Tyler Shough

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 NO6 1532351,44312513 211042 ✓ matches
2025 NO11 2213272,38410631 451863 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
11
qualifying bar 38
EPA/play
+0.195
not ranked · lg -0.084
Success rate
45.5%
not ranked · lg 40.3%
Yards/play
1.55
not ranked · lg 4.03
Explosive rate
0.0%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
18.2%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.505 100% 2.0 -0.095 — 0.01
Away 10 +0.164 40% 1.5 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 9 +0.376 56% 1.4 -0.113 — -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 3 -0.242 33% 2.0 -0.117 — 0.00
Outdoors 8 +0.359 50% 1.4 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 6 +0.405 50% 2.0 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 6 +0.405 50% 2.0 -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 8 +0.359 50% 1.4 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 -0.128 0% 2.0 -0.027 — 0.01
Trailing 1–8 6 -0.378 33% 2.0 -0.082 — 0.02
Tied 3 +1.076 67% 0.7 -0.125 — 0.10
Leading 1–8 1 +1.314 100% 1.0 -0.087 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.007 — 0.13
Win prob 20–80% 10 +0.084 40% 1.6 -0.095 — -0.05
Win prob over 80% 1 +1.314 100% 1.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 1 +0.505 100% 2.0 -0.092 — 0.09
Q2 5 -0.344 20% 2.4 -0.076 — -0.04
Q3 1 +1.314 100% 1.0 -0.043 — 0.12
Q4 3 +1.076 67% 0.7 -0.118 — -0.02
OT 1 -1.179 0% 0.0 -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 4 +0.143 25% 0.2 -0.111 — —
Rest of game 7 +0.225 57% 2.3 -0.083 — —
Down Situation compare everyone →
1st down 3 -0.350 0% 1.3 -0.098 — 0.02
2nd down 2 -0.336 50% 4.0 -0.103 — -0.03
3rd down 4 -0.295 50% 0.8 +0.035 — -0.14
4th down 2 +2.524 100% 1.0 -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 3 +0.000 67% 1.0 +0.088 — —
3rd & 4–6 1 -1.179 0% 0.0 -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.147 — 0.05
Own 50–21 2 -0.337 50% 1.0 -0.098 — -0.01
Opp 21–49 4 -0.042 25% 1.8 -0.074 — 0.07
Red zone (opp 20 in) 5 +0.598 60% 1.6 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 5 -0.250 20% 2.4 -0.110 — 0.03
Under center 6 +0.566 67% 0.8 -0.072 — 0.03
Tempo Style compare everyone →
Huddle 9 +0.060 44% 1.3 -0.090 — 0.03
No huddle 2 +0.804 50% 2.5 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 6 +0.697 67% 0.5 +0.049 — 0.12
4–6 to go 1 -1.179 0% 0.0 -0.101 — -0.02
7–10 to go 4 -0.213 25% 3.5 -0.117 — -0.06
11+ to go 0——— -0.199 — —
Run direction Running compare everyone →
Left 1 -0.052 0% 4.0 -0.047 — 0.04
Middle 6 +0.820 67% 1.2 -0.108 — 0.16
Right 2 +0.055 50% 3.0 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 2 -0.461 0% 1.0 +0.009 — -0.03
Off tackle 0——— -0.083 — -0.00
Inside (guard) 1 +0.979 100% 8.0 -0.098 — 0.11
Up the middle 6 +0.820 67% 1.2 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 5 +0.162 40% 3.0 -0.065 — 0.13
7 in the box 3 +0.130 33% 0.3 -0.097 — -0.02
Stacked box (8+) 1 +0.505 100% 2.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 4 +0.624 50% 3.2 -0.091 — -0.21
No motion 5 -0.158 40% 1.0 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 9 +0.189 44% 2.0 -0.083 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026NO 11+0.195 +2.145.5%1.55 0.0%45.5%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.