Myles Price

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 MIN3 120 75260 1 differ (Targets 7 vs 8)

Official scoring from play-by-play. Regular-season totals for 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
7
qualifying bar 11
EPA/play
-1.604
not ranked · lg +0.194
Success rate
28.6%
not ranked · lg 49.6%
Yards/play
3.71
not ranked · lg 7.35
Explosive rate
0.0%
not ranked · lg 9.0%
Catch rate
71.4%
not ranked · lg 67.2%
Air yards/att
-0.4
not ranked · lg 8.0
Turnover rate
14.3%
not ranked · lg 2.6%
TD rate
0.0%
not ranked · lg 4.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 -0.543 0% 3.0 +0.199 — -0.02
Away 5 -2.028 40% 4.0 +0.194 — -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.273 — 0.19
Normal (6–8 days) 7 -1.604 29% 3.7 +0.181 — -0.01
Extra rest (9–12 days) 0——— +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 6 -1.836 33% 4.3 +0.224 — 0.05
Outdoors 1 -0.208 0% 0.0 +0.182 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 1 -0.208 0% 0.0 +0.210 — -0.02
80°F+ 0——— +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 1 -0.208 0% 0.0 +0.215 — -0.09
10–14 mph 0——— +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— +0.190 — 0.03
Rain or snow 1 -0.208 0% 0.0 +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 0——— +0.194 — -0.01
Trailing 1–8 2 -0.035 50% 4.5 +0.179 — 0.07
Tied 1 -0.920 0% 1.0 +0.213 — 0.02
Leading 1–8 4 -2.559 25% 4.0 +0.159 — -0.03
Leading 9+ 0——— +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.185 — -0.05
Win prob 20–80% 6 -0.194 33% 3.3 +0.191 — -0.02
Win prob over 80% 1 -10.060 0% 6.0 +0.226 — 0.09
Quarter Game state compare everyone →
Q1 2 -0.361 50% 3.0 +0.150 — 0.04
Q2 3 -0.093 33% 3.0 +0.189 — -0.01
Q3 1 -10.060 0% 6.0 +0.189 — -0.01
Q4 1 -0.166 0% 5.0 +0.229 — -0.03
OT 0——— +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 3 -0.093 33% 3.0 +0.133 — 0.10
Rest of game 4 -2.737 25% 4.2 +0.206 — 0.10
Down Situation compare everyone →
1st down 2 -0.292 0% 0.0 +0.229 — 0.00
2nd down 2 +0.252 100% 7.0 +0.185 — 0.02
3rd down 3 -3.715 0% 4.0 +0.138 — -0.02
4th down 0——— +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.162 — —
3rd & 4–6 1 -0.166 0% 5.0 +0.255 — -0.27
3rd & 7+ 2 -5.490 0% 3.5 +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 0——— +0.142 — -0.04
Own 50–21 3 -0.093 33% 3.0 +0.169 — 0.04
Opp 21–49 2 -0.543 0% 3.0 +0.226 — 0.06
Red zone (opp 20 in) 2 -4.931 50% 5.5 +0.248 — 0.05
Formation Style compare everyone →
Shotgun 7 -1.604 29% 3.7 +0.177 — -0.02
Under center 0——— +0.264 — -0.02
Tempo Style compare everyone →
Huddle 7 -1.604 29% 3.7 +0.196 — -0.00
No huddle 0——— +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 0——— +0.228 — 0.05
4–6 to go 2 +0.017 50% 5.0 +0.269 — 0.02
7–10 to go 3 -0.093 33% 3.0 +0.204 — 0.03
11+ to go 2 -5.490 0% 3.5 +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 4 -2.789 25% 3.0 -0.214 — 0.15
Short (0–9) 3 -0.023 33% 4.7 +0.173 — 0.09
Intermediate (10–19) 0——— +0.428 — 0.07
Deep (20+) 0——— +0.462 — 0.01
Pass direction Passing compare everyone →
Left 5 -2.346 0% 2.4 +0.141 — 0.04
Middle 0——— +0.330 — -0.02
Right 2 +0.252 100% 7.0 +0.173 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 2 -4.931 50% 5.5 +0.279 — -0.03
No play action 5 -0.273 20% 3.0 +0.186 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 6 -1.843 33% 3.5 +0.207 — -0.05
Out of pocket 1 -0.166 0% 5.0 +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 3 -3.534 0% 3.7 +0.184 — 0.08
No blitz 4 -0.156 50% 3.8 +0.217 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 1 -0.920 0% 1.0 +0.274 — —
4 rushers 3 +0.099 67% 4.7 +0.215 — 0.12
5 rushers 3 -3.534 0% 3.7 +0.203 — 0.15
6+ rushers 0——— +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 6 -1.836 33% 4.3 +0.182 — -0.04
7 in the box 1 -0.208 0% 0.0 +0.239 — -0.05
Stacked box (8+) 0——— +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 3 -3.594 33% 4.0 -0.098 — 0.50
Not a screen 4 -0.111 25% 3.5 +0.239 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 4 -0.316 25% 2.8 +0.240 — 0.10
No motion 3 -3.321 33% 5.0 +0.166 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 2 -4.931 50% 5.5 -0.103 — —
Not an RPO 5 -0.273 20% 3.0 +0.214 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026MIN 7-1.604 -11.228.6%3.71 71.4%-0.45.0

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.