Drake Maye

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 NE6 1171831,46311711 341851 0000 ✓ matches
2025 NE17 3544924,39431847 1034504 1120 ✓ matches
2025 playoffs NE4 701208286421 291781 1000
2024 NE13 2253382,276151034 544212 0000 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
6
qualifying bar 38
EPA/play
-0.224
not ranked · lg -0.084
Success rate
33.3%
not ranked · lg 40.3%
Yards/play
1.33
not ranked · lg 4.03
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
16.7%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2026

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +1.310 100% 3.0 -0.095 — 0.01
Away 5 -0.531 20% 1.0 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 5 -0.257 40% 1.0 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 6 -0.224 33% 1.3 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 3 -0.055 33% 1.3 -0.062 — 0.02
80°F+ 2 -1.246 0% 0.5 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 3 -0.850 0% 1.3 -0.070 — 0.07
10–14 mph 2 -0.053 50% 0.5 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 6 -0.224 33% 1.3 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 2 -1.246 0% 0.5 -0.027 — 0.01
Trailing 1–8 1 -0.543 0% 0.0 -0.082 — 0.02
Tied 1 -0.059 0% 3.0 -0.125 — 0.10
Leading 1–8 1 +0.437 100% 1.0 -0.087 — 0.00
Leading 9+ 1 +1.310 100% 3.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 -1.941 0% 0.0 +0.007 — 0.13
Win prob 20–80% 4 -0.179 25% 1.2 -0.095 — -0.05
Win prob over 80% 1 +1.310 100% 3.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 1 -0.059 0% 3.0 -0.092 — 0.09
Q2 1 -0.550 0% 1.0 -0.076 — -0.04
Q3 3 -0.391 33% 1.0 -0.043 — 0.12
Q4 1 +0.437 100% 1.0 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -0.550 0% 1.0 -0.111 — —
Rest of game 5 -0.159 40% 1.4 -0.083 — —
Down Situation compare everyone →
1st down 2 -0.546 0% 0.5 -0.098 — 0.02
2nd down 1 -0.059 0% 3.0 -0.103 — -0.03
3rd down 3 -0.065 67% 1.3 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 3 -0.065 67% 1.3 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 3 -0.521 33% 1.3 -0.098 — -0.01
Opp 21–49 0——— -0.074 — 0.07
Red zone (opp 20 in) 3 +0.072 33% 1.3 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 2 +0.380 50% 2.0 -0.110 — 0.03
Under center 4 -0.527 25% 1.0 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 6 -0.224 33% 1.3 -0.090 — 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 5 -0.159 40% 1.4 +0.049 — 0.12
4–6 to go 1 -0.550 0% 1.0 -0.101 — -0.02
7–10 to go 0——— -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 2 +0.380 50% 2.0 -0.047 — 0.04
Middle 3 -0.521 33% 1.3 -0.108 — 0.16
Right 0——— -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 2 +0.380 50% 2.0 +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 3 -0.521 33% 1.3 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 +0.380 50% 2.0 -0.081 — 0.13
7 in the box 2 +0.189 50% 2.0 -0.095 — -0.02
Stacked box (8+) 2 -1.242 0% 0.0 -0.076 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 3 +0.072 33% 1.3 -0.101 — -0.21
No motion 3 -0.521 33% 1.3 -0.057 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.081 — —
Not an RPO 6 -0.224 33% 1.3 -0.085 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026NE 6-0.224 -1.333.3%1.33 0.0%50.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.