Ashton Jeanty

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 LV6 983131 36262512 1 differ (Targets 36 vs 37)
2025 LV17 2669755 73553465 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
98
qualifying bar 38
EPA/play
-0.294
38th of 40 · lg -0.084
Success rate
31.6%
35th of 40 · lg 40.3%
Yards/play
3.19
35th of 40 · lg 4.03
Explosive rate
5.1%
33rd of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
1.0%
39th of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 48 -0.154 44% 3.8 -0.095 23/37 0.01
Away 50 -0.429 20% 2.6 -0.075 32/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 75 -0.375 28% 2.8 -0.113 36/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 88 -0.298 33% 3.2 -0.117 19/20 0.00
Outdoors 10 -0.263 20% 2.7 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 10 -0.263 20% 2.7 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 7 -0.518 14% 2.0 -0.027 — 0.01
Trailing 1–8 29 -0.183 38% 3.4 -0.082 13/20 0.02
Tied 26 -0.433 23% 3.0 -0.125 16/17 0.10
Leading 1–8 20 -0.220 45% 3.5 -0.087 15/18 0.00
Leading 9+ 16 -0.266 25% 3.2 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 6 -0.334 17% 2.8 +0.007 — 0.13
Win prob 20–80% 69 -0.339 30% 3.0 -0.095 38/40 -0.05
Win prob over 80% 23 -0.148 39% 4.0 -0.097 14/19 -0.09
Quarter Game state compare everyone →
Q1 25 -0.406 32% 3.0 -0.092 20/22 0.09
Q2 19 -0.180 26% 3.6 -0.076 — -0.04
Q3 26 -0.109 42% 3.8 -0.043 15/19 0.12
Q4 28 -0.444 25% 2.5 -0.118 15/15 -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 7 -0.345 14% 1.7 -0.111 — —
Rest of game 91 -0.290 33% 3.3 -0.083 38/40 —
Down Situation compare everyone →
1st down 49 -0.145 31% 3.6 -0.098 29/40 0.02
2nd down 41 -0.341 37% 3.0 -0.103 29/30 -0.03
3rd down 7 -0.456 14% 2.1 +0.035 — -0.14
4th down 1 -4.512 0% 0.0 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 4 -0.425 25% 2.2 +0.088 — —
3rd & 4–6 2 -0.576 0% 3.0 -0.167 — —
3rd & 7+ 1 -0.338 0% 0.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 6 -0.024 33% 5.5 -0.147 — 0.05
Own 50–21 45 -0.265 29% 3.3 -0.098 28/31 -0.01
Opp 21–49 28 -0.185 46% 3.6 -0.074 27/31 0.07
Red zone (opp 20 in) 19 -0.609 16% 1.6 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 27 -0.203 30% 3.2 -0.110 21/25 0.03
Under center 71 -0.329 32% 3.2 -0.072 36/40 0.03
Tempo Style compare everyone →
Huddle 96 -0.287 32% 3.2 -0.090 38/40 0.03
No huddle 2 -0.651 0% 1.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 21 -0.596 43% 1.5 +0.049 11/11 0.12
4–6 to go 18 -0.224 28% 3.3 -0.101 — -0.02
7–10 to go 57 -0.218 28% 3.6 -0.117 35/40 -0.06
11+ to go 2 +0.074 50% 7.0 -0.199 — —
Run direction Running compare everyone →
Left 22 -0.131 45% 3.0 -0.047 21/30 0.04
Middle 41 -0.357 32% 3.6 -0.108 19/21 0.16
Right 35 -0.323 23% 2.8 -0.078 28/29 0.11
Run gap Running compare everyone →
Outside (end) 16 -0.397 19% 2.7 +0.009 — -0.03
Off tackle 18 -0.191 33% 3.3 -0.083 — -0.00
Inside (guard) 23 -0.192 39% 2.7 -0.098 22/26 0.11
Up the middle 41 -0.357 32% 3.6 -0.108 19/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 37 -0.258 30% 3.3 -0.065 26/31 0.13
7 in the box 37 -0.238 30% 3.5 -0.097 25/33 -0.02
Stacked box (8+) 14 -0.476 36% 2.9 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 49 -0.352 31% 3.0 -0.091 36/37 -0.21
No motion 39 -0.199 31% 3.6 -0.067 18/25 -0.21
RPO Scheme (FTN) compare everyone →
RPO 7 +0.010 29% 4.6 -0.066 — —
Not an RPO 81 -0.310 31% 3.2 -0.083 38/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026LV 98-0.294 -28.831.6%3.19 5.1%15.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.