Ollie Gordon II

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 MIA4 472363 55140 ✓ matches
2025 MIA16 701993 97321 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
47
qualifying bar 38
EPA/play
+0.089
4th of 40 · lg -0.084
Success rate
34.0%
29th of 40 · lg 40.3%
Yards/play
5.02
6th of 40 · lg 4.03
Explosive rate
17.0%
4th of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
6.4%
5th of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 35 -0.056 31% 3.7 -0.095 14/37 0.01
Away 12 +0.511 42% 8.9 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 47 +0.089 34% 5.0 -0.113 4/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 9 +0.738 44% 11.1 -0.117 — 0.00
Outdoors 38 -0.065 32% 3.6 -0.071 18/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 3 -0.170 33% 2.3 -0.062 — 0.02
80°F+ 17 -0.291 12% 2.4 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 20 -0.273 15% 2.4 -0.070 25/27 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 38 -0.065 32% 3.6 -0.061 19/34 —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 20 +0.316 50% 7.2 -0.027 2/4 0.01
Trailing 1–8 27 -0.080 22% 3.4 -0.082 11/20 0.02
Tied 0——— -0.125 — 0.10
Leading 1–8 0——— -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 16 +0.310 50% 7.8 +0.007 — 0.13
Win prob 20–80% 31 -0.026 26% 3.6 -0.095 13/40 -0.05
Win prob over 80% 0——— -0.097 — -0.09
Quarter Game state compare everyone →
Q1 11 +0.517 55% 5.5 -0.092 — 0.09
Q2 7 -0.446 0% 2.3 -0.076 — -0.04
Q3 18 +0.210 33% 6.9 -0.043 — 0.12
Q4 11 -0.198 36% 3.2 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -0.021 0% 6.0 -0.111 — —
Rest of game 46 +0.091 35% 5.0 -0.083 5/40 —
Down Situation compare everyone →
1st down 26 -0.124 27% 3.3 -0.098 25/40 0.02
2nd down 16 -0.125 31% 3.9 -0.103 — -0.03
3rd down 5 +1.877 80% 17.8 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +1.056 100% 1.0 +0.088 — —
3rd & 4–6 2 +1.672 50% 27.5 -0.167 — —
3rd & 7+ 2 +2.493 100% 16.5 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 4 -0.286 25% 2.5 -0.147 — 0.05
Own 50–21 19 +0.016 16% 5.9 -0.098 — -0.01
Opp 21–49 9 +0.088 44% 6.6 -0.074 — 0.07
Red zone (opp 20 in) 15 +0.281 53% 3.6 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 16 +0.526 38% 8.9 -0.110 — 0.03
Under center 31 -0.137 32% 3.0 -0.072 26/40 0.03
Tempo Style compare everyone →
Huddle 47 +0.089 34% 5.0 -0.090 5/40 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 8 +0.146 62% 2.6 +0.049 — 0.12
4–6 to go 6 +0.416 33% 11.3 -0.101 — -0.02
7–10 to go 31 +0.066 29% 4.7 -0.117 4/40 -0.06
11+ to go 2 -0.775 0% 1.0 -0.199 — —
Run direction Running compare everyone →
Left 16 +0.295 44% 7.1 -0.047 — 0.04
Middle 19 -0.100 32% 3.7 -0.108 — 0.16
Right 12 +0.112 25% 4.2 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 6 -0.300 0% 2.2 +0.009 — -0.03
Off tackle 9 +0.452 33% 8.9 -0.083 — -0.00
Inside (guard) 13 +0.292 54% 5.5 -0.098 — 0.11
Up the middle 19 -0.100 32% 3.7 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 20 +0.496 45% 8.3 -0.065 1/31 0.13
7 in the box 25 -0.246 24% 2.8 -0.097 27/33 -0.02
Stacked box (8+) 2 +0.195 50% -0.5 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 43 -0.062 30% 3.6 -0.091 20/37 -0.21
No motion 4 +1.709 75% 20.8 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 4 -0.252 25% 3.2 -0.066 — —
Not an RPO 43 +0.120 35% 5.2 -0.083 2/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026MIA 47+0.089 +4.234.0%5.02 17.0%27.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.