Kenneth Walker III

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 KC5 1066656 2214952 1 differ (Targets 22 vs 21)
2025 SEA17 2211,0275 36312820 ✓ matches
2025 playoffs SEA3 653134 1191040
2024 SEA11 1535737 53462991 not checked
2023 SEA15 2199058 37292591 not checked
2022 SEA15 2281,0509 35271650 not checked
2022 playoffs SEA1 15631 1130

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
106
qualifying bar 38
EPA/play
+0.118
1st of 40 · lg -0.084
Success rate
48.1%
7th of 40 · lg 40.3%
Yards/play
6.27
1st of 40 · lg 4.03
Explosive rate
17.9%
2nd of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
5.7%
8th of 40 · lg 3.7%

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 66 +0.209 52% 6.3 -0.095 1/37 0.01
Away 40 -0.031 42% 6.2 -0.075 15/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 64 -0.006 47% 5.7 -0.113 10/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 19 +0.150 53% 6.7 +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 22 +0.169 45% 8.0 -0.117 3/20 0.00
Outdoors 84 +0.105 49% 5.8 -0.071 3/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 24 +0.034 54% 4.9 -0.062 7/23 0.02
80°F+ 41 +0.126 44% 5.9 -0.039 1/7 -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 18 -0.274 39% 3.9 -0.070 — 0.07
10–14 mph 47 +0.233 51% 6.2 -0.012 1/7 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 84 +0.105 49% 5.8 -0.061 3/34 —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.027 — 0.01
Trailing 1–8 24 +0.226 50% 7.4 -0.082 2/20 0.02
Tied 39 +0.171 54% 5.7 -0.125 1/17 0.10
Leading 1–8 27 +0.143 41% 7.0 -0.087 4/18 0.00
Leading 9+ 16 -0.212 44% 4.8 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 81 +0.204 51% 7.0 -0.095 1/40 -0.05
Win prob over 80% 25 -0.159 40% 4.1 -0.097 16/19 -0.09
Quarter Game state compare everyone →
Q1 27 +0.131 37% 5.7 -0.092 2/22 0.09
Q2 25 +0.164 64% 6.5 -0.076 3/14 -0.04
Q3 26 +0.203 42% 8.5 -0.043 2/19 0.12
Q4 21 -0.021 43% 4.6 -0.118 9/15 -0.02
OT 7 +0.016 71% 4.1 -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 8 -0.007 62% 3.2 -0.111 — —
Rest of game 98 +0.129 47% 6.5 -0.083 2/40 —
Down Situation compare everyone →
1st down 63 +0.097 46% 6.3 -0.098 4/40 0.02
2nd down 28 +0.113 46% 4.8 -0.103 8/30 -0.03
3rd down 10 +0.456 70% 7.1 +0.035 — -0.14
4th down 5 -0.258 40% 12.8 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 9 +0.441 67% 7.2 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 1 +0.587 100% 6.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 12 +0.574 58% 11.7 -0.147 — 0.05
Own 50–21 44 +0.135 50% 6.9 -0.098 4/31 -0.01
Opp 21–49 23 +0.430 57% 7.1 -0.074 1/31 0.07
Red zone (opp 20 in) 27 -0.376 33% 2.1 -0.038 9/9 0.06
Formation Style compare everyone →
Shotgun 42 +0.129 48% 5.5 -0.110 2/25 0.03
Under center 64 +0.111 48% 6.8 -0.072 3/40 0.03
Tempo Style compare everyone →
Huddle 106 +0.118 48% 6.3 -0.090 1/40 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 27 +0.170 59% 6.1 +0.049 6/11 0.12
4–6 to go 9 -0.356 22% 1.6 -0.101 — -0.02
7–10 to go 70 +0.159 47% 6.9 -0.117 1/40 -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 41 +0.301 61% 7.5 -0.047 2/30 0.04
Middle 40 -0.079 42% 4.3 -0.108 9/21 0.16
Right 25 +0.134 36% 7.5 -0.078 3/29 0.11
Run gap Running compare everyone →
Outside (end) 22 +0.529 55% 9.3 +0.009 1/8 -0.03
Off tackle 17 +0.400 65% 6.7 -0.083 — -0.00
Inside (guard) 27 -0.101 41% 6.5 -0.098 15/26 0.11
Up the middle 40 -0.079 42% 4.3 -0.108 9/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 45 +0.045 42% 6.1 -0.065 12/31 0.13
7 in the box 34 +0.022 50% 5.4 -0.097 11/33 -0.02
Stacked box (8+) 8 +0.864 62% 9.9 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 48 -0.094 42% 4.1 -0.091 23/37 -0.21
No motion 39 +0.365 54% 8.7 -0.067 1/25 -0.21
RPO Scheme (FTN) compare everyone →
RPO 15 +0.164 47% 5.8 -0.066 — —
Not an RPO 72 +0.101 47% 6.2 -0.083 4/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026KC 106+0.118 +12.548.1%6.27 17.9%31.1%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.