Bo Nix

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 DEN6 1141891,049638 22371 0000 ✓ matches
2025 DEN17 3886123,931251122 833565 1000 ✓ matches
2025 playoffs DEN1 2646279310 12290 0000
2024 DEN17 3765673,775291224 924304 1121 not checked
2024 playoffs DEN1 1322144102 4430 0000

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
12
qualifying bar 38
EPA/play
+0.124
not ranked · lg -0.084
Success rate
50.0%
not ranked · lg 40.3%
Yards/play
2.08
not ranked · lg 4.03
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
8.3%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 8 +0.114 50% 2.0 -0.095 — 0.01
Away 4 +0.146 50% 2.2 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 2 -1.148 0% 0.0 +0.040 — 0.32
Normal (6–8 days) 9 +0.540 67% 2.8 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 3 +0.552 67% 3.0 -0.117 — 0.00
Outdoors 9 -0.018 44% 1.8 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 2 +0.618 100% 4.5 -0.062 — 0.02
80°F+ 5 +0.179 40% 1.4 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 7 +0.305 57% 2.3 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 9 -0.018 44% 1.8 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 3 -0.252 33% 1.7 -0.027 — 0.01
Trailing 1–8 6 +0.458 67% 3.0 -0.082 — 0.02
Tied 2 -1.257 0% 0.5 -0.125 — 0.10
Leading 1–8 1 +2.013 100% 1.0 -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 3 -0.252 33% 1.7 +0.007 — 0.13
Win prob 20–80% 9 +0.250 56% 2.2 -0.095 — -0.05
Win prob over 80% 0——— -0.097 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.092 — 0.09
Q2 4 +0.471 50% 1.5 -0.076 — -0.04
Q3 2 +0.630 100% 4.5 -0.043 — 0.12
Q4 5 +0.044 40% 2.0 -0.118 — -0.02
OT 1 -1.872 0% 0.0 -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 +0.825 50% 1.0 -0.111 — —
Rest of game 10 -0.016 50% 2.3 -0.083 — —
Down Situation compare everyone →
1st down 4 -0.313 25% 2.8 -0.098 — 0.02
2nd down 3 +0.072 33% 3.3 -0.103 — -0.03
3rd down 4 +0.130 75% 0.8 +0.035 — -0.14
4th down 1 +2.013 100% 1.0 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 4 +0.130 75% 0.8 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 5 +0.427 60% 2.8 -0.098 — -0.01
Opp 21–49 3 -0.409 67% 2.7 -0.074 — 0.07
Red zone (opp 20 in) 4 +0.146 25% 0.8 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 9 -0.286 33% 2.4 -0.110 — 0.03
Under center 3 +1.356 100% 1.0 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 11 +0.233 55% 2.3 -0.090 — 0.03
No huddle 1 -1.073 0% 0.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 6 +0.414 67% 0.8 +0.049 — 0.12
4–6 to go 2 +0.238 50% 4.0 -0.101 — -0.02
7–10 to go 4 -0.368 25% 3.0 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 3 +0.399 67% 4.3 -0.047 — 0.04
Middle 4 +0.856 75% 1.0 -0.108 — 0.16
Right 4 -0.514 25% 2.0 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 7 -0.123 43% 3.0 +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 4 +0.856 75% 1.0 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 8 -0.384 38% 1.8 -0.065 — 0.13
7 in the box 3 +0.956 67% 3.3 -0.097 — -0.02
Stacked box (8+) 1 +1.695 100% 1.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 7 -0.263 29% 3.0 -0.091 — -0.21
No motion 5 +0.666 80% 0.8 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 -0.425 0% 0.0 -0.066 — —
Not an RPO 11 +0.174 55% 2.3 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026DEN 12+0.124 +1.550.0%2.08 0.0%41.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.