Tez Johnson

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 TB6 260 1371450 ✓ matches
2025 TB15 7220 44283225 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
13
qualifying bar 11
EPA/play
+0.299
69th of 192 · lg +0.194
Success rate
30.8%
177th of 192 · lg 49.6%
Yards/play
11.15
12th of 192 · lg 7.35
Explosive rate
15.4%
36th of 192 · lg 9.0%
Catch rate
53.8%
162nd of 192 · lg 67.2%
Air yards/att
20.3
2nd of 192 · lg 8.0
Turnover rate
0.0%
1st of 192 · lg 2.6%
TD rate
0.0%
131st of 192 · lg 4.8%

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 11 -0.087 27% 7.4 +0.199 — -0.02
Away 2 +2.418 50% 32.0 +0.194 — -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 1 +5.435 100% 64.0 +0.273 — 0.19
Normal (6–8 days) 8 +0.130 38% 9.2 +0.181 — -0.01
Extra rest (9–12 days) 3 -0.663 0% 2.3 +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 +5.435 100% 64.0 +0.224 — 0.05
Outdoors 12 -0.129 25% 6.8 +0.182 115/136 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— +0.210 — -0.02
80°F+ 9 +0.049 33% 8.2 +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 9 +0.049 33% 8.2 +0.215 — -0.09
10–14 mph 0——— +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 12 -0.129 25% 6.8 +0.190 97/115 0.03
Rain or snow 0——— +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 1 -0.600 0% 0.0 +0.194 — -0.01
Trailing 1–8 3 -0.459 33% 2.7 +0.179 — 0.07
Tied 5 +0.466 40% 13.2 +0.213 — 0.02
Leading 1–8 2 +2.137 50% 32.0 +0.159 — -0.03
Leading 9+ 2 -0.373 0% 3.5 +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 1 -0.600 0% 0.0 +0.185 — -0.05
Win prob 20–80% 10 +0.523 40% 13.8 +0.191 — -0.02
Win prob over 80% 2 -0.373 0% 3.5 +0.226 — 0.09
Quarter Game state compare everyone →
Q1 0——— +0.150 — 0.04
Q2 6 -0.101 33% 4.3 +0.189 — -0.01
Q3 3 +1.354 33% 23.3 +0.189 — -0.01
Q4 3 +0.556 33% 16.3 +0.229 — -0.03
OT 1 -1.243 0% 0.0 +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 4 -0.378 25% 2.0 +0.133 — 0.10
Rest of game 9 +0.599 33% 15.2 +0.206 — 0.10
Down Situation compare everyone →
1st down 6 +0.222 33% 11.2 +0.229 — 0.00
2nd down 3 +1.763 67% 26.0 +0.185 — 0.02
3rd down 4 -0.684 0% 0.0 +0.138 — -0.02
4th down 0——— +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.162 — —
3rd & 4–6 0——— +0.255 — -0.27
3rd & 7+ 4 -0.684 0% 0.0 +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 3 -0.485 0% 1.0 +0.142 — -0.04
Own 50–21 7 +1.045 57% 20.3 +0.169 — 0.04
Opp 21–49 1 -1.243 0% 0.0 +0.226 — 0.06
Red zone (opp 20 in) 2 -0.366 0% 0.0 +0.248 — 0.05
Formation Style compare everyone →
Shotgun 10 +0.107 20% 8.1 +0.177 — -0.02
Under center 3 +0.938 67% 21.3 +0.264 — -0.02
Tempo Style compare everyone →
Huddle 10 +0.490 40% 13.9 +0.196 — -0.00
No huddle 3 -0.338 0% 2.0 +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 0——— +0.228 — 0.05
4–6 to go 0——— +0.269 — 0.02
7–10 to go 8 -0.014 25% 8.4 +0.204 — 0.03
11+ to go 5 +0.799 40% 15.6 +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 1 -0.534 0% 1.0 -0.214 — 0.15
Short (0–9) 5 -0.467 20% 3.2 +0.173 — 0.09
Intermediate (10–19) 2 +0.206 50% 7.5 +0.428 — 0.07
Deep (20+) 5 +1.268 40% 22.6 +0.462 — 0.01
Pass direction Passing compare everyone →
Left 6 -0.387 17% 2.3 +0.141 — 0.04
Middle 1 +2.841 100% 49.0 +0.330 — -0.02
Right 6 +0.561 33% 13.7 +0.173 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 3 -0.126 33% 5.7 +0.279 — -0.03
No play action 7 +0.893 43% 17.3 +0.186 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 9 +0.719 44% 15.3 +0.207 — -0.05
Out of pocket 1 -0.600 0% 0.0 +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 2 +0.305 100% 11.5 +0.184 — 0.08
No blitz 8 +0.658 25% 14.4 +0.217 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.274 — —
4 rushers 8 +0.658 25% 14.4 +0.215 — 0.12
5 rushers 2 +0.305 100% 11.5 +0.203 — 0.15
6+ rushers 0——— +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 9 +0.049 33% 8.2 +0.182 — -0.04
7 in the box 1 +5.435 100% 64.0 +0.239 — -0.05
Stacked box (8+) 0——— +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.098 — 0.50
Not a screen 10 +0.587 40% 13.8 +0.239 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 5 +1.445 40% 23.0 +0.240 — 0.10
No motion 5 -0.270 40% 4.6 +0.166 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.103 — —
Not an RPO 10 +0.587 40% 13.8 +0.214 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026TB 13+0.299 +3.930.8%11.15 53.8%20.37.0

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.