Rachaad White

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 WAS5 361450 1514832 ESPN catching up
2025 TB17 1325724 45402180 ✓ matches
2024 TB15 1446133 57513936 not checked
2024 playoffs TB1 110 22140
2023 TB17 2729906 70645493 not checked
2023 playoffs TB2 271270 85391
2022 TB16 1294811 58502902 not checked
2022 playoffs TB1 7410 64360

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
36
qualifying bar 38
EPA/play
-0.088
not ranked · lg -0.084
Success rate
44.4%
not ranked · lg 40.3%
Yards/play
4.03
not ranked · lg 4.03
Explosive rate
5.6%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 15 -0.247 27% 3.5 -0.095 — 0.01
Away 21 +0.026 57% 4.4 -0.075 11/34 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 29 -0.013 45% 4.2 -0.113 12/41 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 7 +0.509 71% 6.1 -0.117 — 0.00
Outdoors 29 -0.232 38% 3.5 -0.071 34/37 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 8 -0.195 25% 4.4 -0.062 — 0.02
80°F+ 7 -0.395 43% 3.1 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 7 -0.395 43% 3.1 -0.070 — 0.07
10–14 mph 8 -0.195 25% 4.4 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 29 -0.232 38% 3.5 -0.061 32/35 —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 11 +0.337 73% 5.4 -0.027 — 0.01
Trailing 1–8 6 +0.026 50% 4.3 -0.082 — 0.02
Tied 5 -0.595 0% 1.6 -0.125 — 0.10
Leading 1–8 14 -0.289 36% 3.7 -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 9 +0.181 67% 4.9 +0.007 — 0.13
Win prob 20–80% 18 -0.109 44% 3.6 -0.095 — -0.05
Win prob over 80% 9 -0.314 22% 4.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 6 -0.681 17% 1.8 -0.092 — 0.09
Q2 12 +0.298 75% 5.0 -0.076 — -0.04
Q3 7 -0.112 43% 4.3 -0.043 — 0.12
Q4 9 -0.136 33% 4.3 -0.118 — -0.02
OT 2 -0.317 0% 2.5 -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 9 -0.048 56% 4.2 -0.111 — —
Rest of game 27 -0.101 41% 4.0 -0.083 23/41 —
Down Situation compare everyone →
1st down 20 -0.051 45% 3.8 -0.098 19/41 0.02
2nd down 6 -0.448 17% 3.3 -0.103 — -0.03
3rd down 10 +0.055 60% 4.9 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 5 +0.173 80% 3.4 +0.088 — —
3rd & 4–6 2 -0.435 50% 0.5 -0.167 — —
3rd & 7+ 3 +0.186 33% 10.3 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 2 -0.022 50% 6.5 -0.147 — 0.05
Own 50–21 15 -0.041 47% 4.6 -0.098 — -0.01
Opp 21–49 15 -0.182 40% 3.7 -0.074 — 0.07
Red zone (opp 20 in) 4 +0.060 50% 2.0 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 21 -0.075 43% 4.0 -0.110 12/26 0.03
Under center 15 -0.105 47% 4.1 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 36 -0.088 44% 4.0 -0.090 23/41 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 6 +0.193 83% 3.7 +0.049 — 0.12
4–6 to go 4 -0.297 25% 1.5 -0.101 — -0.02
7–10 to go 23 -0.082 43% 4.4 -0.117 21/41 -0.06
11+ to go 3 -0.410 0% 5.0 -0.199 — —
Run direction Running compare everyone →
Left 8 -0.168 50% 2.6 -0.047 — 0.04
Middle 12 -0.269 33% 4.0 -0.108 — 0.16
Right 16 +0.088 50% 4.8 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 6 +0.221 33% 5.8 +0.009 — -0.03
Off tackle 7 -0.385 43% 3.0 -0.083 — -0.00
Inside (guard) 11 +0.131 64% 3.7 -0.098 — 0.11
Up the middle 12 -0.269 33% 4.0 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 17 -0.105 41% 3.8 -0.065 — 0.13
7 in the box 11 -0.142 36% 4.5 -0.097 — -0.02
Stacked box (8+) 1 +0.438 100% 4.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 13 -0.182 46% 2.9 -0.091 — -0.21
No motion 16 -0.034 38% 5.0 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 2 +0.364 100% 3.5 -0.066 — —
Not an RPO 27 -0.135 37% 4.1 -0.083 27/41 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026WAS 36-0.088 -3.244.4%4.03 5.6%19.4%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.