Cam Ward

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 TEN6 1091779984410 17662 ✓ matches
2025 TEN17 3235403,16915755 391592 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Dropbacks
199
qualifying bar 84
EPA/play
-0.165
33rd of 34 · lg +0.071
Success rate
40.7%
27th of 34 · lg 45.2%
Yards/play
4.93
33rd of 34 · lg 6.24
Explosive rate
5.5%
31st of 34 · lg 9.0%
CPOE
-1.3
24th of 34 · lg +0.5
Completion %
61.6%
24th of 34 · lg 64.3%
Air yards/att
6.9
28th of 34 · lg 7.9
Sack rate
5.0%
10th of 34 · lg 6.1%
Turnover rate
2.5%
21st of 34 · lg 2.7%
TD rate
2.5%
29th of 34 · lg 4.3%

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 104 -0.202 41% 4.4 +0.074 30/33 0.04
Away 95 -0.125 40% 5.5 +0.064 28/33 0.01
Neutral site 0——— +0.102 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.144 — 0.09
Normal (6–8 days) 160 -0.175 39% 5.2 +0.054 31/34 0.03
Extra rest (9–12 days) 0——— +0.144 — -0.00
Off a bye (13+ days) 0——— +0.099 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.091 — 0.01
Outdoors 199 -0.165 41% 4.9 +0.063 30/34 0.01
Temperature (outdoors) Weather compare everyone →
60–79°F 72 -0.117 42% 5.8 +0.089 22/25 -0.13
80°F+ 63 -0.056 44% 5.1 +0.093 14/19 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 99 -0.055 42% 5.7 +0.096 19/27 -0.06
10–14 mph 36 -0.180 44% 5.0 +0.077 16/16 -0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 163 -0.162 40% 4.9 +0.072 30/34 0.01
Rain or snow 36 -0.180 44% 5.0 -0.028 7/9 0.01
Score Game state compare everyone →
Trailing 9+ 103 -0.090 40% 4.5 +0.058 15/20 0.06
Trailing 1–8 64 -0.120 47% 5.8 +0.060 25/29 0.05
Tied 30 -0.464 33% 5.1 +0.081 24/24 0.09
Leading 1–8 2 -1.035 0% -0.5 +0.051 — -0.21
Leading 9+ 0——— +0.160 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 101 -0.074 42% 4.7 +0.057 13/20 0.05
Win prob 20–80% 98 -0.260 40% 5.2 +0.068 32/34 0.08
Win prob over 80% 0——— +0.106 — 0.03
Quarter Game state compare everyone →
Q1 39 -0.400 36% 4.5 +0.040 27/27 -0.05
Q2 38 -0.332 29% 5.5 +0.074 33/33 -0.06
Q3 47 -0.208 34% 4.3 +0.070 24/27 -0.06
Q4 75 +0.068 53% 5.3 +0.081 15/31 0.05
OT 0——— +0.324 — —
Two-minute Game state compare everyone →
Last 2 min of half 38 -0.135 32% 5.6 +0.023 14/19 0.03
Rest of game 161 -0.173 43% 4.8 +0.080 33/34 0.03
Down Situation compare everyone →
1st down 73 -0.209 48% 5.9 +0.124 33/34 0.19
2nd down 65 -0.034 38% 4.5 +0.092 20/33 0.04
3rd down 57 -0.210 35% 4.4 -0.035 26/32 0.11
4th down 4 -0.878 25% 1.5 +0.187 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 6 -0.082 50% 1.7 -0.002 — -0.29
3rd & 4–6 18 +0.314 61% 4.7 +0.017 — -0.12
3rd & 7+ 33 -0.519 18% 4.8 -0.072 15/15 -0.22
Field position Situation compare everyone →
Own 20 and in 30 -0.382 30% 2.7 +0.061 2/2 -0.02
Own 50–21 89 -0.049 47% 6.7 +0.040 24/34 0.11
Opp 21–49 56 -0.165 39% 4.6 +0.096 28/32 0.08
Red zone (opp 20 in) 24 -0.328 33% 2.0 +0.122 — 0.01
Formation Style compare everyone →
Shotgun 171 -0.117 41% 4.8 +0.063 28/34 -0.00
Under center 28 -0.460 39% 5.7 +0.101 — -0.00
Tempo Style compare everyone →
Huddle 165 -0.196 39% 5.1 +0.069 34/34 -0.09
No huddle 34 -0.019 47% 4.2 +0.089 6/6 -0.09
Yards to go Situation compare everyone →
1–3 to go 10 -0.010 50% 2.6 +0.096 — -0.07
4–6 to go 35 +0.098 54% 4.3 +0.092 6/15 -0.02
7–10 to go 119 -0.197 41% 5.5 +0.085 32/34 -0.01
11+ to go 35 -0.367 23% 4.2 -0.018 19/22 0.03
Pass, sack or scramble Passing compare everyone →
Pass 177 -0.109 42% 5.6 +0.174 34/34 0.66
Sack 10 -1.582 0% -7.7 -1.723 — 0.21
Scramble 12 +0.179 58% 5.0 +0.430 — 0.27
Pass depth Passing compare everyone →
Behind the line 31 -0.356 23% 3.4 -0.207 17/18 0.19
Short (0–9) 91 -0.049 53% 5.5 +0.152 30/34 0.01
Intermediate (10–19) 40 +0.157 45% 8.4 +0.393 16/20 0.16
Deep (20+) 15 -0.671 7% 3.7 +0.452 — 0.18
Pass direction Passing compare everyone →
Left 67 -0.006 46% 6.1 +0.131 23/32 0.11
Middle 25 -0.522 36% 5.5 +0.329 — 0.10
Right 85 -0.068 40% 5.3 +0.135 31/34 0.08
Play action Scheme (FTN) compare everyone →
Play action 36 -0.383 39% 5.2 +0.122 28/28 -0.03
No play action 140 -0.112 42% 4.9 +0.068 29/34 -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 131 -0.168 44% 5.2 +0.101 33/34 0.06
Out of pocket 45 -0.165 33% 4.4 +0.002 15/20 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 37 +0.031 46% 5.5 +0.004 14/32 -0.15
No blitz 139 -0.220 40% 4.8 +0.116 32/33 -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 1 +0.194 100% 15.0 +0.143 — —
4 rushers 138 -0.223 40% 4.7 +0.116 32/33 -0.27
5 rushers 29 +0.148 48% 6.7 +0.010 — -0.05
6+ rushers 8 -0.394 38% 1.1 -0.016 — 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 135 -0.098 41% 5.0 +0.067 28/34 0.13
7 in the box 32 -0.486 44% 5.8 +0.103 26/26 0.11
Stacked box (8+) 9 -0.064 33% 1.6 +0.133 — —
Screen Scheme (FTN) compare everyone →
Screen 9 -0.381 33% 3.4 -0.043 — -0.11
Not a screen 167 -0.156 42% 5.0 +0.092 32/34 -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 70 -0.313 39% 4.7 +0.097 33/33 0.02
No motion 106 -0.071 43% 5.2 +0.059 20/31 0.02
RPO Scheme (FTN) compare everyone →
RPO 6 +0.015 50% 5.7 -0.052 — —
Not an RPO 170 -0.174 41% 4.9 +0.083 32/34 —

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2026TEN 199-0.165 -32.940.7%4.93 -1.361.6%6.95.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.