Kyle Monangai

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CHI4 603243 55390 ✓ matches
2025 CHI17 1697835 30181640 ✓ matches
2025 playoffs CHI2 21630 75580

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
60
qualifying bar 38
EPA/play
+0.097
4th of 40 · lg -0.084
Success rate
41.7%
16th of 40 · lg 40.3%
Yards/play
5.40
4th of 40 · lg 4.03
Explosive rate
11.7%
12th of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
5.0%
12th of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 50 +0.068 44% 4.5 -0.095 6/37 0.01
Away 10 +0.246 30% 10.0 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 50 +0.068 44% 4.5 -0.113 6/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 60 +0.097 42% 5.4 -0.071 5/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 50 +0.068 44% 4.5 -0.062 5/23 0.02
80°F+ 10 +0.246 30% 10.0 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 60 +0.097 42% 5.4 -0.070 6/27 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 50 +0.098 42% 5.5 -0.061 5/34 —
Rain or snow 10 +0.095 40% 4.7 -0.167 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.027 — 0.01
Trailing 1–8 9 +0.122 44% 4.9 -0.082 — 0.02
Tied 10 -0.092 40% 2.0 -0.125 — 0.10
Leading 1–8 16 +0.444 56% 8.1 -0.087 — 0.00
Leading 9+ 25 -0.057 32% 5.2 -0.076 6/7 -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 27 +0.089 48% 4.2 -0.095 4/40 -0.05
Win prob over 80% 33 +0.104 36% 6.4 -0.097 5/19 -0.09
Quarter Game state compare everyone →
Q1 10 -0.031 30% 2.0 -0.092 — 0.09
Q2 11 -0.212 45% 3.8 -0.076 — -0.04
Q3 12 +0.726 67% 10.6 -0.043 — 0.12
Q4 27 -0.008 33% 5.0 -0.118 7/15 -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.111 — —
Rest of game 60 +0.097 42% 5.4 -0.083 4/40 —
Down Situation compare everyone →
1st down 27 +0.079 30% 6.6 -0.098 6/40 0.02
2nd down 24 +0.164 54% 5.0 -0.103 6/30 -0.03
3rd down 7 -0.607 29% 3.1 +0.035 — -0.14
4th down 2 +2.011 100% 1.5 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 5 -1.079 20% 0.8 +0.088 — —
3rd & 4–6 2 +0.573 50% 9.0 -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 5 -0.289 20% 3.6 -0.147 — 0.05
Own 50–21 14 +0.343 50% 9.4 -0.098 — -0.01
Opp 21–49 27 +0.179 44% 5.9 -0.074 3/31 0.07
Red zone (opp 20 in) 14 -0.167 36% 1.2 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 24 +0.105 50% 4.4 -0.110 3/25 0.03
Under center 36 +0.092 36% 6.1 -0.072 6/40 0.03
Tempo Style compare everyone →
Huddle 57 +0.105 42% 5.5 -0.090 4/40 0.03
No huddle 3 -0.054 33% 2.7 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 9 -0.143 44% 1.8 +0.049 — 0.12
4–6 to go 13 +0.141 54% 4.8 -0.101 — -0.02
7–10 to go 37 +0.137 35% 6.4 -0.117 2/40 -0.06
11+ to go 1 +0.224 100% 7.0 -0.199 — —
Run direction Running compare everyone →
Left 21 -0.189 33% 4.1 -0.047 25/30 0.04
Middle 2 +2.734 100% 34.0 -0.108 — 0.16
Right 37 +0.117 43% 4.6 -0.078 4/29 0.11
Run gap Running compare everyone →
Outside (end) 9 +0.172 56% 7.4 +0.009 — -0.03
Off tackle 16 -0.501 25% 1.9 -0.083 — -0.00
Inside (guard) 33 +0.207 42% 4.8 -0.098 2/26 0.11
Up the middle 2 +2.734 100% 34.0 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 25 +0.361 56% 7.4 -0.065 2/31 0.13
7 in the box 29 -0.035 31% 4.5 -0.097 14/33 -0.02
Stacked box (8+) 6 -0.363 33% 1.7 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 29 +0.184 45% 7.0 -0.091 2/37 -0.21
No motion 31 +0.016 39% 3.9 -0.067 8/25 -0.21
RPO Scheme (FTN) compare everyone →
RPO 7 +0.383 57% 5.9 -0.066 — —
Not an RPO 53 +0.060 40% 5.3 -0.083 11/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026CHI 60+0.097 +5.841.7%5.40 11.7%30.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.