Isaiah Bond

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 CLE3 000 95860 ✓ matches
2025 CLE15 5290 44183380 ✓ matches

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
5
qualifying bar 106
EPA/play
+0.176
not ranked · lg -0.046
Success rate
60.0%
not ranked · lg 41.5%
Yards/play
5.80
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 +0.037 67% 5.3 -0.061 — 0.01
Away 2 +0.384 50% 6.5 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 5 +0.176 60% 5.8 -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.077 — 0.00
Outdoors 5 +0.176 60% 5.8 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 3 -0.187 33% 4.0 -0.033 — 0.08
40–59°F 1 +0.499 100% 8.0 +0.012 — -0.04
60–79°F 0——— -0.062 — 0.02
80°F+ 1 +0.941 100% 9.0 -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 +0.384 50% 6.5 -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 3 +0.037 67% 5.3 -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 5 +0.176 60% 5.8 -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 1 +0.941 100% 9.0 -0.057 — 0.01
Trailing 1–8 2 -0.194 50% 4.0 -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 2 +0.163 50% 6.0 -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +0.941 100% 9.0 -0.035 — 0.13
Win prob 20–80% 3 +0.037 67% 5.3 -0.040 — -0.05
Win prob over 80% 1 -0.173 0% 4.0 -0.068 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.046 — 0.09
Q2 2 +0.750 100% 9.0 -0.018 — -0.04
Q3 0——— -0.037 — 0.12
Q4 3 -0.207 33% 3.7 -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 5 +0.176 60% 5.8 -0.046 — —
Down Situation compare everyone →
1st down 4 +0.080 50% 5.0 -0.069 — 0.02
2nd down 1 +0.559 100% 9.0 -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 4 +0.263 75% 6.2 -0.058 — -0.01
Opp 21–49 1 -0.173 0% 4.0 -0.028 — 0.07
Red zone (opp 20 in) 0——— -0.018 — 0.06
Formation Style compare everyone →
Shotgun 2 +0.384 50% 6.5 -0.051 — 0.03
Under center 3 +0.037 67% 5.3 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 5 +0.176 60% 5.8 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +0.559 100% 9.0 +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 4 +0.080 50% 5.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 2 -0.224 50% 3.5 -0.043 — 0.04
Middle 1 -0.173 0% 4.0 -0.042 — 0.16
Right 2 +0.750 100% 9.0 -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 4 +0.263 75% 6.2 +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 1 -0.173 0% 4.0 -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 4 +0.457 75% 7.5 -0.034 — 0.13
7 in the box 1 -0.948 0% -1.0 -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 4 +0.080 50% 5.0 -0.040 — -0.21
No motion 1 +0.559 100% 9.0 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 5 +0.176 60% 5.8 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 3 +0.164 67% 5.3 -0.028 — -0.10
12 1 +0.559 100% 9.0 -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 1 -0.173 0% 4.0 -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025CLE 5+0.176 +0.960.0%5.80 0.0%20.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.