Cam Ward

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 TEN6 1091779984410 17662 ✓ matches
2025 TEN17 3235403,16915755 391592 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
4
qualifying bar 38
EPA/play
+0.676
not ranked · lg -0.084
Success rate
75.0%
not ranked · lg 40.3%
Yards/play
1.75
not ranked · lg 4.03
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
25.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 +1.343 100% 1.0 -0.095 — 0.01
Away 2 +0.009 50% 2.5 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 4 +0.676 75% 1.8 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.117 — 0.00
Outdoors 4 +0.676 75% 1.8 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 1 +0.657 100% 2.0 -0.062 — 0.02
80°F+ 2 +1.343 100% 1.0 -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 +1.343 100% 1.0 -0.070 — 0.07
10–14 mph 1 +0.657 100% 2.0 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 3 +0.683 67% 1.7 -0.061 — —
Rain or snow 1 +0.657 100% 2.0 -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 -0.639 0% 3.0 -0.027 — 0.01
Trailing 1–8 2 +0.583 100% 1.5 -0.082 — 0.02
Tied 1 +2.179 100% 1.0 -0.125 — 0.10
Leading 1–8 0——— -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 -0.639 0% 3.0 +0.007 — 0.13
Win prob 20–80% 3 +1.115 100% 1.3 -0.095 — -0.05
Win prob over 80% 0——— -0.097 — -0.09
Quarter Game state compare everyone →
Q1 1 +2.179 100% 1.0 -0.092 — 0.09
Q2 0——— -0.076 — -0.04
Q3 2 -0.065 50% 2.0 -0.043 — 0.12
Q4 1 +0.657 100% 2.0 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 +0.657 100% 2.0 -0.111 — —
Rest of game 3 +0.683 67% 1.7 -0.083 — —
Down Situation compare everyone →
1st down 0——— -0.098 — 0.02
2nd down 1 -0.639 0% 3.0 -0.103 — -0.03
3rd down 2 +0.583 100% 1.5 +0.035 — -0.14
4th down 1 +2.179 100% 1.0 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 +0.583 100% 1.5 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 0——— -0.098 — -0.01
Opp 21–49 2 +0.009 50% 2.5 -0.074 — 0.07
Red zone (opp 20 in) 2 +1.343 100% 1.0 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 1 -0.639 0% 3.0 -0.110 — 0.03
Under center 3 +1.115 100% 1.3 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 3 +0.732 67% 2.0 -0.090 — 0.03
No huddle 1 +0.508 100% 1.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 3 +1.115 100% 1.3 +0.049 — 0.12
4–6 to go 0——— -0.101 — -0.02
7–10 to go 1 -0.639 0% 3.0 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 0——— -0.047 — 0.04
Middle 4 +0.676 75% 1.8 -0.108 — 0.16
Right 0——— -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 0——— -0.098 — 0.11
Up the middle 4 +0.676 75% 1.8 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 +0.508 100% 1.0 -0.065 — 0.13
7 in the box 1 +0.657 100% 2.0 -0.097 — -0.02
Stacked box (8+) 1 +2.179 100% 1.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.091 — -0.21
No motion 3 +1.115 100% 1.3 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 3 +1.115 100% 1.3 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026TEN 4+0.676 +2.775.0%1.75 0.0%75.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.