Chris Brooks

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 GB4 15700 53240 1 differ (Targets 5 vs 6)
2025 GB14 271060 1713910 ✓ matches
2025 playoffs GB1 1160 11110
2024 GB11 361831 1311690 not checked
2024 playoffs GB1 000 3290
2023 MIA3 191060 0000 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
15
qualifying bar 38
EPA/play
-0.064
not ranked · lg -0.084
Success rate
33.3%
not ranked · lg 40.3%
Yards/play
4.67
not ranked · lg 4.03
Explosive rate
13.3%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.095 — 0.01
Away 15 -0.064 33% 4.7 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 4 -0.258 25% 2.8 -0.113 — -0.14
Extra rest (9–12 days) 4 +0.224 50% 7.5 -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 7 -0.117 29% 4.1 -0.117 — 0.00
Outdoors 8 -0.017 38% 5.1 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 4 -0.258 25% 2.8 -0.062 — 0.02
80°F+ 4 +0.224 50% 7.5 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 8 -0.017 38% 5.1 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 4 +0.224 50% 7.5 -0.061 — —
Rain or snow 4 -0.258 25% 2.8 -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 +0.259 100% 4.0 -0.027 — 0.01
Trailing 1–8 2 -0.479 0% 1.5 -0.082 — 0.02
Tied 7 +0.267 43% 7.3 -0.125 — 0.10
Leading 1–8 2 +0.027 50% 3.5 -0.087 — 0.00
Leading 9+ 3 -0.727 0% 1.7 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 13 +0.001 38% 5.1 -0.095 — -0.05
Win prob over 80% 2 -0.480 0% 2.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 5 +0.604 60% 9.8 -0.092 — 0.09
Q2 3 -0.253 33% 1.7 -0.076 — -0.04
Q3 4 -0.628 0% 2.2 -0.043 — 0.12
Q4 3 -0.233 33% 2.3 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 +0.027 50% 3.5 -0.111 — —
Rest of game 13 -0.078 31% 4.8 -0.083 — —
Down Situation compare everyone →
1st down 9 -0.228 33% 2.2 -0.098 — 0.02
2nd down 5 +0.464 40% 9.8 -0.103 — -0.03
3rd down 1 -1.219 0% 1.0 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 1 -1.219 0% 1.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 8 +0.058 25% 6.8 -0.098 — -0.01
Opp 21–49 1 -0.260 0% 3.0 -0.074 — 0.07
Red zone (opp 20 in) 6 -0.194 50% 2.2 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 7 +0.141 57% 6.6 -0.110 — 0.03
Under center 8 -0.242 12% 3.0 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 15 -0.064 33% 4.7 -0.090 — 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 -0.814 0% -2.0 +0.049 — 0.12
4–6 to go 3 +0.441 67% 9.7 -0.101 — -0.02
7–10 to go 8 +0.044 38% 4.4 -0.117 — -0.06
11+ to go 3 -0.605 0% 2.7 -0.199 — —
Run direction Running compare everyone →
Left 9 +0.042 22% 6.3 -0.047 — 0.04
Middle 4 -0.319 50% 1.0 -0.108 — 0.16
Right 2 -0.029 50% 4.5 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 2 -0.691 0% 3.0 +0.009 — -0.03
Off tackle 3 +1.068 67% 14.3 -0.083 — -0.00
Inside (guard) 6 -0.250 17% 2.8 -0.098 — 0.11
Up the middle 4 -0.319 50% 1.0 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 10 -0.155 40% 3.4 -0.065 — 0.13
7 in the box 3 -0.345 0% 2.3 -0.097 — -0.02
Stacked box (8+) 2 +0.817 50% 14.5 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 14 -0.087 29% 4.7 -0.091 — -0.21
No motion 1 +0.259 100% 4.0 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 -0.056 0% 4.0 -0.066 — —
Not an RPO 14 -0.064 36% 4.7 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026GB 15-0.064 -1.033.3%4.67 13.3%13.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.