Kenneth Walker III

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 KC5 1066656 2214952 1 differ (Targets 22 vs 21)
2025 SEA17 2211,0275 36312820 ✓ matches
2025 playoffs SEA3 653134 1191040
2024 SEA11 1535737 53462991 not checked
2023 SEA15 2199058 37292591 not checked
2022 SEA15 2281,0509 35271650 not checked
2022 playoffs SEA1 15631 1130

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
22
qualifying bar 11
EPA/play
+0.021
131st of 192 · lg +0.194
Success rate
50.0%
81st of 192 · lg 49.6%
Yards/play
4.32
170th of 192 · lg 7.35
Explosive rate
4.5%
134th of 192 · lg 9.0%
Catch rate
63.6%
120th of 192 · lg 67.2%
Air yards/att
-0.5
170th of 192 · lg 8.0
Turnover rate
0.0%
1st of 192 · lg 2.6%
TD rate
9.1%
32nd of 192 · lg 4.8%

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 19 -0.014 53% 4.7 +0.199 68/84 -0.02
Away 3 +0.242 33% 1.7 +0.194 — -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.273 — 0.19
Normal (6–8 days) 13 +0.018 46% 5.1 +0.181 101/144 -0.01
Extra rest (9–12 days) 0——— +0.245 — 0.21
Off a bye (13+ days) 3 -0.138 67% 3.7 +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 -0.523 0% 2.0 +0.224 — 0.05
Outdoors 21 +0.047 52% 4.4 +0.182 93/136 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 10 -0.049 50% 6.1 +0.210 — -0.02
80°F+ 8 +0.236 50% 2.6 +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 2 +0.624 50% 1.5 +0.215 — -0.09
10–14 mph 16 +0.009 50% 4.9 +0.200 10/14 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 21 +0.047 52% 4.4 +0.190 85/115 0.03
Rain or snow 0——— +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 0——— +0.194 — -0.01
Trailing 1–8 5 -0.323 40% 3.4 +0.179 — 0.07
Tied 12 +0.104 42% 4.8 +0.213 16/19 0.02
Leading 1–8 3 +0.021 67% 4.7 +0.159 — -0.03
Leading 9+ 2 +0.383 100% 3.5 +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.185 — -0.05
Win prob 20–80% 19 -0.042 42% 4.3 +0.191 96/130 -0.02
Win prob over 80% 3 +0.423 100% 4.3 +0.226 — 0.09
Quarter Game state compare everyone →
Q1 2 -1.276 0% 0.0 +0.150 — 0.04
Q2 10 +0.351 60% 4.6 +0.189 — -0.01
Q3 3 -0.599 33% 3.3 +0.189 — -0.01
Q4 5 +0.095 60% 3.4 +0.229 — -0.03
OT 2 +0.413 50% 11.0 +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 +1.056 100% 14.0 +0.133 — 0.10
Rest of game 20 -0.082 45% 3.4 +0.206 125/155 0.10
Down Situation compare everyone →
1st down 8 +0.167 75% 4.4 +0.229 — 0.00
2nd down 9 -0.163 33% 3.2 +0.185 — 0.02
3rd down 5 +0.118 40% 6.2 +0.138 — -0.02
4th down 0——— +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +1.608 100% 22.0 +0.162 — —
3rd & 4–6 0——— +0.255 — -0.27
3rd & 7+ 4 -0.254 25% 2.2 +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 3 +0.241 33% 3.7 +0.142 — -0.04
Own 50–21 7 -0.234 43% 3.6 +0.169 — 0.04
Opp 21–49 6 -0.293 50% 6.2 +0.226 — 0.06
Red zone (opp 20 in) 6 +0.522 67% 3.7 +0.248 — 0.05
Formation Style compare everyone →
Shotgun 14 -0.226 36% 3.1 +0.177 133/156 -0.02
Under center 8 +0.453 75% 6.4 +0.264 — -0.02
Tempo Style compare everyone →
Huddle 22 +0.021 50% 4.3 +0.196 118/171 -0.00
No huddle 0——— +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 2 +1.139 100% 12.0 +0.228 — 0.05
4–6 to go 3 +0.009 33% 1.7 +0.269 — 0.02
7–10 to go 13 +0.046 54% 4.5 +0.204 84/113 0.03
11+ to go 4 -0.609 25% 2.0 +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 11 -0.244 36% 1.7 -0.214 — 0.15
Short (0–9) 10 +0.393 70% 7.6 +0.173 — 0.09
Intermediate (10–19) 1 -0.782 0% 0.0 +0.428 — 0.07
Deep (20+) 0——— +0.462 — 0.01
Pass direction Passing compare everyone →
Left 9 +0.424 78% 8.3 +0.141 — 0.04
Middle 5 +0.098 40% 2.0 +0.330 — -0.02
Right 8 -0.480 25% 1.2 +0.173 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 7 +0.476 71% 7.0 +0.279 — -0.03
No play action 12 -0.205 33% 2.9 +0.186 112/131 -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 14 -0.090 36% 3.0 +0.207 115/146 -0.05
Out of pocket 5 +0.427 80% 8.4 +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 4 +0.137 75% 3.8 +0.184 — 0.08
No blitz 15 +0.022 40% 4.6 +0.217 88/124 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 2 +1.091 100% 10.0 +0.274 — —
4 rushers 13 -0.143 31% 3.8 +0.215 94/114 0.12
5 rushers 3 +0.151 67% 3.3 +0.203 — 0.15
6+ rushers 1 +0.097 100% 5.0 +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 16 +0.031 44% 4.6 +0.182 81/112 -0.04
7 in the box 2 -0.148 50% 4.5 +0.239 — -0.05
Stacked box (8+) 1 +0.671 100% 2.0 +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 6 -0.077 33% 1.8 -0.098 — 0.50
Not a screen 13 +0.103 54% 5.6 +0.239 97/149 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 11 -0.025 45% 5.5 +0.240 — 0.10
No motion 8 +0.145 50% 2.9 +0.166 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.103 — —
Not an RPO 19 +0.046 47% 4.4 +0.214 107/163 —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026KC 22+0.021 +0.550.0%4.32 63.6%-0.57.4

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.