Caleb Williams

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CHI3 6691712319 191102 0000 ✓ matches
2025 CHI17 3305683,94227724 773883 22221 ✓ matches
2025 playoffs CHI2 4790618451 9600 0000
2024 CHI17 3515623,54120668 814890 0000 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Targets
2
qualifying bar 32
EPA/play
+2.639
not ranked · lg +0.191
Success rate
100.0%
not ranked · lg 50.0%
Yards/play
11.00
not ranked · lg 7.37
Explosive rate
50.0%
not ranked · lg 9.4%
Catch rate
100.0%
not ranked · lg 67.5%
Air yards/att
-1.5
not ranked · lg 7.9
Turnover rate
0.0%
not ranked · lg 2.6%
TD rate
50.0%
not ranked · lg 4.9%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2025

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— +0.199 — -0.02
Away 2 +2.639 100% 11.0 +0.181 — -0.03
Neutral site 0——— +0.222 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.229 — 0.19
Normal (6–8 days) 2 +2.639 100% 11.0 +0.182 — -0.01
Extra rest (9–12 days) 0——— +0.220 — 0.21
Off a bye (13+ days) 0——— +0.216 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.180 — 0.05
Outdoors 2 +2.639 100% 11.0 +0.197 — 0.05
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— +0.172 — 0.05
40–59°F 2 +2.639 100% 11.0 +0.172 — -0.05
60–79°F 0——— +0.241 — -0.02
80°F+ 0——— +0.171 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 2 +2.639 100% 11.0 +0.216 — -0.09
10–14 mph 0——— +0.170 — 0.05
15+ mph 0——— +0.105 — -0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 2 +2.639 100% 11.0 +0.199 — 0.03
Rain or snow 0——— +0.157 — 0.03
Score Game state compare everyone →
Trailing 9+ 0——— +0.095 — -0.01
Trailing 1–8 1 +3.868 100% 2.0 +0.227 — 0.07
Tied 0——— +0.144 — 0.02
Leading 1–8 1 +1.409 100% 20.0 +0.239 — -0.03
Leading 9+ 0——— +0.316 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.092 — -0.05
Win prob 20–80% 2 +2.639 100% 11.0 +0.203 — -0.02
Win prob over 80% 0——— +0.295 — 0.09
Quarter Game state compare everyone →
Q1 1 +3.868 100% 2.0 +0.197 — 0.04
Q2 0——— +0.199 — -0.01
Q3 0——— +0.214 — -0.01
Q4 1 +1.409 100% 20.0 +0.156 — -0.03
OT 0——— +0.394 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.183 — 0.10
Rest of game 2 +2.639 100% 11.0 +0.192 — 0.10
Down Situation compare everyone →
1st down 1 +1.409 100% 20.0 +0.209 — 0.00
2nd down 0——— +0.198 — 0.02
3rd down 0——— +0.131 — -0.02
4th down 1 +3.868 100% 2.0 +0.400 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.088 — —
3rd & 4–6 0——— +0.200 — -0.27
3rd & 7+ 0——— +0.110 — 0.02
Field position Situation compare everyone →
Own 20 and in 0——— +0.190 — -0.04
Own 50–21 0——— +0.188 — 0.04
Opp 21–49 1 +1.409 100% 20.0 +0.217 — 0.06
Red zone (opp 20 in) 1 +3.868 100% 2.0 +0.140 — 0.05
Formation Style compare everyone →
Shotgun 2 +2.639 100% 11.0 +0.165 — -0.02
Under center 0——— +0.311 — -0.02
Tempo Style compare everyone →
Huddle 2 +2.639 100% 11.0 +0.194 — -0.00
No huddle 0——— +0.168 — -0.00
Yards to go Situation compare everyone →
1–3 to go 1 +3.868 100% 2.0 +0.202 — 0.05
4–6 to go 0——— +0.234 — 0.02
7–10 to go 1 +1.409 100% 20.0 +0.203 — 0.03
11+ to go 0——— +0.081 — -0.07
Pass depth Passing compare everyone →
Behind the line 1 +1.409 100% 20.0 -0.156 — 0.15
Short (0–9) 1 +3.868 100% 2.0 +0.141 — 0.09
Intermediate (10–19) 0——— +0.435 — 0.07
Deep (20+) 0——— +0.472 — 0.01
Pass direction Passing compare everyone →
Left 1 +1.409 100% 20.0 +0.177 — 0.04
Middle 0——— +0.283 — -0.02
Right 1 +3.868 100% 2.0 +0.155 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 1 +1.409 100% 20.0 +0.299 — -0.03
No play action 1 +3.868 100% 2.0 +0.160 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 0——— +0.192 — -0.05
Out of pocket 2 +2.639 100% 11.0 +0.183 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 1 +3.868 100% 2.0 +0.232 — 0.08
No blitz 1 +1.409 100% 20.0 +0.174 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.254 — —
4 rushers 1 +1.409 100% 20.0 +0.169 — 0.12
5 rushers 1 +3.868 100% 2.0 +0.235 — 0.15
6+ rushers 0——— +0.254 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +1.409 100% 20.0 +0.175 — -0.04
7 in the box 1 +3.868 100% 2.0 +0.240 — -0.05
Stacked box (8+) 0——— +0.242 — —
Screen Scheme (FTN) compare everyone →
Screen 1 +1.409 100% 20.0 -0.032 — 0.50
Not a screen 1 +3.868 100% 2.0 +0.213 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— +0.214 — 0.10
No motion 2 +2.639 100% 11.0 +0.163 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— +0.091 — —
Not an RPO 2 +2.639 100% 11.0 +0.193 — —
Pressure Defense (NGS) compare everyone →
Clean pocket 0——— +0.256 — 0.01
Pressured 2 +2.639 100% 11.0 -0.046 — 0.01
Man / zone Defense (NGS) compare everyone →
Man 0——— +0.211 — 0.03
Zone 2 +2.639 100% 11.0 +0.181 — 0.03
Coverage shell Defense (NGS) compare everyone →
Cover 0 0——— +0.266 — —
Cover 1 0——— +0.200 — 0.03
2-Man 0——— +0.220 — —
Cover 2 1 +1.409 100% 20.0 +0.137 — -0.09
Cover 3 0——— +0.216 — 0.02
Cover 4 1 +3.868 100% 2.0 +0.210 — -0.08
Cover 6 0——— +0.142 — —
Cover 9 0——— +0.159 — —
Combo 0——— +0.206 — —
Blown coverage 0——— +0.447 — —
Offensive personnel Scheme (NGS) compare everyone →
11 1 +3.868 100% 2.0 +0.188 — 0.05
12 0——— +0.194 — 0.04
21 0——— +0.110 — -0.17
13 0——— +0.263 — —
22 0——— -0.103 — —
10 0——— +0.236 — —
Other 1 +1.409 100% 20.0 +0.192 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2025CHI 2+2.639 +5.3100.0%11.00 100.0%-1.512.5

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.