Bryce Young

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 CAR5 1212011,54911212 9251 ✓ matches
2025 CAR16 3044783,011231127 542162 ✓ matches
2025 playoffs CAR1 2140264112 3241
2024 CAR14 2343842,40315929 432496 not checked
2023 CAR16 3155272,877111062 392530 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
6
qualifying bar 106
EPA/play
-1.082
not ranked · lg -0.046
Success rate
33.3%
not ranked · lg 41.5%
Yards/play
2.33
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
16.7%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 4 -1.125 50% 3.0 -0.061 — 0.01
Away 2 -0.995 0% 1.0 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 5 -1.200 40% 2.4 -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 1 -0.491 0% 2.0 +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 -0.491 0% 2.0 -0.077 — 0.00
Outdoors 5 -1.200 40% 2.4 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.033 — 0.08
40–59°F 1 -0.907 0% -3.0 +0.012 — -0.04
60–79°F 4 -1.273 50% 3.8 -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 -0.115 50% 3.0 -0.020 — 0.07
10–14 mph 1 -1.499 0% 0.0 -0.060 — 0.12
15+ mph 2 -2.135 50% 3.0 -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 4 -1.125 50% 3.0 -0.030 — —
Rain or snow 1 -1.499 0% 0.0 -0.036 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.057 — 0.01
Trailing 1–8 4 -1.794 25% 1.5 -0.053 — 0.02
Tied 1 +1.177 100% 6.0 -0.029 — 0.10
Leading 1–8 1 -0.491 0% 2.0 -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 5 -1.200 40% 2.4 -0.040 — -0.05
Win prob over 80% 1 -0.491 0% 2.0 -0.068 — -0.09
Quarter Game state compare everyone →
Q1 2 +0.135 50% 1.5 -0.046 — 0.09
Q2 0——— -0.018 — -0.04
Q3 3 -2.090 33% 3.0 -0.037 — 0.12
Q4 1 -0.491 0% 2.0 -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 6 -1.082 33% 2.3 -0.046 — —
Down Situation compare everyone →
1st down 4 -1.794 25% 1.5 -0.069 — 0.02
2nd down 0——— -0.048 — -0.03
3rd down 2 +0.343 50% 4.0 -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 +0.343 50% 4.0 +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 1 -0.907 0% -3.0 -0.058 — -0.01
Opp 21–49 4 -0.034 50% 4.2 -0.028 — 0.07
Red zone (opp 20 in) 1 -5.448 0% 0.0 -0.018 — 0.06
Formation Style compare everyone →
Shotgun 4 +0.114 50% 3.5 -0.051 — 0.03
Under center 2 -3.474 0% 0.0 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 6 -1.082 33% 2.3 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 +0.343 50% 4.0 +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 4 -1.794 25% 1.5 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 1 -0.907 0% -3.0 -0.043 — 0.04
Middle 0——— -0.042 — 0.16
Right 3 +0.454 67% 5.7 -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 3 +0.454 67% 5.7 +0.044 — -0.03
Off tackle 1 -0.907 0% -3.0 -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 0——— -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 +0.092 50% 5.5 -0.034 — 0.13
7 in the box 3 -1.726 33% 1.0 -0.062 — -0.02
Stacked box (8+) 1 -1.499 0% 0.0 -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 5 -1.534 20% 1.6 -0.040 — -0.21
No motion 1 +1.177 100% 6.0 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 +1.177 100% 6.0 -0.064 — —
Not an RPO 5 -1.534 20% 1.6 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 5 -0.998 40% 2.8 -0.028 — -0.10
12 0——— -0.063 — 0.07
21 0——— -0.057 — 0.09
13 1 -1.499 0% 0.0 -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025CAR 6-1.082 -6.533.3%2.33 0.0%16.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.