go 1 +2.638 100% 8.0 -0.199 — —
Run direction Running compare everyone →
Left 27 +0.114 44% 5.0 -0.047 8/30 0.04
Middle 32 +0.103 47% 3.8 -0.108 3/21 0.16
Right 26 -0.174 46% 2.4 -0.078 21/29 0.11
Run gap Running compare everyone →
Outside (end) 5 -0.153 40% 2.2 +0.009 — -0.03
Off tackle 23 -0.028 48% 4.6 -0.083 8/16 -0.00
Inside (guard) 25 -0.002 44% 3.2 -0.098 9/26 0.11
Up the middle 32 +0.103 47% 3.8 -0.108 3/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 33 +0.045 48% 4.8 -0.065 13/31 0.13
7 in the box 39 -0.085 36% 3.0 -0.097 21/33 -0.02
Stacked box (8+) 2 +0.647 100% 1.5 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 35 -0.117 34% 2.9 -0.091 24/37 -0.21
No motion 39 +0.092 51% 4.5 -0.067 4/25 -0.21
RPO Scheme (FTN) compare everyone →
RPO 6 +0.088 50% 4.7 -0.066 — —
Not an RPO 68 -0.015 43% 3.6 -0.083 17/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026DAL 85+0.022 +1.945.9%3.73 5.9%27.1%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.