Jahan Dotson

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 ATL6 000 22112362 1 differ (Targets 22 vs 23)
2025 PHI14 000 36182621 ✓ matches
2025 playoffs PHI1 000 1000
2024 PHI14 1130 33192160 not checked
2024 playoffs PHI2 000 53531
2023 WAS17 000 83495184 not checked
2022 WAS12 2-70 61355237 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
1
qualifying bar 106
EPA/play
+0.752
not ranked · lg -0.056
Success rate
100.0%
not ranked · lg 41.1%
Yards/play
13.00
not ranked · lg 4.33
Explosive rate
100.0%
not ranked · lg 10.7%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.752 100% 13.0 -0.069 — 0.01
Away 0——— -0.042 — -0.00
Neutral site 0——— -0.070 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.075 — 0.32
Normal (6–8 days) 0——— -0.052 — -0.14
Extra rest (9–12 days) 0——— -0.038 — -0.03
Off a bye (13+ days) 1 +0.752 100% 13.0 -0.098 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.047 — 0.00
Outdoors 1 +0.752 100% 13.0 -0.060 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.060 — 0.08
40–59°F 0——— -0.086 — -0.04
60–79°F 0——— -0.048 — 0.02
80°F+ 1 +0.752 100% 13.0 -0.060 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.062 — 0.07
10–14 mph 1 +0.752 100% 13.0 -0.057 — 0.12
15+ mph 0——— -0.091 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +0.752 100% 13.0 -0.061 — —
Rain or snow 0——— -0.048 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.070 — 0.01
Trailing 1–8 0——— -0.045 — 0.02
Tied 1 +0.752 100% 13.0 -0.050 — 0.10
Leading 1–8 0——— -0.068 — 0.00
Leading 9+ 0——— -0.052 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.073 — 0.13
Win prob 20–80% 1 +0.752 100% 13.0 -0.047 — -0.05
Win prob over 80% 0——— -0.071 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.053 — 0.09
Q2 0——— -0.037 — -0.04
Q3 1 +0.752 100% 13.0 -0.047 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.172 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.024 — —
Rest of game 1 +0.752 100% 13.0 -0.058 — —
Down Situation compare everyone →
1st down 1 +0.752 100% 13.0 -0.085 — 0.02
2nd down 0——— -0.055 — -0.03
3rd down 0——— -0.001 — -0.14
4th down 0——— +0.452 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.057 — —
3rd & 4–6 0——— -0.069 — —
3rd & 7+ 0——— -0.181 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.098 — 0.05
Own 50–21 1 +0.752 100% 13.0 -0.066 — -0.01
Opp 21–49 0——— -0.054 — 0.07
Red zone (opp 20 in) 0——— -0.016 — 0.06
Formation Style compare everyone →
Shotgun 1 +0.752 100% 13.0 -0.048 — 0.03
Under center 0——— -0.064 — 0.03
Tempo Style compare everyone →
Huddle 1 +0.752 100% 13.0 -0.067 — 0.03
No huddle 0——— +0.044 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.077 — 0.12
4–6 to go 0——— -0.011 — -0.02
7–10 to go 1 +0.752 100% 13.0 -0.097 — -0.06
11+ to go 0——— -0.172 — —
Run direction Running compare everyone →
Left 0——— -0.027 — 0.04
Middle 0——— -0.040 — 0.16
Right 1 +0.752 100% 13.0 -0.037 — 0.11
Run gap Running compare everyone →
Outside (end) 1 +0.752 100% 13.0 +0.008 — -0.03
Off tackle 0——— -0.051 — -0.00
Inside (guard) 0——— -0.050 — 0.11
Up the middle 0——— -0.040 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +0.752 100% 13.0 -0.050 — 0.13
7 in the box 0——— -0.081 — -0.02
Stacked box (8+) 0——— -0.003 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +0.752 100% 13.0 -0.072 — -0.21
No motion 0——— -0.040 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.031 — —
Not an RPO 1 +0.752 100% 13.0 -0.058 — —
Offensive personnel Scheme (NGS) compare everyone →
11 1 +0.752 100% 13.0 -0.055 — -0.10
12 0——— -0.057 — 0.07
21 0——— -0.086 — 0.09
13 0——— -0.102 — -0.10
22 0——— -0.141 — —
10 0——— +0.005 — —
Other 0——— +0.215 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2024PHI 1+0.752 +0.8100.0%13.00 100.0%100.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.