Dontayvion Wicks

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 PHI6 000000 000 32192841 1 differ (Targets 32 vs 31)
2025 GB13 000000 160 46303322 ✓ matches
2024 GB17 000000 000 76394155 not checked
2024 playoffs GB1 000000 000 62390
2023 GB15 1114000 110 58395814 not checked
2023 playoffs GB2 000000 000 42251

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
1
qualifying bar 106
EPA/play
+0.494
not ranked · lg -0.046
Success rate
100.0%
not ranked · lg 41.5%
Yards/play
6.00
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.061 — 0.01
Away 1 +0.494 100% 6.0 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 1 +0.494 100% 6.0 -0.045 — 0.32
Normal (6–8 days) 0——— -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 +0.494 100% 6.0 -0.077 — 0.00
Outdoors 0——— -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.033 — 0.08
40–59°F 0——— +0.012 — -0.04
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.057 — 0.01
Trailing 1–8 0——— -0.053 — 0.02
Tied 1 +0.494 100% 6.0 -0.029 — 0.10
Leading 1–8 0——— -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 1 +0.494 100% 6.0 -0.040 — -0.05
Win prob over 80% 0——— -0.068 — -0.09
Quarter Game state compare everyone →
Q1 1 +0.494 100% 6.0 -0.046 — 0.09
Q2 0——— -0.018 — -0.04
Q3 0——— -0.037 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 1 +0.494 100% 6.0 -0.046 — —
Down Situation compare everyone →
1st down 0——— -0.069 — 0.02
2nd down 1 +0.494 100% 6.0 -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 1 +0.494 100% 6.0 -0.058 — -0.01
Opp 21–49 0——— -0.028 — 0.07
Red zone (opp 20 in) 0——— -0.018 — 0.06
Formation Style compare everyone →
Shotgun 1 +0.494 100% 6.0 -0.051 — 0.03
Under center 0——— -0.043 — 0.03
Tempo Style compare everyone →
Huddle 1 +0.494 100% 6.0 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 1 +0.494 100% 6.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 0——— -0.043 — 0.04
Middle 0——— -0.042 — 0.16
Right 1 +0.494 100% 6.0 -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 1 +0.494 100% 6.0 +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 0——— -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +0.494 100% 6.0 -0.034 — 0.13
7 in the box 0——— -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +0.494 100% 6.0 -0.040 — -0.21
No motion 0——— -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 +0.494 100% 6.0 -0.064 — —
Not an RPO 0——— -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 1 +0.494 100% 6.0 -0.028 — -0.10
12 0——— -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025GB 1+0.494 +0.5100.0%6.00 0.0%0.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.