Malik Willis

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 MIA5 731308492414 271862 ✓ matches
2025 GB4 3035422303 221232 ✓ matches
2024 GB6 4054550308 201381 not checked
2023 TEN2 4574004 5210 not checked
2022 TEN7 31612760310 271231 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Dropbacks
160
qualifying bar 84
EPA/play
-0.105
28th of 34 · lg +0.071
Success rate
38.8%
29th of 34 · lg 45.2%
Yards/play
5.84
20th of 34 · lg 6.24
Explosive rate
11.9%
7th of 34 · lg 9.0%
CPOE
-7.3
33rd of 34 · lg +0.5
Completion %
56.6%
34th of 34 · lg 64.3%
Air yards/att
10.4
1st of 34 · lg 7.9
Sack rate
8.8%
30th of 34 · lg 6.1%
Turnover rate
4.4%
31st of 34 · lg 2.7%
TD rate
1.9%
32nd of 34 · lg 4.3%

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 75 -0.090 41% 5.9 +0.074 25/33 0.04
Away 85 -0.118 36% 5.8 +0.064 27/33 0.01
Neutral site 0——— +0.102 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.144 — 0.09
Normal (6–8 days) 123 -0.105 39% 5.8 +0.054 30/34 0.03
Extra rest (9–12 days) 0——— +0.144 — -0.00
Off a bye (13+ days) 0——— +0.099 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 57 -0.254 37% 5.4 +0.091 20/21 0.01
Outdoors 103 -0.023 40% 6.1 +0.063 23/34 0.01
Temperature (outdoors) Weather compare everyone →
60–79°F 28 +0.158 36% 6.6 +0.089 — -0.13
80°F+ 42 -0.014 38% 6.0 +0.093 12/19 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 70 +0.055 37% 6.3 +0.096 16/27 -0.06
10–14 mph 0——— +0.077 — -0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 103 -0.023 40% 6.1 +0.072 24/34 0.01
Rain or snow 0——— -0.028 — 0.01
Score Game state compare everyone →
Trailing 9+ 83 -0.005 42% 6.6 +0.058 10/20 0.06
Trailing 1–8 64 -0.241 34% 5.0 +0.060 28/29 0.05
Tied 13 -0.076 38% 5.6 +0.081 — 0.09
Leading 1–8 0——— +0.051 — -0.21
Leading 9+ 0——— +0.160 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 81 -0.076 40% 6.3 +0.057 14/20 0.05
Win prob 20–80% 79 -0.135 38% 5.4 +0.068 29/34 0.08
Win prob over 80% 0——— +0.106 — 0.03
Quarter Game state compare everyone →
Q1 36 -0.012 36% 4.7 +0.040 16/27 -0.05
Q2 41 -0.205 46% 6.9 +0.074 28/33 -0.06
Q3 37 -0.134 35% 5.1 +0.070 22/27 -0.06
Q4 46 -0.067 37% 6.4 +0.081 22/31 0.05
OT 0——— +0.324 — —
Two-minute Game state compare everyone →
Last 2 min of half 21 +0.282 48% 8.3 +0.023 — 0.03
Rest of game 139 -0.164 37% 5.5 +0.080 32/34 0.03
Down Situation compare everyone →
1st down 55 -0.027 35% 5.1 +0.124 27/34 0.19
2nd down 52 -0.264 42% 5.7 +0.092 33/33 0.04
3rd down 48 +0.210 44% 7.2 -0.035 7/32 0.11
4th down 5 -2.336 0% 2.6 +0.187 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 3 +0.606 67% 5.7 -0.002 — -0.29
3rd & 4–6 17 +0.597 65% 8.4 +0.017 — -0.12
3rd & 7+ 28 -0.068 29% 6.6 -0.072 — -0.22
Field position Situation compare everyone →
Own 20 and in 22 +0.136 45% 9.1 +0.061 — -0.02
Own 50–21 74 -0.178 39% 6.3 +0.040 31/34 0.11
Opp 21–49 49 -0.038 39% 5.3 +0.096 23/32 0.08
Red zone (opp 20 in) 15 -0.316 27% 0.5 +0.122 — 0.01
Formation Style compare everyone →
Shotgun 123 -0.127 38% 5.9 +0.063 31/34 -0.00
Under center 37 -0.034 41% 5.8 +0.101 18/23 -0.00
Tempo Style compare everyone →
Huddle 155 -0.104 38% 5.9 +0.069 27/34 -0.09
No huddle 5 -0.154 60% 4.8 +0.089 — -0.09
Yards to go Situation compare everyone →
1–3 to go 8 -0.373 50% 5.4 +0.096 — -0.07
4–6 to go 26 +0.087 54% 5.7 +0.092 — -0.02
7–10 to go 95 -0.197 34% 5.4 +0.085 33/34 -0.01
11+ to go 31 +0.085 39% 7.4 -0.018 6/22 0.03
Pass, sack or scramble Passing compare everyone →
Pass 129 -0.003 40% 6.6 +0.174 28/34 0.66
Sack 14 -2.087 0% -5.8 -1.723 — 0.21
Scramble 17 +0.755 65% 9.8 +0.430 — 0.27
Pass depth Passing compare everyone →
Behind the line 26 -0.385 31% 3.0 -0.207 — 0.19
Short (0–9) 48 -0.044 52% 5.8 +0.152 29/34 0.01
Intermediate (10–19) 27 +0.465 52% 11.3 +0.393 — 0.16
Deep (20+) 28 -0.030 14% 6.8 +0.452 — 0.18
Pass direction Passing compare everyone →
Left 45 -0.062 38% 5.0 +0.131 27/32 0.11
Middle 26 +0.224 42% 10.2 +0.329 — 0.10
Right 58 -0.060 40% 6.2 +0.135 29/34 0.08
Play action Scheme (FTN) compare everyone →
Play action 40 -0.172 38% 5.3 +0.122 26/28 -0.03
No play action 120 -0.083 39% 6.0 +0.068 27/34 -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 114 -0.167 39% 6.0 +0.101 32/34 0.06
Out of pocket 46 +0.047 39% 5.3 +0.002 10/20 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 50 -0.352 36% 3.8 +0.004 31/32 -0.15
No blitz 110 +0.007 40% 6.8 +0.116 27/33 -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 6 -0.306 17% 4.2 +0.143 — —
4 rushers 104 +0.025 41% 6.9 +0.116 27/33 -0.27
5 rushers 41 -0.256 39% 4.0 +0.010 19/25 -0.05
6+ rushers 9 -0.788 22% 2.8 -0.016 — 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 91 -0.247 35% 5.5 +0.067 33/34 0.13
7 in the box 58 +0.138 47% 6.8 +0.103 14/26 0.11
Stacked box (8+) 11 -0.213 27% 3.6 +0.133 — —
Screen Scheme (FTN) compare everyone →
Screen 15 -0.102 33% 3.4 -0.043 — -0.11
Not a screen 145 -0.105 39% 6.1 +0.092 28/34 -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 111 -0.226 30% 4.7 +0.097 31/33 0.02
No motion 49 +0.168 59% 8.5 +0.059 14/31 0.02
RPO Scheme (FTN) compare everyone →
RPO 1 -0.155 0% 5.0 -0.052 — —
Not an RPO 159 -0.105 39% 5.8 +0.083 29/34 —

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2026MIA 160-0.105 -16.838.8%5.84 -7.356.6%10.48.8%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.