Caleb Williams

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CHI3 6691712319 191102 0000 ✓ matches
2025 CHI17 3305683,94227724 773883 22221 ✓ matches
2025 playoffs CHI2 4790618451 9600 0000
2024 CHI17 3515623,54120668 814890 0000 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Dropbacks
111
qualifying bar 84
EPA/play
+0.332
4th of 34 · lg +0.071
Success rate
51.4%
4th of 34 · lg 45.2%
Yards/play
6.64
14th of 34 · lg 6.24
Explosive rate
9.9%
12th of 34 · lg 9.0%
CPOE
+9.8
2nd of 34 · lg +0.5
Completion %
72.5%
1st of 34 · lg 64.3%
Air yards/att
6.4
29th of 34 · lg 7.9
Sack rate
8.1%
27th of 34 · lg 6.1%
Turnover rate
1.8%
9th of 34 · lg 2.7%
TD rate
4.5%
16th of 34 · lg 4.3%

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 32 +0.049 31% 4.5 +0.074 17/33 0.04
Away 79 +0.446 59% 7.5 +0.064 2/33 0.01
Neutral site 0——— +0.102 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.144 — 0.09
Normal (6–8 days) 73 +0.161 45% 5.7 +0.054 14/34 0.03
Extra rest (9–12 days) 0——— +0.144 — -0.00
Off a bye (13+ days) 0——— +0.099 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 41 +0.247 56% 6.6 +0.091 4/21 0.01
Outdoors 70 +0.381 49% 6.6 +0.063 2/34 0.01
Temperature (outdoors) Weather compare everyone →
60–79°F 32 +0.049 31% 4.5 +0.089 14/25 -0.13
80°F+ 38 +0.660 63% 8.4 +0.093 1/19 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 70 +0.381 49% 6.6 +0.096 6/27 -0.06
10–14 mph 0——— +0.077 — -0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 38 +0.660 63% 8.4 +0.072 1/34 0.01
Rain or snow 32 +0.049 31% 4.5 -0.028 3/9 0.01
Score Game state compare everyone →
Trailing 9+ 0——— +0.058 — 0.06
Trailing 1–8 33 +0.359 42% 5.4 +0.060 3/29 0.05
Tied 30 +0.545 57% 8.8 +0.081 1/24 0.09
Leading 1–8 18 +0.310 56% 7.8 +0.051 — -0.21
Leading 9+ 30 +0.101 53% 5.1 +0.160 5/8 0.03
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.057 — 0.05
Win prob 20–80% 77 +0.468 52% 7.5 +0.068 2/34 0.08
Win prob over 80% 34 +0.023 50% 4.6 +0.106 10/13 0.03
Quarter Game state compare everyone →
Q1 23 +0.906 65% 10.7 +0.040 — -0.05
Q2 38 +0.217 47% 6.2 +0.074 11/33 -0.06
Q3 33 +0.116 48% 4.7 +0.070 13/27 -0.06
Q4 17 +0.228 47% 6.1 +0.081 — 0.05
OT 0——— +0.324 — —
Two-minute Game state compare everyone →
Last 2 min of half 14 +0.427 50% 6.9 +0.023 — 0.03
Rest of game 97 +0.318 52% 6.6 +0.080 4/34 0.03
Down Situation compare everyone →
1st down 47 +0.116 47% 5.4 +0.124 19/34 0.19
2nd down 32 +0.364 50% 6.8 +0.092 6/33 0.04
3rd down 31 +0.565 58% 8.5 -0.035 1/32 0.11
4th down 1 +2.149 100% 3.0 +0.187 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 4 +0.849 75% 7.5 -0.002 — -0.29
3rd & 4–6 9 +1.136 78% 8.1 +0.017 — -0.12
3rd & 7+ 18 +0.217 44% 8.8 -0.072 — -0.22
Field position Situation compare everyone →
Own 20 and in 11 -0.111 36% 4.3 +0.061 — -0.02
Own 50–21 50 +0.429 54% 8.0 +0.040 1/34 0.11
Opp 21–49 33 +0.239 55% 6.6 +0.096 10/32 0.08
Red zone (opp 20 in) 17 +0.512 47% 4.3 +0.122 — 0.01
Formation Style compare everyone →
Shotgun 77 +0.399 53% 7.1 +0.063 4/34 -0.00
Under center 34 +0.178 47% 5.6 +0.101 12/23 -0.00
Tempo Style compare everyone →
Huddle 106 +0.350 52% 6.8 +0.069 3/34 -0.09
No huddle 5 -0.064 40% 3.4 +0.089 — -0.09
Yards to go Situation compare everyone →
1–3 to go 11 +0.498 64% 3.7 +0.096 — -0.07
4–6 to go 17 +0.494 53% 5.1 +0.092 — -0.02
7–10 to go 63 +0.257 48% 6.7 +0.085 8/34 -0.01
11+ to go 20 +0.338 55% 9.3 -0.018 — 0.03
Pass, sack or scramble Passing compare everyone →
Pass 91 +0.421 55% 7.8 +0.174 4/34 0.66
Sack 9 -1.131 0% -7.0 -1.723 — 0.21
Scramble 11 +0.786 64% 8.0 +0.430 — 0.27
Pass depth Passing compare everyone →
Behind the line 23 +0.321 57% 6.6 -0.207 — 0.19
Short (0–9) 43 +0.313 56% 6.6 +0.152 4/34 0.01
Intermediate (10–19) 16 +0.794 56% 9.8 +0.393 — 0.16
Deep (20+) 9 +0.533 44% 13.2 +0.452 — 0.18
Pass direction Passing compare everyone →
Left 25 +0.418 56% 9.3 +0.131 — 0.11
Middle 20 +0.372 60% 8.2 +0.329 — 0.10
Right 46 +0.444 52% 6.9 +0.135 3/34 0.08
Play action Scheme (FTN) compare everyone →
Play action 20 +0.124 40% 4.2 +0.122 — -0.03
No play action 50 +0.484 52% 7.6 +0.068 2/34 -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 45 +0.281 47% 5.6 +0.101 8/34 0.06
Out of pocket 25 +0.561 52% 8.5 +0.002 — 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 39 +0.223 38% 5.9 +0.004 9/32 -0.15
No blitz 31 +0.580 61% 7.6 +0.116 1/33 -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.143 — —
4 rushers 31 +0.580 61% 7.6 +0.116 1/33 -0.27
5 rushers 32 +0.179 38% 5.3 +0.010 7/25 -0.05
6+ rushers 7 +0.424 43% 8.6 -0.016 — 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 44 +0.488 57% 7.3 +0.067 2/34 0.13
7 in the box 19 +0.011 21% 5.7 +0.103 — 0.11
Stacked box (8+) 7 +0.712 71% 5.1 +0.133 — —
Screen Scheme (FTN) compare everyone →
Screen 5 +1.044 60% 12.2 -0.043 — -0.11
Not a screen 65 +0.330 48% 6.2 +0.092 5/34 -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 34 +0.226 50% 7.0 +0.097 13/33 0.02
No motion 36 +0.527 47% 6.3 +0.059 4/31 0.02
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.052 — —
Not an RPO 70 +0.381 49% 6.6 +0.083 3/34 —

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2026CHI 111+0.332 +36.851.4%6.64 +9.872.5%6.48.1%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.