Xavier Legette

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CAR2 000 62640 1 differ (Targets 6 vs 5)
2025 CAR15 100 64353633 ✓ matches
2025 playoffs CAR1 000 4180
2024 CAR15 6240 84494974 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
6
qualifying bar 11
EPA/play
+0.348
not ranked · lg +0.194
Success rate
33.3%
not ranked · lg 49.6%
Yards/play
10.67
not ranked · lg 7.35
Explosive rate
16.7%
not ranked · lg 9.0%
Catch rate
33.3%
not ranked · lg 67.2%
Air yards/att
16.2
not ranked · lg 8.0
Turnover rate
0.0%
not ranked · lg 2.6%
TD rate
0.0%
not ranked · lg 4.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 -0.492 0% 0.0 +0.199 — -0.02
Away 4 +0.768 50% 16.0 +0.194 — -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.273 — 0.19
Normal (6–8 days) 4 +0.768 50% 16.0 +0.181 — -0.01
Extra rest (9–12 days) 0——— +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 4 +0.768 50% 16.0 +0.224 — 0.05
Outdoors 2 -0.492 0% 0.0 +0.182 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— +0.210 — -0.02
80°F+ 2 -0.492 0% 0.0 +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 2 -0.492 0% 0.0 +0.215 — -0.09
10–14 mph 0——— +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 2 -0.492 0% 0.0 +0.190 — 0.03
Rain or snow 0——— +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 1 -0.491 0% 0.0 +0.194 — -0.01
Trailing 1–8 0——— +0.179 — 0.07
Tied 1 -0.492 0% 0.0 +0.213 — 0.02
Leading 1–8 3 -0.383 33% 3.0 +0.159 — -0.03
Leading 9+ 1 +4.220 100% 55.0 +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 1 -0.491 0% 0.0 +0.185 — -0.05
Win prob 20–80% 4 -0.410 25% 2.2 +0.191 — -0.02
Win prob over 80% 1 +4.220 100% 55.0 +0.226 — 0.09
Quarter Game state compare everyone →
Q1 4 -0.410 25% 2.2 +0.150 — 0.04
Q2 1 +4.220 100% 55.0 +0.189 — -0.01
Q3 0——— +0.189 — -0.01
Q4 1 -0.491 0% 0.0 +0.229 — -0.03
OT 0——— +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 +4.220 100% 55.0 +0.133 — 0.10
Rest of game 5 -0.427 20% 1.8 +0.206 — 0.10
Down Situation compare everyone →
1st down 3 -0.097 33% 3.0 +0.229 — 0.00
2nd down 1 +4.220 100% 55.0 +0.185 — 0.02
3rd down 2 -0.921 0% 0.0 +0.138 — -0.02
4th down 0——— +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.162 — —
3rd & 4–6 0——— +0.255 — -0.27
3rd & 7+ 2 -0.921 0% 0.0 +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 0——— +0.142 — -0.04
Own 50–21 4 +0.522 25% 13.8 +0.169 — 0.04
Opp 21–49 1 +0.693 100% 9.0 +0.226 — 0.06
Red zone (opp 20 in) 1 -0.695 0% 0.0 +0.248 — 0.05
Formation Style compare everyone →
Shotgun 5 +0.279 20% 11.0 +0.177 — -0.02
Under center 1 +0.693 100% 9.0 +0.264 — -0.02
Tempo Style compare everyone →
Huddle 6 +0.348 33% 10.7 +0.196 — -0.00
No huddle 0——— +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 0——— +0.228 — 0.05
4–6 to go 0——— +0.269 — 0.02
7–10 to go 3 -0.097 33% 3.0 +0.204 — 0.03
11+ to go 3 +0.793 33% 18.3 +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 0——— -0.214 — 0.15
Short (0–9) 3 -0.316 33% 3.0 +0.173 — 0.09
Intermediate (10–19) 2 -0.593 0% 0.0 +0.428 — 0.07
Deep (20+) 1 +4.220 100% 55.0 +0.462 — 0.01
Pass direction Passing compare everyone →
Left 3 -0.165 33% 3.0 +0.141 — 0.04
Middle 1 +4.220 100% 55.0 +0.330 — -0.02
Right 2 -0.820 0% 0.0 +0.173 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 0——— +0.279 — -0.03
No play action 6 +0.348 33% 10.7 +0.186 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 6 +0.348 33% 10.7 +0.207 — -0.05
Out of pocket 0——— +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 1 -0.492 0% 0.0 +0.184 — 0.08
No blitz 5 +0.516 40% 12.8 +0.217 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.274 — —
4 rushers 5 +0.516 40% 12.8 +0.215 — 0.12
5 rushers 1 -0.492 0% 0.0 +0.203 — 0.15
6+ rushers 0——— +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 5 +0.279 20% 11.0 +0.182 — -0.04
7 in the box 0——— +0.239 — -0.05
Stacked box (8+) 1 +0.693 100% 9.0 +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.098 — 0.50
Not a screen 6 +0.348 33% 10.7 +0.239 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 +0.100 50% 4.5 +0.240 — 0.10
No motion 4 +0.472 25% 13.8 +0.166 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 1 -0.492 0% 0.0 -0.103 — —
Not an RPO 5 +0.516 40% 12.8 +0.214 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026CAR 6+0.348 +2.133.3%10.67 33.3%16.25.0

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.