Tre Harris

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 LAC5 010000 000 25152250 1 differ (Targets 25 vs 26)
2025 LAC16 000000 2100 43303241 ✓ matches
2025 playoffs LAC1 000000 000 32200

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
2
qualifying bar 106
EPA/play
-0.006
not ranked · lg -0.046
Success rate
50.0%
not ranked · lg 41.5%
Yards/play
5.00
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2025

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 2 -0.006 50% 5.0 -0.061 — 0.01
Away 0——— -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 2 -0.006 50% 5.0 -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 2 -0.006 50% 5.0 -0.077 — 0.00
Outdoors 0——— -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.033 — 0.08
40–59°F 0——— +0.012 — -0.04
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 1 +0.340 100% 7.0 -0.057 — 0.01
Trailing 1–8 0——— -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 1 -0.352 0% 3.0 -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 2 -0.006 50% 5.0 -0.040 — -0.05
Win prob over 80% 0——— -0.068 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.046 — 0.09
Q2 1 +0.340 100% 7.0 -0.018 — -0.04
Q3 1 -0.352 0% 3.0 -0.037 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 2 -0.006 50% 5.0 -0.046 — —
Down Situation compare everyone →
1st down 2 -0.006 50% 5.0 -0.069 — 0.02
2nd down 0——— -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 0——— -0.058 — -0.01
Opp 21–49 1 -0.352 0% 3.0 -0.028 — 0.07
Red zone (opp 20 in) 1 +0.340 100% 7.0 -0.018 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.051 — 0.03
Under center 2 -0.006 50% 5.0 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 2 -0.006 50% 5.0 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 2 -0.006 50% 5.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 2 -0.006 50% 5.0 -0.043 — 0.04
Middle 0——— -0.042 — 0.16
Right 0——— -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 2 -0.006 50% 5.0 +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 0——— -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.034 — 0.13
7 in the box 2 -0.006 50% 5.0 -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 -0.352 0% 3.0 -0.040 — -0.21
No motion 1 +0.340 100% 7.0 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 2 -0.006 50% 5.0 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 1 +0.340 100% 7.0 -0.028 — -0.10
12 1 -0.352 0% 3.0 -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025LAC 2-0.006 -0.050.0%5.00 0.0%0.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.