Blake Corum

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 LA6 472231 139911 1 differ (Targets 13 vs 14)
2025 LA17 1457466 148360 ✓ matches
2025 playoffs LA3 261190 55370
2024 LA14 582070 87580 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
47
qualifying bar 38
EPA/play
+0.042
13th of 40 · lg -0.084
Success rate
48.9%
5th of 40 · lg 40.3%
Yards/play
4.74
10th of 40 · lg 4.03
Explosive rate
14.9%
5th of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
2.1%
26th of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 26 +0.179 58% 5.4 -0.095 2/37 0.01
Away 11 -0.317 18% 2.6 -0.075 — -0.00
Neutral site 10 +0.079 60% 5.4 -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 25 -0.045 40% 3.6 -0.113 15/40 -0.14
Extra rest (9–12 days) 12 +0.192 58% 6.6 -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 36 +0.151 58% 5.4 -0.117 5/20 0.00
Outdoors 11 -0.317 18% 2.6 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 5 -0.280 20% 2.8 -0.062 — 0.02
80°F+ 6 -0.347 17% 2.5 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 5 -0.280 20% 2.8 -0.070 — 0.07
10–14 mph 6 -0.347 17% 2.5 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 6 -0.347 17% 2.5 -0.061 — —
Rain or snow 5 -0.280 20% 2.8 -0.167 — —
Score Game state compare everyone →
Trailing 9+ 6 -0.307 17% 2.8 -0.027 — 0.01
Trailing 1–8 16 +0.090 50% 3.9 -0.082 — 0.02
Tied 8 +0.053 62% 5.0 -0.125 — 0.10
Leading 1–8 6 +0.203 67% 6.3 -0.087 — 0.00
Leading 9+ 11 +0.065 45% 5.9 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 3 -0.366 0% 3.0 +0.007 — 0.13
Win prob 20–80% 33 +0.072 55% 4.6 -0.095 6/40 -0.05
Win prob over 80% 11 +0.062 45% 5.7 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 14 -0.040 50% 4.3 -0.092 — 0.09
Q2 11 +0.231 64% 5.8 -0.076 — -0.04
Q3 15 -0.020 40% 3.9 -0.043 — 0.12
Q4 7 +0.038 43% 5.7 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.111 — —
Rest of game 47 +0.042 49% 4.7 -0.083 12/40 —
Down Situation compare everyone →
1st down 31 -0.044 42% 4.3 -0.098 16/40 0.02
2nd down 14 +0.187 57% 6.1 -0.103 — -0.03
3rd down 2 +0.342 100% 2.0 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 +0.342 100% 2.0 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 4 -0.472 0% 2.0 -0.147 — 0.05
Own 50–21 23 +0.069 48% 5.1 -0.098 7/31 -0.01
Opp 21–49 17 +0.146 59% 5.7 -0.074 — 0.07
Red zone (opp 20 in) 3 -0.070 67% 0.3 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 8 +0.293 75% 6.0 -0.110 — 0.03
Under center 39 -0.010 44% 4.5 -0.072 18/40 0.03
Tempo Style compare everyone →
Huddle 47 +0.042 49% 4.7 -0.090 12/40 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 8 -0.091 62% 2.1 +0.049 — 0.12
4–6 to go 5 +0.499 80% 8.6 -0.101 — -0.02
7–10 to go 34 +0.005 41% 4.8 -0.117 10/40 -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 15 +0.023 47% 5.1 -0.047 — 0.04
Middle 20 +0.163 60% 5.2 -0.108 1/21 0.16
Right 12 -0.137 33% 3.6 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 8 +0.091 38% 6.1 +0.009 — -0.03
Off tackle 10 -0.135 40% 3.4 -0.083 — -0.00
Inside (guard) 9 -0.076 44% 4.1 -0.098 — 0.11
Up the middle 20 +0.163 60% 5.2 -0.108 1/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 13 +0.040 38% 5.2 -0.065 — 0.13
7 in the box 20 -0.079 45% 4.2 -0.097 18/33 -0.02
Stacked box (8+) 5 +0.252 60% 6.2 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 29 +0.025 45% 5.0 -0.091 12/37 -0.21
No motion 9 -0.058 44% 3.9 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 38 +0.005 45% 4.8 -0.083 16/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026LA 47+0.042 +2.048.9%4.74 14.9%27.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.