Tez Johnson

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 TB6 260 1371450 ✓ matches
2025 TB15 7220 44283225 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
2
qualifying bar 38
EPA/play
+0.025
not ranked · lg -0.084
Success rate
50.0%
not ranked · lg 40.3%
Yards/play
3.00
not ranked · lg 4.03
Explosive rate
50.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +1.273 100% 10.0 -0.095 — 0.01
Away 1 -1.224 0% -4.0 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 1 +1.273 100% 10.0 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 2 +0.025 50% 3.0 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 2 +0.025 50% 3.0 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 +0.025 50% 3.0 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 2 +0.025 50% 3.0 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 +1.273 100% 10.0 -0.027 — 0.01
Trailing 1–8 0——— -0.082 — 0.02
Tied 1 -1.224 0% -4.0 -0.125 — 0.10
Leading 1–8 0——— -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 2 +0.025 50% 3.0 -0.095 — -0.05
Win prob over 80% 0——— -0.097 — -0.09
Quarter Game state compare everyone →
Q1 1 -1.224 0% -4.0 -0.092 — 0.09
Q2 0——— -0.076 — -0.04
Q3 1 +1.273 100% 10.0 -0.043 — 0.12
Q4 0——— -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.111 — —
Rest of game 2 +0.025 50% 3.0 -0.083 — —
Down Situation compare everyone →
1st down 1 -1.224 0% -4.0 -0.098 — 0.02
2nd down 1 +1.273 100% 10.0 -0.103 — -0.03
3rd down 0——— +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 0——— -0.098 — -0.01
Opp 21–49 2 +0.025 50% 3.0 -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.038 — 0.06
Formation Style compare everyone →
Shotgun 1 +1.273 100% 10.0 -0.110 — 0.03
Under center 1 -1.224 0% -4.0 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 2 +0.025 50% 3.0 -0.090 — 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.049 — 0.12
4–6 to go 0——— -0.101 — -0.02
7–10 to go 2 +0.025 50% 3.0 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 0——— -0.047 — 0.04
Middle 0——— -0.108 — 0.16
Right 2 +0.025 50% 3.0 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 2 +0.025 50% 3.0 +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 0——— -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 +0.025 50% 3.0 -0.065 — 0.13
7 in the box 0——— -0.097 — -0.02
Stacked box (8+) 0——— -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 +0.025 50% 3.0 -0.091 — -0.21
No motion 0——— -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 2 +0.025 50% 3.0 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026TB 2+0.025 +0.050.0%3.00 50.0%50.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.