Isaiah Williams

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 NYJ6 000000 3210 14111511 1 differ (Targets 14 vs 15)
2025 NYJ9 010000 3340 36261930 ✓ matches
2024 DET1 000000 000 3260 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
3
qualifying bar 38
EPA/play
+0.253
not ranked · lg -0.084
Success rate
66.7%
not ranked · lg 40.3%
Yards/play
7.00
not ranked · lg 4.03
Explosive rate
33.3%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 +0.312 50% 8.5 -0.095 — 0.01
Away 1 +0.135 100% 4.0 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 3 +0.253 67% 7.0 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 3 +0.253 67% 7.0 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 1 +0.843 100% 14.0 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +0.843 100% 14.0 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +0.135 100% 4.0 -0.061 — —
Rain or snow 2 +0.312 50% 8.5 -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 +0.135 100% 4.0 -0.027 — 0.01
Trailing 1–8 0——— -0.082 — 0.02
Tied 1 +0.843 100% 14.0 -0.125 — 0.10
Leading 1–8 1 -0.220 0% 3.0 -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +0.135 100% 4.0 +0.007 — 0.13
Win prob 20–80% 2 +0.312 50% 8.5 -0.095 — -0.05
Win prob over 80% 0——— -0.097 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.092 — 0.09
Q2 1 -0.220 0% 3.0 -0.076 — -0.04
Q3 1 +0.843 100% 14.0 -0.043 — 0.12
Q4 1 +0.135 100% 4.0 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -0.220 0% 3.0 -0.111 — —
Rest of game 2 +0.489 100% 9.0 -0.083 — —
Down Situation compare everyone →
1st down 2 +0.312 50% 8.5 -0.098 — 0.02
2nd down 1 +0.135 100% 4.0 -0.103 — -0.03
3rd down 0——— +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 1 -0.220 0% 3.0 -0.098 — -0.01
Opp 21–49 2 +0.489 100% 9.0 -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.038 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.110 — 0.03
Under center 3 +0.253 67% 7.0 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 3 +0.253 67% 7.0 -0.090 — 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +0.135 100% 4.0 +0.049 — 0.12
4–6 to go 0——— -0.101 — -0.02
7–10 to go 1 +0.843 100% 14.0 -0.117 — -0.06
11+ to go 1 -0.220 0% 3.0 -0.199 — —
Run direction Running compare everyone →
Left 0——— -0.047 — 0.04
Middle 0——— -0.108 — 0.16
Right 3 +0.253 67% 7.0 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 2 +0.312 50% 8.5 +0.009 — -0.03
Off tackle 1 +0.135 100% 4.0 -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 0——— -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -0.220 0% 3.0 -0.065 — 0.13
7 in the box 1 +0.843 100% 14.0 -0.097 — -0.02
Stacked box (8+) 0——— -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 -0.220 0% 3.0 -0.091 — -0.21
No motion 1 +0.843 100% 14.0 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 2 +0.312 50% 8.5 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026NYJ 3+0.253 +0.866.7%7.00 33.3%66.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.