Braelon Allen

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 NYJ6 743142 139450 1 differ (Targets 13 vs 12)
2025 NYJ4 18761 32170 ✓ matches
2024 NYJ17 923342 27191481 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
74
qualifying bar 38
EPA/play
-0.078
24th of 40 · lg -0.084
Success rate
39.2%
21st of 40 · lg 40.3%
Yards/play
4.24
14th of 40 · lg 4.03
Explosive rate
13.5%
6th of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
2.7%
23rd of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 29 -0.063 31% 4.2 -0.095 16/37 0.01
Away 45 -0.088 44% 4.2 -0.075 20/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 64 -0.081 38% 4.3 -0.113 19/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 4 -0.154 25% 3.5 -0.117 — 0.00
Outdoors 70 -0.074 40% 4.3 -0.071 20/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 19 -0.119 47% 3.5 -0.062 — 0.02
80°F+ 10 -0.057 50% 4.0 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 29 -0.097 48% 3.7 -0.070 18/27 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 41 -0.081 46% 4.3 -0.061 21/34 —
Rain or snow 29 -0.063 31% 4.2 -0.167 1/3 —
Score Game state compare everyone →
Trailing 9+ 12 -0.113 33% 3.2 -0.027 — 0.01
Trailing 1–8 23 +0.061 48% 5.1 -0.082 7/20 0.02
Tied 11 -0.271 27% 4.1 -0.125 — 0.10
Leading 1–8 24 -0.002 46% 4.3 -0.087 9/18 0.00
Leading 9+ 4 -0.699 0% 2.2 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 9 +0.071 44% 4.2 +0.007 — 0.13
Win prob 20–80% 58 -0.031 43% 4.5 -0.095 15/40 -0.05
Win prob over 80% 7 -0.664 0% 2.1 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 16 +0.190 50% 6.4 -0.092 — 0.09
Q2 19 -0.029 58% 4.3 -0.076 — -0.04
Q3 21 -0.107 33% 3.3 -0.043 14/19 0.12
Q4 18 -0.335 17% 3.3 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 3 -1.420 0% 1.3 -0.111 — —
Rest of game 71 -0.021 41% 4.4 -0.083 16/40 —
Down Situation compare everyone →
1st down 39 -0.176 38% 3.4 -0.098 30/40 0.02
2nd down 26 +0.166 42% 5.0 -0.103 5/30 -0.03
3rd down 6 +0.208 33% 8.0 +0.035 — -0.14
4th down 3 -1.490 33% 1.3 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 +0.326 50% 9.0 +0.088 — —
3rd & 4–6 2 -1.082 0% 2.0 -0.167 — —
3rd & 7+ 2 +1.379 50% 13.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 8 +0.112 50% 6.4 -0.147 — 0.05
Own 50–21 35 -0.121 40% 3.9 -0.098 15/31 -0.01
Opp 21–49 25 -0.073 40% 4.5 -0.074 22/31 0.07
Red zone (opp 20 in) 6 -0.103 17% 2.5 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 23 +0.244 57% 6.9 -0.110 1/25 0.03
Under center 51 -0.223 31% 3.1 -0.072 32/40 0.03
Tempo Style compare everyone →
Huddle 72 -0.100 39% 4.3 -0.090 24/40 0.03
No huddle 2 +0.701 50% 3.5 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 16 -0.224 31% 4.2 +0.049 — 0.12
4–6 to go 10 +0.216 60% 5.1 -0.101 — -0.02
7–10 to go 46 -0.154 35% 3.7 -0.117 28/40 -0.06
11+ to go 2 +1.361 100% 12.0 -0.199 — —
Run direction Running compare everyone →
Left 31 +0.036 39% 4.5 -0.047 13/30 0.04
Middle 13 -0.290 23% 2.8 -0.108 — 0.16
Right 30 -0.104 47% 4.6 -0.078 14/29 0.11
Run gap Running compare everyone →
Outside (end) 8 +0.281 50% 5.2 +0.009 — -0.03
Off tackle 23 +0.014 35% 4.7 -0.083 6/16 -0.00
Inside (guard) 30 -0.153 47% 4.2 -0.098 18/26 0.11
Up the middle 13 -0.290 23% 2.8 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 15 +0.014 33% 4.7 -0.065 — 0.13
7 in the box 37 -0.084 41% 3.8 -0.097 20/33 -0.02
Stacked box (8+) 5 +0.070 60% 5.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 28 -0.045 39% 4.1 -0.091 18/37 -0.21
No motion 29 -0.045 41% 4.2 -0.067 12/25 -0.21
RPO Scheme (FTN) compare everyone →
RPO 5 +0.955 100% 10.8 -0.066 — —
Not an RPO 52 -0.141 35% 3.5 -0.083 27/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026NYJ 74-0.078 -5.839.2%4.24 13.5%25.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.