Tyler Allgeier

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 ARI6 531571 1413540 1 differ (Targets 14 vs 15)
2025 ATL17 1435148 1614960 ✓ matches
2024 ATL17 1376443 1313880 not checked
2023 ATL17 1866834 23181931 not checked
2022 ATL16 2101,0353 17161391 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
53
qualifying bar 38
EPA/play
-0.198
33rd of 40 · lg -0.084
Success rate
34.0%
30th of 40 · lg 40.3%
Yards/play
2.96
38th of 40 · lg 4.03
Explosive rate
3.8%
37th of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
1.9%
32nd of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 8 -0.469 12% 2.1 -0.095 — 0.01
Away 45 -0.150 38% 3.1 -0.075 26/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 36 -0.209 31% 2.7 -0.113 29/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 43 -0.252 35% 2.7 -0.117 16/20 0.00
Outdoors 10 +0.033 30% 4.1 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 10 +0.033 30% 4.1 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 10 +0.033 30% 4.1 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 10 +0.033 30% 4.1 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 5 -0.404 0% 1.0 -0.027 — 0.01
Trailing 1–8 14 -0.388 21% 1.4 -0.082 — 0.02
Tied 15 -0.369 27% 2.3 -0.125 — 0.10
Leading 1–8 11 +0.355 64% 6.0 -0.087 — 0.00
Leading 9+ 8 -0.177 50% 4.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 4 -0.387 0% 1.0 +0.007 — 0.13
Win prob 20–80% 38 -0.181 34% 2.9 -0.095 30/40 -0.05
Win prob over 80% 11 -0.190 45% 3.7 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 15 -0.187 40% 3.4 -0.092 — 0.09
Q2 10 -0.314 20% 2.4 -0.076 — -0.04
Q3 13 -0.111 31% 2.9 -0.043 — 0.12
Q4 15 -0.208 40% 2.9 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 4 -0.189 50% 4.0 -0.111 — —
Rest of game 49 -0.199 33% 2.9 -0.083 33/40 —
Down Situation compare everyone →
1st down 32 -0.225 22% 3.2 -0.098 36/40 0.02
2nd down 17 -0.188 47% 2.8 -0.103 — -0.03
3rd down 4 -0.027 75% 1.8 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 3 -0.159 67% 1.3 +0.088 — —
3rd & 4–6 1 +0.367 100% 3.0 -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 7 -0.139 43% 4.0 -0.147 — 0.05
Own 50–21 15 -0.274 20% 2.4 -0.098 — -0.01
Opp 21–49 20 -0.007 50% 4.3 -0.074 14/31 0.07
Red zone (opp 20 in) 11 -0.479 18% 0.5 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 13 -0.168 38% 2.7 -0.110 — 0.03
Under center 40 -0.208 32% 3.0 -0.072 30/40 0.03
Tempo Style compare everyone →
Huddle 52 -0.192 35% 3.0 -0.090 32/40 0.03
No huddle 1 -0.529 0% 2.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 10 -0.016 50% 2.6 +0.049 — 0.12
4–6 to go 6 -0.506 33% 0.7 -0.101 — -0.02
7–10 to go 36 -0.187 31% 3.5 -0.117 32/40 -0.06
11+ to go 1 -0.559 0% 1.0 -0.199 — —
Run direction Running compare everyone →
Left 17 -0.157 41% 3.1 -0.047 — 0.04
Middle 23 -0.354 17% 2.3 -0.108 18/21 0.16
Right 13 +0.023 54% 3.9 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 9 -0.116 56% 3.4 +0.009 — -0.03
Off tackle 13 +0.032 46% 3.8 -0.083 — -0.00
Inside (guard) 8 -0.217 38% 2.8 -0.098 — 0.11
Up the middle 23 -0.354 17% 2.3 -0.108 18/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 17 -0.159 24% 3.8 -0.065 — 0.13
7 in the box 17 -0.194 41% 3.2 -0.097 — -0.02
Stacked box (8+) 1 -0.389 0% 0.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 29 -0.207 31% 3.4 -0.091 31/37 -0.21
No motion 6 -0.062 33% 3.2 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 2 -0.424 0% 1.5 -0.066 — —
Not an RPO 33 -0.168 33% 3.5 -0.083 28/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026ARI 53-0.198 -10.534.0%2.96 3.8%15.1%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.