Rome Odunze

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CHI6 000 33203120 1 differ (Targets 33 vs 34)
2025 CHI12 000 90446616 ✓ matches
2025 playoffs CHI2 000 124880
2024 CHI17 3150 101547343 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
3
qualifying bar 106
EPA/play
+0.192
not ranked · lg -0.056
Success rate
66.7%
not ranked · lg 41.1%
Yards/play
5.00
not ranked · lg 4.33
Explosive rate
0.0%
not ranked · lg 10.7%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.069 — 0.01
Away 3 +0.192 67% 5.0 -0.042 — -0.00
Neutral site 0——— -0.070 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.075 — 0.32
Normal (6–8 days) 1 -0.571 0% 2.0 -0.052 — -0.14
Extra rest (9–12 days) 0——— -0.038 — -0.03
Off a bye (13+ days) 2 +0.573 100% 6.5 -0.098 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 -0.571 0% 2.0 -0.047 — 0.00
Outdoors 2 +0.573 100% 6.5 -0.060 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.060 — 0.08
40–59°F 2 +0.573 100% 6.5 -0.086 — -0.04
60–79°F 0——— -0.048 — 0.02
80°F+ 0——— -0.060 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 +0.573 100% 6.5 -0.062 — 0.07
10–14 mph 0——— -0.057 — 0.12
15+ mph 0——— -0.091 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 2 +0.573 100% 6.5 -0.061 — —
Rain or snow 0——— -0.048 — —
Score Game state compare everyone →
Trailing 9+ 2 +0.573 100% 6.5 -0.070 — 0.01
Trailing 1–8 1 -0.571 0% 2.0 -0.045 — 0.02
Tied 0——— -0.050 — 0.10
Leading 1–8 0——— -0.068 — 0.00
Leading 9+ 0——— -0.052 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +0.473 100% 5.0 -0.073 — 0.13
Win prob 20–80% 2 +0.051 50% 5.0 -0.047 — -0.05
Win prob over 80% 0——— -0.071 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.053 — 0.09
Q2 1 +0.674 100% 8.0 -0.037 — -0.04
Q3 2 -0.049 50% 3.5 -0.047 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.172 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.024 — —
Rest of game 3 +0.192 67% 5.0 -0.058 — —
Down Situation compare everyone →
1st down 2 +0.051 50% 5.0 -0.085 — 0.02
2nd down 1 +0.473 100% 5.0 -0.055 — -0.03
3rd down 0——— -0.001 — -0.14
4th down 0——— +0.452 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.057 — —
3rd & 4–6 0——— -0.069 — —
3rd & 7+ 0——— -0.181 — —
Field position Situation compare everyone →
Own 20 and in 1 -0.571 0% 2.0 -0.098 — 0.05
Own 50–21 1 +0.473 100% 5.0 -0.066 — -0.01
Opp 21–49 1 +0.674 100% 8.0 -0.054 — 0.07
Red zone (opp 20 in) 0——— -0.016 — 0.06
Formation Style compare everyone →
Shotgun 1 +0.473 100% 5.0 -0.048 — 0.03
Under center 2 +0.051 50% 5.0 -0.064 — 0.03
Tempo Style compare everyone →
Huddle 2 -0.049 50% 3.5 -0.067 — 0.03
No huddle 1 +0.674 100% 8.0 +0.044 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +0.473 100% 5.0 +0.077 — 0.12
4–6 to go 0——— -0.011 — -0.02
7–10 to go 2 +0.051 50% 5.0 -0.097 — -0.06
11+ to go 0——— -0.172 — —
Run direction Running compare everyone →
Left 3 +0.192 67% 5.0 -0.027 — 0.04
Middle 0——— -0.040 — 0.16
Right 0——— -0.037 — 0.11
Run gap Running compare everyone →
Outside (end) 3 +0.192 67% 5.0 +0.008 — -0.03
Off tackle 0——— -0.051 — -0.00
Inside (guard) 0——— -0.050 — 0.11
Up the middle 0——— -0.040 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 +0.573 100% 6.5 -0.050 — 0.13
7 in the box 1 -0.571 0% 2.0 -0.081 — -0.02
Stacked box (8+) 0——— -0.003 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 3 +0.192 67% 5.0 -0.072 — -0.21
No motion 0——— -0.040 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.031 — —
Not an RPO 3 +0.192 67% 5.0 -0.058 — —
Offensive personnel Scheme (NGS) compare everyone →
11 3 +0.192 67% 5.0 -0.055 — -0.10
12 0——— -0.057 — 0.07
21 0——— -0.086 — 0.09
13 0——— -0.102 — -0.10
22 0——— -0.141 — —
10 0——— +0.005 — —
Other 0——— +0.215 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2024CHI 3+0.192 +0.666.7%5.00 0.0%33.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.