Jordan Mason

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 MIN1 15591 0000 ✓ matches
2025 MIN16 1597586 1614510 ✓ matches
2024 SF12 1537893 1411900 not checked
2023 SF9 402063 43310 not checked
2022 SF8 432581 0000 not checked
2022 playoffs SF1 2120 0000

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
15
qualifying bar 38
EPA/play
-0.198
not ranked · lg -0.084
Success rate
20.0%
not ranked · lg 40.3%
Yards/play
3.93
not ranked · lg 4.03
Explosive rate
6.7%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
6.7%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 15 -0.198 20% 3.9 -0.095 — 0.01
Away 0——— -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 0——— -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 15 -0.198 20% 3.9 -0.117 — 0.00
Outdoors 0——— -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 8 -0.238 12% 2.9 -0.027 — 0.01
Trailing 1–8 4 -0.139 25% 7.2 -0.082 — 0.02
Tied 0——— -0.125 — 0.10
Leading 1–8 1 +0.562 100% 1.0 -0.087 — 0.00
Leading 9+ 2 -0.533 0% 3.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 12 -0.205 17% 4.3 -0.095 — -0.05
Win prob over 80% 3 -0.168 33% 2.3 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 4 -0.525 0% 1.2 -0.092 — 0.09
Q2 4 -0.122 25% 3.5 -0.076 — -0.04
Q3 1 -0.515 0% 0.0 -0.043 — 0.12
Q4 6 +0.023 33% 6.7 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -0.639 0% 3.0 -0.111 — —
Rest of game 14 -0.166 21% 4.0 -0.083 — —
Down Situation compare everyone →
1st down 11 -0.056 27% 5.0 -0.098 — 0.02
2nd down 4 -0.589 0% 1.0 -0.103 — -0.03
3rd down 0——— +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 1 -0.639 0% 3.0 -0.147 — 0.05
Own 50–21 8 -0.317 12% 2.5 -0.098 — -0.01
Opp 21–49 2 +0.777 50% 16.0 -0.074 — 0.07
Red zone (opp 20 in) 4 -0.336 25% 1.0 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 2 -0.483 0% 1.0 -0.110 — 0.03
Under center 13 -0.154 23% 4.4 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 14 -0.175 21% 4.1 -0.090 — 0.03
No huddle 1 -0.517 0% 1.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 3 -0.134 33% 0.7 +0.049 — 0.12
4–6 to go 1 -0.963 0% 0.0 -0.101 — -0.02
7–10 to go 11 -0.145 18% 5.2 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 4 -0.018 25% 7.8 -0.047 — 0.04
Middle 3 -0.344 0% 2.0 -0.108 — 0.16
Right 8 -0.232 25% 2.8 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 5 -0.125 20% 6.4 +0.009 — -0.03
Off tackle 2 -0.434 0% 3.5 -0.083 — -0.00
Inside (guard) 5 -0.088 40% 2.8 -0.098 — 0.11
Up the middle 3 -0.344 0% 2.0 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 10 -0.141 20% 5.3 -0.065 — 0.13
7 in the box 4 -0.529 0% 1.2 -0.097 — -0.02
Stacked box (8+) 1 +0.562 100% 1.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 12 -0.142 25% 4.5 -0.091 — -0.21
No motion 3 -0.421 0% 1.7 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 15 -0.198 20% 3.9 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026MIN 15-0.198 -3.020.0%3.93 6.7%13.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.