C.J. Stroud

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 HOU6 1432191,7149114 16761 0000 ✓ matches
2025 HOU14 2734233,04119823 482091 0000 ✓ matches
2025 playoffs HOU2 4179462256 3110 0000
2024 HOU17 3365323,727201252 522330 1000 not checked
2024 playoffs HOU2 41615271111 12840 0000
2023 HOU15 3194994,10823538 391673 1100 not checked
2023 playoffs HOU2 3554449300 4100 0000

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
6
qualifying bar 38
EPA/play
+0.186
not ranked · lg -0.084
Success rate
66.7%
not ranked · lg 40.3%
Yards/play
1.50
not ranked · lg 4.03
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
16.7%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 -1.132 0% 0.0 -0.095 — 0.01
Away 5 +0.450 80% 1.8 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 5 +0.450 80% 1.8 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 -1.132 0% 0.0 -0.117 — 0.00
Outdoors 5 +0.450 80% 1.8 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 5 +0.450 80% 1.8 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 +0.409 100% 2.0 -0.027 — 0.01
Trailing 1–8 1 -1.132 0% 0.0 -0.082 — 0.02
Tied 0——— -0.125 — 0.10
Leading 1–8 1 -0.397 0% 1.0 -0.087 — 0.00
Leading 9+ 3 +0.746 100% 2.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 3 -0.373 33% 1.0 -0.095 — -0.05
Win prob over 80% 3 +0.746 100% 2.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.092 — 0.09
Q2 2 +0.006 50% 1.5 -0.076 — -0.04
Q3 4 +0.276 75% 1.5 -0.043 — 0.12
Q4 0——— -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.111 — —
Rest of game 6 +0.186 67% 1.5 -0.083 — —
Down Situation compare everyone →
1st down 1 -0.397 0% 1.0 -0.098 — 0.02
2nd down 1 +1.153 100% 2.0 -0.103 — -0.03
3rd down 4 +0.090 75% 1.5 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 4 +0.090 75% 1.5 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 2 +0.081 50% 1.5 -0.098 — -0.01
Opp 21–49 3 -0.066 67% 1.3 -0.074 — 0.07
Red zone (opp 20 in) 1 +1.153 100% 2.0 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 1 +1.153 100% 2.0 -0.110 — 0.03
Under center 5 -0.007 60% 1.4 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 5 +0.450 80% 1.8 -0.090 — 0.03
No huddle 1 -1.132 0% 0.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 5 +0.303 80% 1.6 +0.049 — 0.12
4–6 to go 0——— -0.101 — -0.02
7–10 to go 1 -0.397 0% 1.0 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 1 -1.132 0% 0.0 -0.047 — 0.04
Middle 2 +0.484 100% 2.0 -0.108 — 0.16
Right 3 +0.427 67% 1.7 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 2 +0.378 50% 1.5 +0.009 — -0.03
Off tackle 1 +0.525 100% 2.0 -0.083 — -0.00
Inside (guard) 1 -1.132 0% 0.0 -0.098 — 0.11
Up the middle 2 +0.484 100% 2.0 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +1.153 100% 2.0 -0.065 — 0.13
7 in the box 4 -0.149 50% 1.2 -0.097 — -0.02
Stacked box (8+) 1 +0.559 100% 2.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 4 +0.460 75% 1.8 -0.091 — -0.21
No motion 2 -0.362 50% 1.0 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 6 +0.186 67% 1.5 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026HOU 6+0.186 +1.166.7%1.50 0.0%66.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.